World Border is a minimalistic configurable mod which allows the creation of a configurable world border, limiting the world size. This can prevent infinitely large file sizes or keep a community of players closer together. You can also loop around the world when hitting a world border, configurable in the config. This will teleport you to the negative coordinate if you hit the positive border and vice versa. Makes for infinitely looping worlds while still limiting the size.
Configurable:( how do I configure? ) enableCustomOverworldBorder (default = true): When enabled, uses the overworldBorderCoords to set the border. enableCustomNetherBorder (default = false): When enabled, uses the netherBorderCoords to set the border. enableCustomEndBorder (default = true): When enabled, uses the endBorderCoords to set the border.
shouldLoopToOppositeBorder (default = true): When enabled, instead of teleporting the player inside near where they were, teleports them from the positive to the negative x/z coord and vice versa. distanceTeleportedBack (default = 10, min 0, max 1000): The amount of blocks the player is teleported inside after hitting the border.
nearBorderMessage (default = “You’re getting close to the world border!”): The message which will be sent to the player when they are within ‘distanceTeleportedBack’ to the world border. hitBorderMessage (default = “You’ve hit the world border, and were teleported inside!”): The message which will be sent to the player when they hit the world border. loopBorderMessage (default = “You’ve hit the world border, and have looped around the world!”): The message sent to the player when they hit the border and ‘shouldLoopToOppositeBorder’ is enabled.
overworldBorderPositiveX (default = 5000, min 0, max 100000): The overworld border located at the positive x coordinate. overworldBorderNegativeX (default = -5000, min -100000, max 0): The overworld border located at the negative x coordinate. overworldBorderPositiveZ (default = 5000, min 0, max 100000): The overworld border located at the positive z coordinate. overworldBorderNegativeZ (default = -5000, min -100000, max 0): The overworld border located at the negative z coordinate.
netherBorderPositiveX (default = 625, min 0, max 100000): The nether border located at the positive x coordinate. netherBorderNegativeX (default = -625, min -100000, max 0): The nether border located at the negative x coordinate. netherBorderPositiveZ (default = 625, min 0, max 100000): The nether border located at the positive z coordinate. netherBorderNegativeZ (default = -625, min -100000, max 0): The nether border located at the negative z coordinate.
endBorderPositiveX (default = 5000, min 0, max 100000): The end border located at the positive x coordinate. endBorderNegativeX (default = -5000, min -100000, max 0): The end nether border located at the negative x coordinate. endBorderPositiveZ (default = 5000, min 0, max 100000): The end nether border located at the positive z coordinate. endBorderNegativeZ (default = -5000, min -100000, max 0): The end nether border located at the negative z coordinate.
When getting close to the border, players will receive the following message:
The message when hitting the world border and enableLoop enabled. On hitting the border with enableLoop disabled, players will receive a message and be teleported 10 blocks inside the border.
Looping works like this: Looping in the nether uses clever code to not end up in lava or on the nether roof.
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You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod. For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Workshop for handsome adventurer
## Introduction
This mod doesn’t add new stuff. It’s a weird way to start a description but it’s unnatural to the author so he had to say it. This mod re-adds blocks that authors lived with in past versions of minecraft and misses now. If you tried Bibliocraft, you miss it without doubt. Tinker’s construct is still around but maybe you don’t want overpowered tools just because you liked the crafting table. etc.
## Features
– **Crafting tables** – you know what they do…
…except maybe you like them to keep remaining contents after closing the crafting screen;
…or, you want to access nearby chests and barrels from the crafting screen?
And once you try our dual table you will never go back. Two crafting grids don’t sound that amazing but when you get used to it, you’ll know.
– **Toolracks** – right-click to hang your tool onto it, right-click to take it back.
It’s not glorious, we won’t pretend that it is.
But just make one and put it on a tree near your farm – never again forget where your shears are; never again craft a stone hoe to tile a single block.
Oh and craft another one and put it in your kitchen – knives and pans easy to reach.
