Tachyon Shaders

Tachyon is a highly customizable shader, with HDR, POM, reflections, Volumetric fog and clouds, shadows, Tonemapping, AO, and many other features. It’s optimized to be incredibly fast, often getting higher fps than even light shaders like fastPBR. I designed it to be able to both be a vanilla+ style shader for those who prefer more minimalistic improvements (in this mode it is even faster), as well as a more traditional high-visuals style.
# Known Issues
– the end and nether don’t have dedicated shaders yet so they’re really broken. working on a fix but it’s gonna take a bit
# Customizability
With every feature a shader adds, there’s one more feature you may not want. So Tachyon lets you customize *everything*. You don’t like shadows? Off. You find POM distracting? Off! You can customize Tachyon from just vannilla with shadows, to a full shader with reflections, HDR, ACES tonemapping, POM, etc.
# PBR Resource Pack
This shader looks way better with a PBR resource pack, since they provide extra details like how reflective each pixel is or a depth map. My favorite one to use is [sPBR](https://modrinth.com/resourcepack/spbr), as it remains 16×16 and very true to vanilla.
# PVP
This shader is fast enough and not nearly as distracting as others, so it’s actually usable in pvp, unlike many others. I know a lot of people (especially people who care about fps a ton) will not use this anyway, but I find that with high profile, visuals preset (and “nice water” under materials turned off as it makes it really hard to see shallow pools in pvp), my fps is consistently at my monitor’s max refresh rate.
# Credits
This is my first shader, and while I’d love to claim I wrote this all myself with no help, I did look at other shaders’ code for reference. Most notably:
1. [Solas Shader](https://modrinth.com/shader/solas-shader), which I based the clouds and water off of. The noise texture is a direct copy from this shader, so huge thanks to solas.
2. [XorDevs-Default-Shaderpack](https://github.com/XorDev/XorDevs-Default-Shaderpack) for a lot of the basic rendering, as it is basically a shader implementation of vanilla. Some code is very closely copied from this.
3. [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), As I used it as a reference for screen space reflections and DH support.
4. [IterationT](https://drive.google.com/file/d/1rUvHaxnHmQCG5LvOL4I8kvoDpJu53lgV/view?usp=drive_link) for some POM reference. I am aware that this shader copied a lot of shaders, but I didn’t directly copy anything from this shader either.
5. [This Youtube Tutorial](https://www.youtube.com/watch?v=RjyNVmsTBmA) for shadows and other basics for how minecraft shaders work.
Other than the noise texture from solas, and I got explicit permission from Solas’ developer for that, I didn’t actually copy anything, so it doesn’t violate any of the shaders’ licenses.
TAA69

This shader runs TAA 4x. This allows it to achieve quality comparable to SSAA 4x while fully refreshing frame data over just 4 frames.
This shader uses multi-layer history buffer for TAA, allowing it to blend in previous frame data without smearing it over time.
Blah blah blah you know Porsche? This shader works exactly as the clutch in that supercar.

### Distant Horizons supported!11

As always, you can come cry to my [Discord server](https://discord.gg/5zg5XuhCBk) if something doesnt work.
TAA-Distant Horizons port
Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity.
approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact)
## Features:
– Works with Iris and Colorwheel(enable fallbackmode in colorwheel)
– TAA: Core feature, smooths edges AND gets rid of flickering/noise on distant terrain
– Sharpening:
– Unsharp Mask: Leaves trails behind fast moving objects.
– CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it.
– ### FIXED THE WATER BORDER: gets rid of the ugly water borders between DH and vanilla, check gallery for examples.
– Fog Start Distance:
– Configurable fog start for distant horizons, as a ratio of the render distance.
– Vanilla-like Ambient Occlusion:
– Configurable Ambient Occlusion samples, higher looks better but runs slower. (diminishing returns after 6 imo)
– Configurable Radius and Intensity: Preference based, feel free to play around with these, default values should look the same as vanila(or at least close enough).
# if patches of your DH terrain are darker turn LOD shading to Disabled or reload the world
TAA Project
## About
The TAA Project is a shaderpack that enhances the visual experience while maintaining a lightweight performance profile. With a minimal performance impact of just 3-6%*, this shaderpack integrates Temporal Anti-Aliasing (TAA) for smoother edges. _*On scene with 32 render distance._
Gallery



