Spirit Shader
**With simple lighting and no shadows, this shader is designed specifically for low-end hardware, “potato” PCs, and players who value high FPS above all else.**
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This shader focuses on performance first, delivering a lightweight visual upgrade over vanilla without the heavy resource cost of traditional shaders.
Features include: enhanced lighting, subtle atmospheric improvements, improved sky/weather visuals, and small color enhancements while maintaining smooth gameplay even on slower systems. By avoiding expensive effects like dynamic shadows, reflections, volumetric lighting, and other demanding features, this shader keeps frame rates high and input responsive.
This pack aims to make Minecraft look cleaner and more vibrant while staying optimized for older laptops, integrated graphics, and budget hardware. If you want the feel of a shader without sacrificing performance, this pack is built for you.



Somber
# Somber

Somber is a light-weight shader that aims to bring back the nostalgic atmosphere of earlier beta / alpha versions of minecraft with added eerie effects.
**It is recommended to use the built-in *Programmer Art* texture pack to bring back old textures.**

## Effects
Most effects can be toggled and customized in the settings menu for the shader including
– Vignette
– Vignette Strength
– Chromatic Aberration
– Aberration Strength
– Noise
– Noise Strength
– Fog
– Fog Strength
– Fog Sky Overlay
– Water Transparency
– Water Vibrance Strength
– Old Foliage Vibrance
– Foliage Vibrance Strength
– Star Brightness
– Sun and Moon Brightness
The shader also accentuates shadows similarly to old versions, adds dynamic fog which darkens with depth, and removes transparency from the top water layers so you can’t see what’s below.

Solas Shader
### **Showcase**
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### **About**
+ Solas is a fantasy stylized shaderpack aiming to provide stunning visuals at a moderate performance cost. Screenshots showcasing the shader can be found in the **Gallery** section.
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### **Important links**
+ **Discord** / **Boosty** / **GitHub** / **Solas Website**
[](https://discord.gg/HEw9DbQwuM) [](https://boosty.to/septonious) [](https://github.com/Septonious/Solas-Shader) [](https://solasshader.com/)
+ Looking for a **unique**, **high quality** vanilla RPG **server**? Check out my new project – **Ardonia**!
[](https://ardonia.xyz/)
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### **Main features**
+ **Advanced lighting**
– Colored block lighting
– Realtime shadows without light leaking in caves
– Cloud shadows
– Subsurface scattering on certain blocks
+ **High quality volumetrics**
– 3D Clouds, crepuscular rays, fireflies, Nether smoke, Ender protoplanetary disk
+ **Beautiful sky effects**
– Aurora, Milky Way, Ender Nebula and Black Hole, rainbows
+ **Customizable post-processing**
– Fine-tuned tonemapping, bloom, lens flare, chromatic aberration, depth of field, motion blur, tilt-shift
+ **Realistic water**
– Procedural waves, caustics, light absorption and refraction
+ **Integrated PBR resourcepack**
– Emissive textures, reflective materials and procedurally generated normals
+ **PBR resourcepacks support**
– Both **LabPBR** and **OldPBR/SeusPBR** formats are supported
– Turn on “**PBR Resourcepack**” in shader settings!
+ **Mod compatibility**
– Voxy
– Distant Horizons
– Iris Shaders (Preferred loader)
– OptiFine (Custom skyboxes and colored block lighting are **not supported**)
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### **Credits**
+ **EminGT** and **gri573** for improved shadow sampling.
+ **SixthSurge** for voxelization & light propagation algorithm.
+ **Capt Tatsu** for antialiasing and a few other pieces of BSL’s code.
+ **Community members** for contributing to Solas in different ways.
Soft Voxels Lite
[](https://youtu.be/RwGXOxF3DsM “Soft Voxels Showcase”)
## **What is Soft Voxels Lite?**
This is the free edition of my Soft Voxels Shaderpack, which intends to be a minimalistic and rather performant shaderpack that relies on voxels and path-tracing to give you some fast yet good looking lighting. This obviously also includes proper colored lighting from various emitters. As there is no actual shadowmap the direct light from sun and moon is rather soft, giving the pack its signature overcast outdoor-looks.
## **What features does it offer?**
* path-traced lighting
* temporal upscaling (TAAU), at 50% by default
* dynamic fog
* screenspace godrays
* screenspace reflections
* waving foliage
* resourcepack specular support (according to labPBR specification)
## **Any Requirements?**
* Optifine for 1.16 or newer/Iris 1.5.0 or newer
* GTX 1050/RX 560 or similar/better (has to support OpenGL 4.3)
* GTX1660/RX 5600XT or better recommended for 1080p at default settings
* Windows/Linux
* **Intel HD 5000 Graphics and older are NOT supported!**
## **External Links:**
* My Website: [Link](https://rre36.com/soft-voxels)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
Soft Memory
# **Soft Memory**
**I have changed my username from McDonaldsWIFI_ig to IslandAggravated,why? Well nothing bad happened but I wanted to stay safe from potential issues… Anyway don’t worry it is the same dev, same updates!!**
## Recover what they took from us!
**Miss those memories where things were more colorful, brigther and there were no problems?, well… I have studied hundreds and hundreds of nostalogic images and tried several patterns to create something that feels safe… something that can resemble a childhood memory!**
**This is an edit from [Mellow Shader](https://modrinth.com/shader/mellow) by The CMK. I challanged myself to edit it on an intel igpu and it had to run so I am sure that you can run the shader in any device. Special thanks to The CMK, you are the GOAT.**
## Update 1.13
**Version 1.13 comes loaded with new post processing effects such as: Light Shafts underwater, Heat Shimmering in the distance( resembling a hot summer day), Water Refraction and the overall base color of the water improved!**


