WOT Magic
WOT Magic is a minecraft magic datapack heavily inspired by the series The Wheel of Time. The datapack adds nearly 50 unique spells, but since they can be made smaller or larger and can even be combined the possibilities are endless. The datapack is also compatible with survival gameplay.
**Some of the features included are:**
-Strength system that prevents unlimited magic usage
-Randomized strengths when first joining
-Spells made from 5 elements
-Ability to combine strengths
-Objects that makes you more powerful
-Chat and visual feedback to let you know what others are up to
**The spells include:**
-Spells that cause damage and destruction
-Ways to disable other player’s magic
-Spells that can annoy entities
-Spells that give yourself advantages
-Teleportation
[Basic guide](https://lucasv-github.github.io/Magic_website/)
Keep in mind that this is my interpretation and implementation of a magic system, your views might differ substantially.
For any questions please reach out to me on discord @lprogrammer
Wormhole Items
This datapack adds all of the advanced/custom items from the Wormhole directly as an easy-to-use pack!
For context, the Wormhole is a Minecraft glitch performed by Spoke which allowed him to gain _unfathomable power_! With this, he created many OP items like a literal gun.
The vanilla items are NOT included in this pack and they can be found at on Spoke’s Discord at [discord.gg/spokeishere](https://discord.gg/spokeishere) (or click this [direct link](https://tinyurl.com/wormhole-items)).
Source (World File)
[https://cdn.discordapp.com/attachments/1158193866361548851/1158199428990111744/Wormhole_Items.zip?ex=68cb52c6&is=68ca0146&hm=9a61ccadf6823687967375c927b3147b30e3e4b7e2b2a7cd861c15bdff8f6b47&](https://cdn.discordapp.com/attachments/1158193866361548851/1158199428990111744/Wormhole_Items.zip?ex=68cb52c6&is=68ca0146&hm=9a61ccadf6823687967375c927b3147b30e3e4b7e2b2a7cd861c15bdff8f6b47&)
The only other custom item not included is the **Crown of Premium Subscriptions** which uses a command called “demo” that doesn’t actually exist, I assume it’s from a plugin or mod. (Yes, I tested it on a multiplayer server.)
List of All Items & How To Get Them (Spoilers)
– Name any item `”Stasis Marker”` and drop it to mark where you want to set the stasis. _(Note only one stasis can exist at a time.)_
– Name any item `”Stasis Remove”` and drop it to remove the stasis.
– Name an **Eye of Ender** as `”Stasis Return”` and put it in your off-hand to instantly teleport back to your stasis. _(Your Stasis Return will not be used up, and you can keep it anywhere in your inventory. Your off-hand is its activation slot.)_
– Name a pair of **diamond boots** as `”Frost Stompers”` and wear them. This will replace air & water under you to ice that will eventually melt. Use with caution next to redstone!
– Name a pair of **diamond boots** as `”Greaves of Tomfoolery”` and wear them. It will replace nearby (a really large range actually) water to blue stained glass, logs to magma blocks, and leaves to basalt. It will also make nearby villagers trade you coal instead. Originally 3 wheat for an emerald? Now 3 wheat for COAL.
– Name a **poisonous potato** to `”Gravity Wand”`. When holding right click, it will basically force the nearest entity to wherever you’re looking. You can even clip them through walls, suffocate them, or throw them in the void! If you hold right click while it is in your offhand, it will teleport you forward in the direction you’re looking instead. Be careful, as you can still die to suffocation, drowning, … basically anything other than fall damage (it will protect you from fall damage). `Note: In pre-v3.1, use an end rod instead of a poisonous potato, offhand is not supported, and you do not have to hold right click.`
