A myriad of structures, features, and vanilla+ content. This mod is a collection of upgrades to vanilla Minecraft that are each individually too small for their own mods, but together create a nice finishing touch for your modpack. It’s the cherry on top for any modpack.
The most recent release is the Swamp Structures for 1.18+, featuring:
Lots of Ruins
Ancient Pillars
A few very rare easter egg structures 😉
The initial release was the Desert Decorations update, which included:
New and improved Desert Wells (including rare Wishing Wells which may have some treasure at the bottom!)
Desert Obelisks
Flame Outposts
And more!
This mod will receive content updates over time improving different parts of the game!
This mod is very lightweight and has minimal performance impact.
YUNG’s Extras is intended to be fully compatible with every worldgen mod, including:
YUNG’s Cave Biomes is a vanilla+ mod that adds two new cave biomes to the game, the Frosted Caves and the Lost Caves! Each biome features the addition of a new mob, new blocks, items, music, and more.
YUNG’s Cave Biomes is intended to be fully compatible with every mod, including other worldgen mods. Any known incompatibility notes will be mentioned here. If you encounter any compatibility issues, please let us know in the Discord!
Sodium
I highly recommend disabling the “Use Fog Occlusion” option in the Performance tab. Keeping this option enabled results in chunks behind the thick yellow fog during sandstorms not rendering, resulting in being able to see the sky behind the fog. This doesn’t affect actual gameplay, but the visuals are not nearly as impressive.
Optifine / Iris
The thick yellow fog won’t render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.
Enchanted Ice is visible even when embedded in ice. Normally it’s supposed to be hidden. Doesn’t really affect gameplay.
Distant Horizons (Fabric)
You may find that you are unable to see anything at all during sandstorms. If this happens, do the following: go into the Distant Horizons settings in game > Advanced options > Graphics > Fog > set Enable Vanilla Fog to True.
Distant Horizons (Forge)
The thick yellow fog won’t render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.
YUNG’s Better Ocean Monuments
A complete overhaul of Minecraft’s ocean monuments! YUNG’s Better Ocean Monuments fundamentally redesigns ocean monuments to be much more engaging and rewarding. Better Monuments are much larger than their vanilla counterparts and have completely randomized layouts. You’ll find much better loot for your troubles, including Tridents and a Heart of the Sea!
YUNG’s Better Ocean Monuments is intended to be fully compatible with every worldgen mod, including:
Repurposed Structures. RS also offers a custom data pack you can use in addition to the mod that adds repurposed versions of these overhauled monuments! Check it out here.
YUNG’s Better Nether Fortresses
A complete overhaul of Minecraft’s Nether fortresses! YUNG’s Better Nether Fortresses completely redesigns Nether fortresses from the ground up. Compared to vanilla, Better Fortresses are much larger, more complex, and more rewarding. Each fortress is comprised of three parts — the bridge networks, the Keep, and the Lava Halls that extend deep underground.
YUNG’s Better Nether Fortresses also includes built-in Create compatibility! If you’re using Create, certain parts of the fortress have a chance of spawning using Create pieces. Note that this is an optional feature — Create is not required to run this mod. Be sure to use the latest release of Create for your Minecraft version! Note that this is for 1.19.2+ only.
YUNG’s Better Nether Fortresses is intended to be fully compatible with every worldgen mod, including:
Infernal Expansion, Better Nether & other Nether biome mods
Apocalyptic Fortress: The AF fortress will spawn alongside the Better Fortress
Bygone Nether: Better Fortresses will spawn instead of Bygone Nether’s enhanced vanilla fortress
YUNG’s Better Mineshafts
This mod completely revamps vanilla abandoned mineshafts, changing them from boring straight lines into dynamic, varied webs of tunnels. Find loot tucked away in the corners of abandoned workstations, or out in the open in a chest on a minecart.
13 biome variants, including a rare mushroom mineshaft!
Abandoned workstations (common)
Workstation cellars (less common)
Ore deposits at the end of some tunnels with coal, iron, redstone, gold, lapis, emerald, and (very rarely) diamond!
Abandoned miners’ outposts (rare)
Surface openings (very rare)
YUNG’s Better Mineshafts is intended to be fully compatible with every worldgen mod, including:
A complete overhaul of Minecraft’s jungle temples! YUNG’s Better Jungle Temples completely redesigns jungle temples from the ground up, featuring a completely new design, traps, puzzles, and loot!