(Water Refraction is disabled in this shot, but the distortion is also visible from the outside!)
## And Also: Improved Clouds!


## Childhood Summer mode :
### How it looks like:
This mode tries to resemble summer nostalogic memories. It hits its peak at sunrise and sunset. The combination of saturated and vibrant colors, bloom uneven grain and a tiny bit of color chanel splitting can bring what I call home.
## VHS mode :
### How it looks like:

This brings the “Mom said it is my turn on the xbox” memory. It oposed to Childhood summer in terms of colors as it is desaturaated and with less contrast. You can see most of the classic artifacts that VHS tapes caused. If you enjoy how VHS cameras worked this mode is the best for you
## Quality Presets:
– **Fast** – it is the most cut down version of all 4, I don’t recomend playing with this preset unless you want very simple effects and maximize your FPS;
– **Fancy (recomended for high FPS normal gameplay)** – has more effects than fast but not all of the effects that the shader packs. It is a perfect balance between quality and performance;
– **Fabulous (recomended for normal gameplay)** – this preset has all of the effects enabled at a reasonable quality,not as fast as fancy)
– **Ultra (recomended only for screenshots or renders)** – it doesn’t add more effects than fabulous. It only sets the quality to the max ensuring a crisp and detailed image.**It takes a lot of your FPS so BE CAREFUL**
## Features that this Shader brings:
– Very great performance as it was tested on an igpu;
– Nostalogic color grading;
– Shooting stars;
– Shadows;
– PBR and specular support;
– Realistic moon;
– Reflections;
– Godrays;
– VHS effects;
– Bloom;
– 2016 Clouds without frying your pc;
– Great end ambience;
– much more things it is worth giving a try 🙂
Snowimagined

Snowimagined Shaders
A [Complementary Reimagined](https://www.complementary.dev/reimagined/) edit
# Update: You can get this feature with our add-on called Euphoria Patches!
## Get it here: https://modrinth.com/mod/euphoria-patches
### To enable the feature go to: Shader Setting > Euphoria Patches Setting > World > Seasons > Winter
(Other seasons will come in a future update)
## What is Snowimagined Shaders?
* Snowimagined Shaders, by SpacEagle17 and isuewo, is an edit of EminGT’s Complementary Reimagined Shaders. It transforms your game into a beautiful winter wonderland. Click on “Gallery” at the top of the page to see screenshots.
## Community
* Join the [Complementary Discord](https://discord.com/invite/985QQxVQZF) to get support and interact with the community!
## Features
Click to Expand
* Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice
* Emission of emissive blocks is reduced if snow is on top
* Transparency of translucent blocks is reduced when snow is on top
* Snow doesn’t generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable)
* The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x
* An option to change the snow noise intensity exists which makes the noise more or less apparent
* Snow has Integrated PBR properties, light can reflect on it
* On the sides of mycelium, path and grass blocks snow is also with a gradient generated
* The user can change the transparency of the snow in the settings
* The melting radius around light sources can be changed
* Snow desaturates the colors of the environment by a configurable amount
Snow Default
# Snow Default
Transform your Minecraft world into a winter wonderland with the **Snow Default** shader! This unique shader pack enhances your game with stunning visual effects, delivering a captivating snowy aesthetic while preserving the classic Minecraft experience.
**Used BSL Shaders**
##