– **Potion shelves** and **disc shelves** – right-click to place bottles, right-click to pick them up.
Similar to toolracks except single shelf slot accepts multiple bottles even if an inventory slot accepts just one.
– **Book shelves** – single click access to your books.
Again, nothing glorious but you shouldn’t dredge through chests to find instruction books. Will not be dropped in 1.20 onward because chiselled bookshelves aren’t as good as we have hoped.
– **Task lists** (todo lists) – keep track of plans and tasks.
Either keep the item with you or attach it to a wall.
## Third-party mods to use together with this one
As of mod version 1.14, this mod provides its blocks in all the wood types offered by your mods that you use.
The support is magical and mostly automatic (you may need to add some weird wood to a config file, see [wiki](https://github.com/moonfather1/workshop_for_handsome_adventurer/wiki), which makes old addons that I listed here obsolete.
The only dependency is [Dynamic asset generator](https://modrinth.com/mod/dynamic_asset_generator) and even that one is optional. There is a backup subsystem that does the same, but DAG is still recommended for some rare cases that the backup system dismisses. Editions for 1.18 and 1.19 don’t use DAG, only editions for 1.20.1 (game version) and onward.
Working Windmills & Watermills
**Abandoned. Contributions are welcome for continuing this project. Ask via Discord if wanted.**
Adds animated Windmills & Watermills to Minecraft! See the video below for a more detailed demonstration. (See the Gallery for credits.)
– **NOTE:** If you wish to use this on all created/current worlds, use the Mod version. If you only want this pack on certain worlds, then stick with the Datapack version.
Working Trains
A datapack that adds working trains to Minecraft! See the video below for a more detailed demonstration. (See the Gallery for credits.)
– **NOTE:** If you wish to use this on all created/current worlds, use the Mod version. If you only want this pack on certain worlds, then stick with the Datapack version.
Working Ferris Wheels
**Abandoned. Contributions are welcome for continuing this project. Ask via Discord if wanted.**
A datapack that adds functional and rideable Ferris Wheels to Minecraft! See the video below for a more detailed demonstration. (See the Gallery for credits.)
– **NOTE:** If you wish to use this on all created/current worlds, use the Mod version. If you only want this pack on certain worlds, then stick with the Datapack version.
Working Elevators
A datapack that adds working elevators to Minecraft! See the video below for a more detailed demonstration. (See the Gallery for credits.)
– **NOTE:** If you wish to use this on all created/current worlds, use the Mod version. If you only want this pack on certain worlds, then stick with the Datapack version.
– **2ND NOTE:** Elevators currently do not function below Y0. There is no ETA for a fix currently.
Work Orders
# Work Orders

 
**Work Orders** is a vanilla-style mod that adds limited-time villager trades. These trades take rare or large
quantities of items in exchange for better goods.
– Vanilla-style: no fancy models or menus
– Fully configurable through Forge configs and datapacks
For more information, check out the [Work Orders wiki](https://github.com/skyegallup/work-orders/wiki)!
# Installation Requirements
Work Orders requires [NeoForge](https://neoforged.net) to use. The latest version of the mod supports Minecraft 1.20.4.
This mod also requires [MidnightLib](https://modrinth.com/mod/midnightlib) version 1.5.2 or newer for its config page.
# Contributing
Any contributions are appreciated! We are especially looking for help with localization and adjusting the balance of
the built-in work orders.
To report issues or suggest changes, check out our
[GitHub issue tracker](https://github.com/skyegallup/work-orders/issues).
—
Work Orders is created by Skylar Gallup. Sources are licensed under the
[MIT License](https://github.com/skyegallup/work-orders/blob/main/LICENSE.txt).
Words Added
# Adding Words to Minecraft Features
**Adds words in the names of Minecraft Features to completely change their meaning!**
Inspired by YouTube comments and developed for a video on Knarfy’s channel!