– Name any item that can be equipped on your **head** to `”Crown of Zeus”`. When equipped, it will smite nearby (all) entities! `Note: In 1.19.3, Zeus’s Blessing enchantment doesn’t exist. So even though the lightning won’t strike you, if you are close enough, you will still get damaged.`
– Name any item that can be equipped on your **head** to `”Crown of Control”`. When equipped, it will give nearby entities Weakness 4 and Slowness 4, and remove nearby potions, tridents, and arrows.
– Name any item that can be equipped on your **chest** to `”Cloak of Ruin”`. When equipped, it will literally just instantly kill nearby entities.
– Name **armor stands** to `”C4″`. When dropped (it is important that it is **dropped** and **not placed**), it will summon a C4 (explosion power the same as a TNT).
– Name a **tripwire hook** to `”C4 Detonator”`. When held in your off-hand, it will detonate *all* existing C4s.
– Name any item `”Forcefield Marker”`. When dropped on the ground, it will form a circle of size 10 (a red border will be shown for clarity). Players must have a **written book** named “AuthPass” to enter, or else they will be teleported 55 blocks in the sky! Supports **multiple** forcefields at once!
– Name any item `”Forcefield Remove”`. When dropped on the ground, it will remove **all** forcefields.
– Name **iron horse armor** to `”Gun”`. When held, it will shoot out a line of flames in the direction you’re looking at. Any mob that touches the line will be shot and damaged! It will also set the mobs on fire, but not the blocks. (Not as OP as it won’t one-shot mobs.) `Note: In 1.19.3, rename to “Flame Gun” instead.` **Range: 50 blocks**
– Name **iron horse armor** to `”Flame Gun”`. When holding right click, it will shoot out a line of flames in the direction you’re looking at. Any surface that it touches will set on fire! If you hold right click while it is in your offhand, it will “suck the soul” of any mob you’re aiming at. (Deals more damage than normal mode, and will set soul sand/soul soil on fire) `Note: In 1.19.3, this item doesn’t exist. In pre-v3.1 & 1.19.3, it will activate automatically when held and does not have offhand support.` **Range: 15 blocks**
– Name **poisonous potato** to `”Rail Cannon”`. When held, if it is not on cooldown, it will show a red dot in front of you. When right clicked, it will explode everything in a 150 block line, starting from the red dot. Then it will go on cooldown for 7.5 seconds. (Cool down is to prevent crashing potato pcs, or those with huge amounts of mods) **This is an original custom item by me, not from the wormhole.** `Note: In 1.19.3 & pre-v3.1, this item doesn’t exist.`
List of All Enchantments (1.21.8+ Only) (Spoilers)
– **Zeus’s Blessing**: Makes player immune to **lightning** damage. `Applicable on HELMETS.`
– **Pryotection**: Makes player immune to **fire** damage. `Applicable on ALL ARMOR.`
– **Explosion Protection**: Makes player immune to only **TNT**s, so that wind charges, etc. will still work. `Applicable on ALL ARMOR.`
List of All Tags (1.21.8+ Only) (Spoilers)
– **non-flammable** (block tag): A list of non-flammable blocks, like air, water, etc. so that the _Flame Gun_ won’t set everything on fire (without this tag everywhere you look would be fire, including the air!)
– **armor** (item tag): A full list of every armor piece in the game. Used to define what items can be applied with _explosion protection_ or _pyrotection_ (Minecraft doesn’t have a full tag for this, only separate ones.)
Wormhole (Portals)