YUNG’s Better Jungle Temples includes built-in compatibility with many mods! If you’re using any of the following mods, certain parts of the temple have a chance of spawning using special pieces. Note that this is an optional feature — these mods are not required to use Better Jungle Temples.
Create
Supplementaries
Alex’s Mobs (Forge only)
Pick Your Poison (Fabric 1.19.2 only)
YUNG’s Better Jungle Temples is also intended to be fully compatible with every worldgen mod, including:
An overhaul of the main End Island where the dragon fight takes place!
Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all been redesigned. Additionally, the dragon no longer spawns from the start – instead, it will be summoned once a player gets close to the bell tower in the center.
To resummon the dragon, the 4 crystals no longer go right next to the portal. Instead, you’ll see 4 bedrock blocks on the floor inside the tower, one in each directional wing of the building. The crystals can be placed on these 4 blocks to start summoning the dragon again. That being said, we do actually still support vanilla crystal summoning positions, to avoid confusing players who aren’t familiar with the mod.
The dragon’s AI itself is unchanged.
To use BEI on an existing world, we’ve provided the /end_island reset command. Using this command while in the End will attempt to reset the dragon fight back to its initial state and replace any previous portal/pillars with our redesigned versions. But this command attempts some major things behind the scenes, so please back up your world before trying! Also note that simply deleting your End dimension files is not suffificient, and you will still need to run the command.
If you’re having issues with the portal/tower spawning after using the command, such as the portal spawning under the island, you can use the full command `/end_island reset true` to attempt to place the portal on the surface again. But once again, back up your world before trying it! Seriously!
YUNG’s Better End Island is intended to be compatible with as many mods as possible. The following are compatibility notes for relevant End mods/datapacks:
Endergetic Expansion
End Gateways in the Outer End will be from EE instead of BEI. Everything should still work properly though.
Progressive Bosses
Extra cage placement may be a little scuffed in older versions of Progressive Bosses. Make sure you’re on the latest version!
/end_island reset command may not properly reset fight history/progress on Progressive Bosses’ side of things. If you use this command, you should also run /progressivebosses difficulty set dragon 0
Better End
Since the island is smaller than in vanilla, obsidian spikes will spawn closer to the center
If any spikes are missing or you have any other issues with generation, try using the /end_island reset command while in the End
Nullscape
Completely compatible on 1.19+. Not compatible on 1.18.2.
Savage Ender Dragon
The crystals Better End Island adds in the center may rarely respawn, if crystal respawning from Savage Ender Dragon is enabled. Otherwise completely compatible.
Ender Trigon
Completely compatible
True Ending: Ender Dragon Overhaul
Lots of little incompatibilities with the dragon’s new attacks, such as it pathing through the central tower and obsidian pillars. Not recommended.
Incompatible
Stellarity
Valkyrien Skies
YUNG’s Better Dungeons
A complete redesign of Minecraft’s dungeons like never before. YUNG’s Better Dungeons redesigns vanilla dungeons while also adding three new dungeons: Catacombs, Fortresses of the Undead, and Spider Caves!
1.19.2 introduces the Nether Update! Now you can find small Nether dungeons scattered throughout the Nether. Note that this is an extra opt-in feature, meaning you will need to manually enable it in the mod’s config.
YUNG’s Better Dungeons is intended to be fully compatible with every worldgen mod, including:
Repurposed Structures. RS also offers a custom data pack you can use in addition to the mod that adds repurposed versions of the small dungeons from Better Dungeons! Check it out here.
YUNG’s Better Caves
YUNG’s Better Caves completely overhauls Minecraft’s cave systems. Caves are small and unassuming at the surface, but the deeper you go, the crazier things get. You’ll find lava caverns, underground lakes and rivers, flooded caverns, and more!
Better Caves is a powerful and customizable Minecraft cave mod, with dozens of options and support for dimension-specific configurability. For information on how to use the extensive configuration, see the wiki!
If you’re looking for older versions of Better Caves (pre-1.20.1), check out the Forge and Fabric pages on CurseForge.
YUNG’s Better Caves is intended to be fully compatible with as many worldgen mods as possible. The following are known compatibility issues:
Concurrent Chunk Management Engine (C2ME) for 1.20.1
Set [threadedWorldGen].enabled to “false”. Otherwise, you may have issues with pockets of lava spawning within water regions. Note that this applies to C2ME on 1.20.1 ONLY – it is not necessary to make this change on 1.21.1.