_(PLEASE remember that this mod is **NOT** supposed to be polished, and may lead to crashes or strange errors. Don’t use this mod on a world you like!)_
**Check out the original video here for more info on the mod:**
### Features:
– Adds ability to rename some items to add words to them
– Pogo Stick (With Broken Enchantment up to level 255)
– Bed Bug you can ride by laying on it
– Claymore (Giant Sword)
– Terracottamore (Giant Sword with more damage)
– Glazed Terracottamore (Giant Sword with even MORE damage)
– Hot Water and Hot Water Pools
– Fools Gold Pickaxe
– Scapegoat (Shield)
– Boiled Buckets of Fish (Anything bucketable can be boiled)
– Broken Totem (kinda bad)
– Extremely Heavy Core (Includes gamerule for breaking bedrock)
– Schrodinger’s Cat Box (50% chance of good or bad)
– Trojan Horse (Renamed horses)
– Hoplites (Can drop their shields and helmets)
– Subscribe Button (/subscribers command can reset or change global subscriber count)
Each feature includes unique advancements just to make them even goofier!
**WARNING: Renaming items is PERMANENT!! You won’t be able to change them back after getting the modded version.**
Wooting Compat
# Wooting Compat
This mod aims to adds support for Wooting analog keyboards across all Minecraft and mod loaders, enabling analog input for smoother and more precise control.
Movement responds to analog key pressure instead of standard digital on/off input.
| Minecraft range | Loader | Status | Note |
|————————|———————|——————-|——————–|
| 1.21.1 – 1.21.11 | Fabric / NeoForge | ✅ Supported | |
| 1.21 – 1.21.0 | Fabric / NeoForge | ✅ Supported | |
| 1.20.6 | Fabric / NeoForge | ✅ Supported | |
| 1.20.1 – 1.20.5 | Fabric | ✅ Supported | |
| 1.20 | Fabric | ✅ Supported | |
| 1.19.4 | Fabric / Forge | ✅ Supported | |
| 1.19.2 | Fabric / Forge | ✅ Supported | |
| < 1.19.4 | Forge | ❌ Not supported | planned |
| * | Quilt | ❌ Not supported | planned |
| * | Babric | ❌ Not supported | planned |
## Current features:
- Analog movement support
## Planned features:
- Add support for Forge, Quilt and Babric
- Backport to older versions
- Analog pressure thresholds for multiple actions per key
- Configurable pressure ranges for different in-game actions per key
- Public API for integration with other mods
# Credits
This mod uses the official Wooting Analog SDK for input handling and hardware integration. Source: https://github.com/WootingKb/wooting-analog-sdk/tree/develop
# Support
For issues and discussion, use the mod’s official issue tracker.
dev-note: windows and macos hasn't been fully tested yet if you run into any problems pleases contact me.
**Woot Revived** is a multiblock mod designed to harvest mob drops. You can capture any mob, place it in the factory, and automate its loot production. Without ever needing to spawn the mob! Based on the popular mod [Woot](https://www.curseforge.com/minecraft/mc-mods/woot “Woot”), it includes the same core features. However, all of these features have been completely re-implemented from the ground up.
To begin your journey, you’ll also need to install [GuideME](https://modrinth.com/mod/guideme “GuideME”), which will provides you a fresh new guidebook that teaches you everything you need to know! (Unless your modpack disables it, in which case you’ll need to craft the book yourself if you want it.)
## Addon Implementation
Woot Revived also includes an API that allows you to add your own upgrades to the factory or configure the behavior of mobs from your mods. With it, you can control nearly every aspect of how the factory operates!
More detailed documentation on using the API is available on the [Addon Implementation wiki page](https://github.com/wootrevived/wootrevived/wiki/Addon-Implementation “Addon Implementation wiki page”)!
## KubeJS
You can also add custom recipes, or modify the factory mobs by using KubeJS, more info on the [KubeJS wiki page](https://github.com/wootrevived/wootrevived/wiki/KubeJS)!