**Wormhole** allows you to construct **portals** with the use of **wormhole stabilizer technology!** Constructed portals can **teleport** you to **any defined location!** Portals can be of **any shape and size!** Portals can also be **colored using dyes!**

### Content:
####
Portal Stabilizer
– The Portal Stabilizer creates a wormhole to your target!
– Right-click a with a Target Definition Device to open a portal’s gui
– Every portal needs at least one Portal Stabilizer
– Can store 1 target
Recipe

####
Portal Frame
– The Portal Frame is used to create the frame of a portal
Recipe

####
Basic Energy Cell
– Stores energy for use by the portal
– Can be added as part of the portal frame
####
Advanced Energy Cell
– Stores energy for use by the portal
– Can be added as part of the portal frame
####
Basic Target Cell
– Stores targets which can be selected in the portal’s gui
– Can be added as part of the portal frame
####
Advanced Target Cell
– Stores targets which can be selected in the portal’s gui
– Can be added as part of the portal frame
####
Coal Generator
– The Coal Generator generates energy by burning items
– Energy is given to blocks in a 5x5x5 area
####
Target Definition Device
– The Target Definition Device can define a target!
– Right-click the Portal Stabilizer to set its target
Recipe

####
Advanced Target Definition Device
– The Advanced Target Definition Device can define targets!
– Right-click the Portal Stabilizer to set its target
– Can hold up to 5 targets

### Step-by-step Guide:
#### Constructing a portal
1. Craft Portal Frames and at least one Portal Stabilizer
2. Place the Portal Frames in the desired shape
3. Make sure all the corners are also filled in
4. Replace one of the Portal Frames with a Portal Stabilizer

#### Setting a target
1. Right-Click with the Target Definition Device at the desired location
2. Right-Click on the Portal Stabilizer with the Target Definition Device