## Features
– **Compatibility**: TAA Project is fully compatible with both OptiFine and Iris.
– **Temporal Anti-Aliasing (TAA)**: The core feature of this shader pack is its implementation of TAA, which effectively reduces visual artifacts such as jagged edges and shimmering. By using previous frames’ data, TAA smooths out edges and enhances the overall visual fidelity of the game.
– **Sharpening Options**: To further enhance image clarity, the TAA Project supports two types of sharpening techniques:
– **Unsharp Mask**: Leaves trails behind fast moving objects.
– **CAS (Contrast Adaptive Sharpening)**: More stable, but still has some downsides to it.
If you want to play with distant horizons:
https://modrinth.com/project/sdHPkbgOtW
FXAA fork (probably abandoned):
https://modrinth.com/project/HPkbgOtW
###### The TAA Project is a hard fork of VanillAA made for better performance and faster updates.
Super Ugly Shaders
## Why?!
Based on Complimentary Unbound, these shaders were made to be as ugly as possible.
Honestly, these shaders are a complete joke. Use at your own risk and don’t use if you have issues with photosensitivity or motion sickness.
Super Halftone Shaders
Ru
## 🎨 Halftone Shader
**Halftone** — это экспериментальный шейдер для Minecraft, который сочетает **стилизованное освещение** с **качественными тенями**, делая картинку более графичной и атмосферной. Шейдер хорошо подходит для скриншотов, видео и необычного визуального стиля без перегруза эффектами.
—
## ✨ Основные возможности
### ☀️ Динамические тени
Шейдер использует полноценную **теневую карту**, рендеря мир с позиции солнца.
Тени корректно реагируют на время суток, положение солнца и геометрию мира.
—
### 🎨 Цветные тени
Полупрозрачные блоки (например, **цветное стекло**) отбрасывают **цветные тени**, а не обычные чёрные.
Это добавляет глубины сценам и делает освещение более «живым».
—
### 🧠 Умный Shadow Bias (анти-артефакты)
Реализована система **адаптивного shadow bias**, которая:
* устраняет **shadow acne** (шум и рябь на поверхностях),
* снижает эффект **peter panning** (отрыв тени от объекта),
* учитывает **угол поверхности к солнцу** и настройки искажения теней.
Также доступен **глобальный множитель**, который можно настраивать в меню шейдера.
—
### 🔍 Искажение теней (Shadow Distortion)
Чтобы сохранить производительность и при этом улучшить качество:
* тени **имеют более высокое разрешение рядом с игроком**,
* и более низкое — на дальних расстояниях.
Это позволяет получить более чёткие тени вокруг персонажа без необходимости использовать экстремально высокое разрешение shadow map.
—
### ⚙️ Гибкая настройка
Шейдер содержит несколько параметров, влияющих на визуальный стиль:
* сила и мягкость теней
* степень искажения shadow map
* поведение теней на разных типах поверхностей
На скриншотах показаны **разные пресеты**, демонстрирующие, как настройки могут менять атмосферу — от более мягкой и чистой до контрастной и выразительной.
—
## 🖥️ Производительность
Halftone рассчитан на **средние и слабые ПК**:
* нет тяжёлых пост-эффектов,
* оптимизированная работа с тенями,
* минимальное влияние на FPS по сравнению с крупными шейдерпаками.
—
## 📦 Совместимость
* OptiFine / Iris
* Совместим с большинством ресурспаков
* Работает без модификации блоков и текстур
En
## 🎨 Halftone Shader
**Halftone** is an experimental Minecraft shader that combines **stylized lighting** with **high-quality shadows**, giving the game a more graphic and atmospheric look.
It is well suited for screenshots, videos, and unique visual styles without overloading the image with heavy effects.
—
## ✨ Key Features
### ☀️ Dynamic Shadows
The shader uses a full **shadow map**, rendering the world from the sun’s perspective.
Shadows correctly react to the time of day, sun position, and world geometry.
—
### 🎨 Colored Shadows
Semi-transparent blocks (such as **stained glass**) cast **colored shadows** instead of plain black ones.
This adds depth to scenes and makes lighting feel more natural and alive.
—
### 🧠 Smart Shadow Bias (Anti-Artifacts)
An **adaptive shadow bias** system is implemented to:
* eliminate **shadow acne** (surface noise and flickering),
* reduce the **peter panning** effect (shadows detaching from objects),
* take the **surface angle relative to the sun** and shadow distortion settings into account.
A **global multiplier** is also available and can be adjusted in the shader settings menu.
—
### 🔍 Shadow Distortion
To maintain performance while improving visual quality:
* shadows have a **higher resolution near the player**,
* and a **lower resolution at greater distances**.
This results in sharper shadows around the player without requiring extremely high shadow map resolutions.
—
### ⚙️ Flexible Configuration
The shader provides several parameters that affect the visual style:
* shadow strength and softness
* shadow map distortion intensity
* shadow behavior on different surface angles
The screenshots showcase **different presets**, demonstrating how the settings can change the atmosphere — from soft and clean to more contrast-heavy and expressive.
—
## 🖥️ Performance
Halftone is designed for **mid-range and low-end PCs**:
* no heavy post-processing effects,
* optimized shadow rendering,
* minimal FPS impact compared to large shader packs.
—
## 📦 Compatibility
* OptiFine / Iris
* Compatible with most resource packs
* Does not modify blocks or textures
## 🧭 Social Links / Ссылки на соцсети
[](https://discord.gg/MDR4xAq8rH)
[](https://www.twitch.tv/kreo_gen)
[](https://www.youtube.com/channel/UCqhbByoMAsLJM-73ptDNEvA)
[](https://modrinth.com/user/Kreo_gen)
[](https://github.com/Kreonical-genesis)
[](https://www.donationalerts.com/r/kreo_gen)
Super Duper Vanilla