##
## Key Features
– **Seasonal Transformation**: Instantly turns your Minecraft world into a winter landscape, complete with shimmering snow and frosty textures.
– **Visual Enhancements**:
– **Motion Blur**: Adds a smooth, cinematic feel to your movements.
– **Custom Clouds**: Experience dynamic clouds that enhance the overall atmosphere.
– **Depth of Field**: Bring focus to your scenes, creating a more immersive experience.
## Compatibility
– Fully compatible with both **Iris**, ensuring that you can easily integrate it into your existing setups.
– **Optifine** is comming soon..
## Usage Guidelines
### You Can…
– Use this shader pack for breathtaking screenshots and captivating videos that showcase your builds.
– Modify it for personal use to tailor the experience to your liking.
– Publish your heavily modified version* to share your creativity with others.
– Include it in modpacks or servers, giving your community a taste of the winter vibe.
### You Cannot…
– Share the shader pack without my permission. Respecting creators’ rights is essential for a healthy modding community.
## Important Notes
Please keep in mind that this shader is currently in **Alpha**. As such, you may encounter some bugs or unexpected behavior. Your feedback is invaluable as we work toward refining and enhancing the shader.
If you want to contact
Contact to: [email protected]

Embrace the winter season in Minecraft and immerse yourself in a snowy paradise with **Snow Default**!
SMAA-MC
A simple Iris shader pack implementing [Enhanced Subpixel Morphological Antialiasing 1x](https://github.com/iryoku/smaa) with improved edge detection using [redmean color difference](https://www.wikiwand.com/en/articles/Color_difference#sRGB).
It intelligently smoothes diagonal edges to reduce staircase-like artifacts with minimal performance impact, while leaving color, lighting and large-scale geometry as identical as possible to vanilla Minecraft. It includes the highly optimized implementation of vanilla-like rendering from [Base-460C](https://github.com/Luracasmus/Base-460C).
## Requirements
> If you have a decently modern non-macOS device it probably supports everything you need, but you might have to update your Iris and graphics drivers.
* **[Iris](https://github.com/IrisShaders/Iris)** with [features](https://shaders.properties/current/reference/shadersproperties/flags/):
* `COMPUTE_SHADERS`
* `CUSTOM_IMAGES`
* `ENTITY_TRANSLUCENT`
* **[GLSL](https://www.wikiwand.com/en/OpenGL_Shading_Language) 4.60.8+**
✏️SketchBound
# ✏️ **SketchBound Shader**
Transform your Minecraft world into a **living sketchbook**! This unique stylized rendering shader brings an artistic pencil-drawn aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic sketch-like hatchwork that makes every block look like it was sketched by an artist.
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## 📺 **Trailer**
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## ✨ **Features**
✏️ **Pencil-style outlines** – Give everything a hand-drawn appearance
🎨 **Dynamic hatching** – Mimics traditional sketching techniques
🌈 **Triple visual modes** – Choose between grayscale, vibrant color, or blue pen presets
⚙️ **Extensive customization** – Tweak settings to match your artistic vision
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## 💬 **Community & Support**

Join our Discord
Share screenshots, suggest features, or get help with the shader! Your feedback helps make **SketchBound** even better.
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## 🙏 **Credits**
Special thanks to **XorDev** for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the [Unsquare Shaderpack](https://github.com/XorDev/Unsquare-Shaderpack) that help bring this artistic vision to life!
Sinus Shader – Sine Wave
### Sinus Shader is a Minecraft Optifine/Iris Shader that makes the game render in a Sine Wave.

It is an interesting distortion effect and I like sine waves. The effect is customizable, you can set the direction from horizontal(0 in V1 | 1, 2 in V2) to vertical(1 in V1 | 3, 4 in V2), the frequency and the height(amplitude).

Version 2 also features customizable movement(left to right, right to left, top to bottom, bottom to top) and the option to only apply the effect if you are under water.

This Shader is completely useless and has no reason to exist, but you can use it anyways. Maybe it could be an interesting challenge, or something, idk. Have fun with the Shader and the motion sickness it causes.