#### Clearing a target
1. Shift-Right-Click the Portal Stabilizer with an empty hand
2. Shift-Right-Click while holding the Target Definition device
#### Coloring a portal
1. Set a target for the portal
2. Grab the dye corresponding to the desired color
3. Right-Click a portal with the dye


### FAQ
**Is there a maximum portal size?**
Yes, the inner area of the portal can be 400 blocks at most
**Is there a distance limit?**
No, their is no limit on the distance between a portal and its target
**Does it work interdimensionally?**
Yes, it does work interdimensionally
**Are their any restrictions on the portal’s shape?**
No, their are no restrictions on the shape of the portal
**Can portals be placed horizontally?**
Yes, portals can also be placed horizontally
**Can I use your mod in my modpack?**
Yes, feel free to use my mod in your modpack

### Discord
For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!
[
](https://discord.gg/QEbGyUYB2e)

Worlium

Worlium replaces all vanilla cave generators with a Worley-noise-based carver modeled on the classic [Worley’s Caves](https://www.curseforge.com/minecraft/mc-mods/worleys-caves) mod by fluke. The Worlium carver produces sprawling, winding, interconnected tunnels. From a gameplay perspective, the underground becomes a massive, labyrinth-like cave system that feels both claustrophobic and expansive.
The mod ships for both Fabric and NeoForge through a shared common module that implements the carver as a custom `DensityFunction` (`worlium:worley_caves`). Under the hood, the density function samples a seeded 3D Worley F1/F3-edge cellular noise warped by a 2D Perlin displacement field, applies a depth-scaled warp amplitude so caves become more chaotic closer to bedrock, and eases the cutoff back toward solid near the surface.
## Features
– replaces all vanilla caves with a Worley noise-based carver
– custom aquifer logic (prevents caves from being flooded with water)
– first-class support for [Moderner Beta](https://modrinth.com/mod/moderner-beta)’s world preset
– increased diamond rarity
– removal of diorite, andesite, and granite blobs
– large lava lakes near bedrock (y=-63 to y=-56)
## Known Issues
– when close to aquatic biomes (oceans, rivers, etc) the carver will occasionally terminate with a flat stone wall
– the current aquifer removal logic uses biome tags, which works pretty well but is horrible for compatibility with other worldgen mods
## Compatibility
– **Moderner Beta**: supported
– – **CliffTree**: decent
– **Terralith**: suboptimal
– **Tectonic**: very suboptimal
– **Cave Overhaul**: no
WorldWeaver Neoforge
**WorldWeaver (Unofficial NeoForge Port)**
This project is an **unofficial port** of WorldWeaver to **NeoForge**.
It exists to make mods that depend on WorldWeaver available on NeoForge for modern Minecraft versions.
NeoForge only (not Fabric / not Forge).
**What this project does**
Provides the WorldWeaver library on NeoForge (a dependency/utility library used by other mods).
The goal is to keep functionality as close to upstream as possible, with only porting/compatibility changes where required.
**Why download it**
Download this only if a mod/modpack requires WorldWeaver on NeoForge.
WorldWeaver is a library and typically does not add standalone gameplay content on its own.
Required on: both client and server.
**How this project differs from the original**
– Loader/platform: NeoForge (upstream is Fabric)
– Goal: compatibility for Minecraft on NeoForge
– Scope: upstream-accurate behavior where possible; compatibility fixes when needed
**Credits / Attribution**
All artwork and the majority of the code belong to the developers of the original library: the BetterX Team.
**Original project (upstream)**
WorldWeaver (Fabric) by the BetterX Team (Modrinth): https://modrinth.com/mod/worldweaver
Upstream source (GitHub): https://github.com/quiqueck/WorldWeaver
**Support / Issue reports**
This is an **unofficial NeoForge port**. Please **do not report** issues to the official BetterX Team Discord or GitHub, as they do not maintain this port.
For bugs and support related to this NeoForge version, please use this port’s GitHub issue tracker: https://github.com/Reijin2312/WorldWeaver_Neoforge
If any issues caused by this port affect the upstream community, please contact me directly.
BetterX Discord (upstream community): https://discord.com/invite/kYuATbYbKW
WorldStudios’ Big Java Modpack
Currently, the mods in this modpack support Minecraft 1.21.4 (NeoForge 21.4.123).
This modpack contains all of the addons I’ve ever made for Minecraft Java. he point of this modpack is so you can have both essential and unnecessary things in your world(s), ranging from a cow creeper to a brand-new dimension.
Due to MCreator’s limitations, I can only use NeoForge as the loader for this modpack, so I’m sorry if you don’t use NeoForge.
WorldsMH Fast-smelter
Simple fast smelter — instantly smelt ores placed above a furnace, with optional auto pickup & XP in v2
🏗️ Overview
WorldsMH Fast-Smelter is a lightweight datapack / mod that accelerates vanilla furnace smelting operations.
Place smeltable items above a furnace and it will convert them immediately, bypassing the normal smelting time. It’s ideal for automation, factory setups, or just speeding up your gameplay.
🔧 Features
v1 – Core fast smelting (stable)
Instantly smelts any valid furnace input placed above the furnace.
No automatic insertion into inventory — you still pick up the output manually.
No XP gain from smelting in this version.
Works reliably across multiple versions of Minecraft.
v2 (Beta) – Enhanced usability
In addition to instant smelting, v2 adds auto pickup: the smelted output is placed directly into your inventory, and the actionbar notifies you which item was added.
Grants XP gain from smelted items, mimicking vanilla smelting rewards.
Because of those features, v2 may have compatibility limitations and may sometimes lose some ores during conversion (especially with precarious setups).
Tailored for versions where v2 support is viable.
⚠️ Important Notes & Limitations
V1 is more stable and compatible across many Minecraft versions; v2 is experimental and may not work in all worlds or with all modpacks.
The datapack may lose items in edge cases (especially in v1, but v2 also has some risk).
Because v2 performs inventory insertion, it can conflict with other mods/datapacks handling inventory.
You may not receive XP when using v1, and in v2 the XP mechanics attempt to mimic vanilla smelting but may differ slightly.
📦 Compatibility
Supports Minecraft Java Edition 1.20.x, 1.19.x, 1.18.x, 1.17, 1.16, and 1.15.
Modrinth
Functions as a datapack and in some setups as a mod, depending on version.
Modrinth
Licensed All Rights Reserved (ARR).
Modrinth
✅ Why Use It?
Great for speeding up ore processing in survival or factory worlds
Automates part of smelting runs, especially useful in bulk processing
Minimal overhead — drop it in and it works
V2 adds convenience features (XP, auto pickup) for smoother gameplay
Worlds O’ Plenty II
# Welcome to the Worlds O’ Plenty Modpack!
**Worlds O’ Plenty is a curated Modpack by me, the name’s LeeKan nice to meet you!! This was originally created for personal uses, but I wanted to also share this enjoyment with you all as well!**