[](https://discord.gg/UE85W5ynCg)
[](https://x.com/eldeston)
[](https://www.youtube.com/channel/UCQCkkFh25ydxZwCqpBhJJlg)


## Description
A shader pack created to convey the style of the cancelled __Super Duper Graphics Pack__ and other popular Minecraft titles. Developed by [@Eldeston](https://github.com/Eldeston), and presented by __FlameRender Studios__.
## Sponsored by Ember Host
[](https://billing.ember.host/aff.php?aff=23)
This shader is sponsored by **Ember Host**. Open the image above or use the code [**SUPERFLAME**](https://billing.ember.host/aff.php?aff=23) to claim your discount to get ***10%*** off on your first purchase!
Choose **Ember Host** to host your Minecraft server and take advantage of their **powerful AMD processors** and go beyond with excellent prices! Get ***70%*** of your first purchase will support the development of Super Duper Vanilla!
## Video
## Screenshots










## License
This shader uses the **FlameRender (C) Studios License**. See [**LICENSE**](LICENSE) for more info.
## Version Compatibility
Version compatibility varies across the 2 known shader loaders Iris and Optifine. Iris versions 1.6.10+ from Minecraft versions 1.18.2+ are compatible with this shader. For Optifine, it varies across GPU vendors. Please always choose the latest Iris or Optifine of your respective Minecraft version.
Optifine support will not be prioritized or maintained starting from version 1.3.7 of this shader.
| Iris | Windows, Linux (Intel, AMD, NVidia) | Apple (M1) |
| ——– | ———————————– | ————— |
| 1.18.2+ | Supported | Supported |
| 1.17.1- | Not supported | Not supported |
| Optifine | Windows, Linux (Intel, AMD, NVidia) | Apple (M1) |
| ——– | ———————————– | ————— |
| 1.17.1+ | Partial support | Partial support |
| 1.14.2+ | Partial support | Not supported |
| 1.13.2- | Not supported | Not supported |
## Official CurseForge Page
Super Duper Vanilla is also on CurseForge! Stable and latest releases will always be available there. Check it out [here](https://www.curseforge.com/minecraft/customization/super-duper-vanilla-shaders) and support me by using any one of the download links there!
## Social Links
Come join my Discord server to talk about other developments made by our studio-community!
* [Flamerender Studios Discord](https://discord.gg/UE85W5ynCg)
Or follow me on Twitter or subscribe to my Youtube channel to get updated with my recent developments and contents
* [@Eldeston’s Twitter](https://twitter.com/eldeston)
* [@Eldeston’s Channel](https://www.youtube.com/channel/UCQCkkFh25ydxZwCqpBhJJlg?view_as=subscriber)
You can become a supporter by doing any of the above, or donate through paypal
* [@Paypal donation](https://www.paypal.com/donate?hosted_button_id=4XLQ4WE296JKW)
SunFlowerShader
YellowGlow Shaders
YellowGlow Shaders is a beautifully optimized yellow-themed shader pack designed specifically for low-end PCs. It transforms Minecraft with warm golden lighting, creating a cozy and vibrant atmosphere without causing heavy lag.
Unlike heavy shaders, YellowGlow focuses on performance-first design, making it perfect for players who want better visuals while maintaining high FPS. The shader enhances the world with soft shadows, smooth lighting transitions, and carefully optimized reflections on water, glass, and shiny surfaces.
The signature yellow aesthetic gives your game a unique look — brighter days, glowing sunsets, and a warm cinematic vibe that feels both relaxing and visually appealing.
Whether you’re playing survival, Bedwars, or recording content, YellowGlow ensures your game looks great without sacrificing performance.
Bad Apple Shaders
# Bad Apple Shaders
  
This is an Iris/OptiFine shader which changes rendering to look like [【東方】Bad Apple!! PV【影絵】](https://youtu.be/FtutLA63Cp8)
 
## Screenshots

## FAQ
Q: Does this work on OptiFine?
A: Yes. **This does come with an epilepsy warning if you are on an m-series mac.**
Q: Does this work on Iris/Oculus?
A: Yes.
Q: Does this work on 1.8?
A: The Legacy version should work with 1.8.
## Pridepack
[Pridepack](https://pridecraft.gay/pridepack) is a Resource Pack made by [Pridecraft Studios](https://pridecraft.gay). It comes with many LGBT Pride additions, such as paintings, beds, mobs and Main Menu changes. If you’re interested in gaying your game, you should check it out!

Strawberry shader
Strawberry Shaders is a beautifully optimized pink-themed shader pack designed specifically for low-end PCs. It transforms Minecraft with soft strawberry lighting, creating a cozy and vibrant atmosphere without causing heavy lag.
Unlike heavy shaders, Strawberry Shaders focuses on performance-first design, making it perfect for players who want better visuals while maintaining high FPS. The shader enhances the world with soft shadows, smooth lighting transitions, and carefully optimized reflections on water, glass, and shiny surfaces.
The signature pink aesthetic gives your game a unique look — brighter days, glowing sunsets, and a warm cinematic vibe that feels both relaxing and visually appealing.
Whether you’re playing survival, Bedwars, or recording content, Strawberry Shaders ensures your game looks great without sacrificing performance.