This modpack contains plenty of popular mods that work together to create a thoroughly enjoyable experience!
# Plenty O’ Mods to enjoy!
From the big mods that introduce entirely different worlds and biomes to the more humble mods that add in decorations and simple technological funs, it aims to be something you can enjoy but not be overwhelmed by!

The aim is always of course, to stack as many different dimensions and worlds as possible without breaking the game + playable!
With a collection that regularly gets updated, you can expect up to 200+ mods running! Of course there’s also TONS of optimization mods to help cope with the amount of stuff going on here! Do still be careful with your RAM usage tho!
## Notable Big Mods include!:
– The Aether (+ Addons)
– The Twilight Forest
– L_Ender’s Cataclysm
– Biomes O’ Plenty (ofc)
– Applied Energistics
– Dimensional Doors
– Stellaris
– Project Alpha
… And **_MANY MORE!!!_**
# Important notes regarding this modpack!:
– As this is a pretty big modpack, please remember to save up at least 8~10GB of RAM to use!
– Updates will take time as I’m only one person!
– If anything pops up, you can join my [Discord Server](https://discord.gg/9yQjsP2zWe)! I’ll try my best to work out any flaws, issues or anything else!
– I do hope you have fun!
– PS: Chances are you MIGHT have to download the [Twilight Forest](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest) mod! + [Umbral Skies](https://www.curseforge.com/minecraft/mc-mods/umbral-skies) separately in cases where they are missing!
World Portal
# World Portal
World Portal can create custom world portal to travel between dimensions. You can make your own portal for your custom dimension easily.
### Important
– [0.0.8] Portal frame corner left and right will be swapped.
– [0.0.10] Client side issue fix and data migration. Load world with this version first before updating.
## Features
– No client needed custom portal.
– Transform nether portal to custom portal by changing it’s frame corners.
– Horizontal portal (>=0.0.8).
– Simple configuration and datapack support.
**Can be added to existing modpack or world and can be removed from existing world easly. Please make sure backup your world first.**
### Planned
– End portal mode.
– Customized portal frame.
– Customized portal spawned mobs not just piglin or disable it.
– Customized portal minimum spawn height.
– Add or change portal particles.
– Command or function execution when entering and exiting portal.
– Destination based on biome, dimension, height, moon phase, time, and weather.
– Destination based on player level, saturation, or even economy and mana.
– Destination based on executed command or function.
– Destination restricted by dimension and player permissions.
– Destination override gamerule.
– Support for economy, permission, and quest mods.
– And many more including compat mods in the way.
Suggest new features for world portal on [GitHub Discussion](https://github.com/mahmudindev/mcmod-worldportal/discussions) or [Discord](https://discord.gg/cuYgFmq3kz) would be appreciated.
## Usage
You can configure this mod by config or data driven by using datapack.
Config (worldportal.json)
The id “minecraft:example” can be anything as long as it’s unique.
“`
{
“portals”: {
“minecraft:example”: {
“frame_top_right”: “minecraft:gold_block”,
“frame_top_left”: “minecraft:iron_block”,
“frame_bottom_right”: “minecraft:iron_block”,
“frame_bottom_left”: “minecraft:gold_block”,
“mode”: “worldportal:default”,
“destination”: “customdimension:dimension”
},
“minecraft:example_horizontal”: {
“frame_top_right”: “minecraft:gold_block”,
“frame_top_left”: “minecraft:iron_block”,
“frame_bottom_right”: “minecraft:iron_block”,
“frame_bottom_left”: “minecraft:gold_block”,
“mode”: “worldportal:horizontal”,
“destination”: “customdimension:dimension_flat”
}
}
}
“`
Datapack
In your datapack namespace folder, create “worldportal” folder with “portal” folder inside. In portal folder create json file with any name with content:
“`
{
“frame_top_right”: “minecraft:gold_block”,
“frame_top_left”: “minecraft:iron_block”,
“frame_bottom_right”: “minecraft:iron_block”,
“frame_bottom_left”: “minecraft:gold_block”,
“mode”: “worldportal:default”,
“destination”: “test:test”
}
“`
-> data\{namespace}worldportalportal\{id}.json
For now you can only customize portal frame corner and destination dimension if matches. More mechanics will be added on the next update, for now it’s enough for my use case.
## Compatibility
– [Passengers Portal Fix](https://modrinth.com/project/LI0BrUQA)
– **Create** Addons: [Create: Portal Integration](https://modrinth.com/project/2f4ngcAb)
## Issues
– [Radium]
Use Canary instead for better mod compatibility or manually disable “mixin.ai.poi.fast_portals”.
There are no new compatibility issues or bugs being reported. Please report it on [GitHub](https://github.com/mahmudindev/mcmod-worldportal/issues) so it can be fixed.
## Support
🟩 26.1-26.1.2 / 🟩 1.21.1 / 🟥 1.21-1.21.11 / 🟩 1.20.1 / 🟪 1.16.5 / 🟪 1.12.2
🟩 Supported
🟥 Support Dropped
🟨 In Progress
🟪 Considered
## Important Note
This mod can only be used to create custom portal. To make dimension, you need datapack or another mod to do it.
Made for personal gameplay tinkering, server customization, and modpack creation. Feel free to use in modpacks, videos, stream, or similar media. Consider help me financially if you like this mod, I will be really grateful.





















worldpainter
### Mr_Chibi’s World Painter 🖌️
The world is your canvas! Create, Place, & Color the world how you’d imagine it!
## Why Should I install this into my world?
The pack is unique in its own way!
– You can basicly create pretty world from scratch.
– Who doesn’t love keybinds with “no command” typing!
– I’ve included some of my custom models into schematic brush, such as “Trees”, “Mud Road Patterns”, & some “Vanilla Schematics”!
## What features does it offer for players?
These tools can only be accessed by Server Operator or Given to player for preventions.
Varity of tools! Players can “paint“, “select blocks, and “place” for example, “trees“, “flowers“, “biome painting“, & much more etc.
– Tools that have keybind hotkeys example, pressing “F” key prompts tools.
– Tools that change “paint brush” sizes from “small”, “medium” & “big”!
– Commands such as, “paint_outline“, “paint_fill“, “paint_cube“, & “paint_hollow” have a min of 2” & max “23” example, “/trigger paint_fill set 23“. Automaticly generates size player requests.
– Players can create mountains, hills, or simple smoothen the surface using “sphere brush” & “smooth brush”.
If you like to read more information about the keybinds [[Click here]](https://github.com/mr-chibi/worldpainter/wiki/Hotkeys)
How it was written in: