HighFrames

**HighFrames** is a performance-focused Minecraft shader designed for players who want better visuals without sacrificing FPS. It enhances the game with soft lighting, subtle shadows, gentle bloom effects, and smooth waving water while keeping resource usage extremely low.
Unlike **heavy shaders**, HighFrames keeps everything simple and optimized, making it perfect for low-end and mid-range systems. The shader improves the overall look of Minecraft without overloading your GPU, ensuring stable and high frame rates even during intense gameplay.
Key features include lightweight shadow rendering, soft bloom for a natural glow, animated water waves for a more dynamic environment, and balanced lighting that keeps the game clean and visually pleasing.
If you want a smooth experience with just the right amount of visual upgrade, HighFrames is built for you.
Perfomance
Specs used for FPS Testing
– Ryzen 5 3600
– RX6600
– 16GB DDR4

Hex’s Default Shaders Rewrite
if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request
Hex’s Github Rep
## What happened to Hexs Vanilla Shaders or Legacy Shaders?
They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions.
## What is HDFR?
It’s my Own shader! But now i rewrited some useful parts, and fixed most of the bugs.
Made for myself, but now for everyone! Now working with Iris 1.6.17+.
## Github Repository
I am needing ppl to help me to fix these things:
Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it.
Skylightleak: In night time, there is some lights coming out of nowhere.
If you can help me, send an request to the git rep.
# Credits
> saada2006 Shader Tutorial – Used as the first base to the shader.
> Acerola’s Channel – Watched the Shaders video, then created some post processing techniques.
Haze Shader
### ✨ Haze Shader – Classic Minecraft, Beautifully Enhanced
Haze Shader is a lightweight shader pack that enhances Minecraft’s visuals without losing its iconic blocky style.
🧱 Stylized blocky shadows that stay true to the game’s design
🌊 Clean reflections on water, ice, and other shiny blocks
💡 Soft, refined emissive lighting for naturally glowing elements
⚡ Optimized for performance – ideal for all systems, even low-end PCs
Haze Shader focuses on subtle, smart upgrades that make your world feel more alive—without ever stepping away from what makes Minecraft, Minecraft.
Haven’s Inversion
This shaderpack is a foundational graphics modification designed to invert the default shading behavior found in vanilla Minecraft. Rather than introducing complex lighting effects, ambient occlusion, or stylized rendering techniques, this pack focuses on a single, deliberate transformation: it reverses the way light and shadow are calculated and displayed in the game’s standard rendering pipeline. In vanilla Minecraft, shading typically darkens surfaces based on their orientation to light sources and environmental factors. This shaderpack flips that logic, causing areas that would normally appear shaded to instead be highlighted, and vice versa. The result is a visually striking and often surreal aesthetic that can be useful for debugging, artistic experimentation, or simply experiencing the game world from a fresh perspective.
Because it is a basic pack, it avoids heavy reliance on advanced GLSL features or multi-pass rendering, making it lightweight and compatible with a wide range of systems and mod configurations. It’s particularly useful for shader developers or modders who want a clean, minimal starting point for building more complex effects. Whether you’re exploring how Minecraft’s lighting engine works or laying the groundwork for a stylized shader suite, this inversion pack offers a simple yet powerful tool for understanding and manipulating vanilla shading behavior.
i hate shadows

**✨ I REALLY HATE SHADOWS…** **i hate shadows** is a lightweight Minecraft shader that does one thing — and does it perfectly:
it _removes every single shadow_. 🌞
No dark corners, no spooky vibes — just pure, bright daylight everywhere you look.
Perfect for players who love minimal visuals, boosted performance, and a world that never hides in the dark.

### 🌟 Features
* ❌ No shadows at all
* ⚡ FPS-friendly, super lightweight
* 🌞 Always bright, clean visuals
* 🎮 Works great on low-end systems








**🧠 Lamapi: Next-Gen Open Source AI**
Pushing the boundaries of accessible intelligence. Whether you need lightweight efficiency or industrial-grade reasoning, the **Next Series** delivers.
**Why build with Lamapi?**
– ⚡ **High Efficiency:** From compact 1B models to powerful 70B reasoning engines.
– 🌍 **Multilingual Mastery:** Optimized for superior performance in English & Turkish.
– 🛠️ **Ready to Deploy:** State-of-the-art open weights available immediately.
**Explore our models and start building:**
🔗 https://huggingface.co/Lamapi

**🚀 KCB Hosting: Power Meets Reliability**
Looking for a host that takes your gaming experience as seriously as you do? We provide robust infrastructure ensuring smooth gameplay and enterprise-grade uptime.
**Why switch to us?**
– 💎 **7-Day Free Trial:** Experience the quality risk-free (No commitment).
– 🛡️ **99.9% Uptime SLA:** Your server stays online, guaranteed.
– ⏰ **24/7 Support:** Expert help whenever you need it.
🔥 Experience the difference with 25% off your first month,
Use code **XSORAS**
**Deploy your server now:**
🌐 https://kcbhosting.com
💬 https://discord.gg/kcbhosting
    **Shadows removed, forever.**
Haste
# Haste
### This shader is archived, but you can use a better alternative that i made here:
– https://modrinth.com/shader/aerosol
Haste is a shader that enhances lighting without any heavy impact on gameplay or visuals
Haste uses high dynamic range colors to get a result thats brighter and more vibrant
It has
– Better lighting with fake sharp shadows
– High dynamic range color processing
– Sphere radius fog
Is planned
– Better looking water
– Sun and moon glow
– Sky reflections on reflective materials
– Other fixes and improvements
Grey Wobbly World
By Ritz Creator
“Everything looks familiar… and yet, somehow wrong. The sky is clear, the land is quiet — but the world itself feels like it’s breathing, shifting, uncertain.”
🧩 Overview
Grey Wobbly World is an atmospheric Minecraft mod that alters both the visual and sensory experience of the game. Rather than adding new mobs or dimensions, this mod transforms the very fabric of the existing world — turning it into a surreal, distorted version of reality.
It’s not horror in the traditional sense — there are no monsters lurking in the shadows — but instead a more existential, creeping unease. A Minecraft world that feels… off.
🌍 Key Features
🌀 World Wobble Simulation
Your perspective subtly shifts as the land beneath you undulates. It’s not violent — it’s dreamlike. As if you’re walking through a memory, or a world rendered unstable by forgotten forces.
🌑 Desaturated Biomes
All natural colors have been leeched out. Grass, leaves, and most flora are now in cold greys and browns. Only rare, scattered flowers retain faint hints of color — a visual whisper of what the world once was.
🪵 Silent Lands
Paired with ambient silence or minimalistic background audio (optional), the mod enhances solitude. It creates the perfect backdrop for psychological storytelling, survival challenges, or creative exploration.
🧱 Vanilla-Compatible and Lightweight
No new blocks, entities, or recipes. Just a fundamental shift in perception and tone — making it ideal for roleplaying, mapmaking, or simply reshaping your gameplay mood.
📖 Lore-Friendly Context (Optional Roleplay)
In the forgotten times, an unknown event washed over the land — draining its essence, bending its terrain, and leaving behind a faint echo of its former self. Players are not just survivors here… they are witnesses to a world unraveling. Every step forward is a step deeper into the unraveling edges of space and memory.
🛠️ Technical Notes
📦 Iris Compatible
🌗 Future versions may introduce subtle shaders, eerie ambient sounds, and post-processing enhancements
💡 Works with most terrain generation mods (non-conflicting)
🎮 Ideal Use Cases
Psychological horror or surreal adventure maps
Custom modpacks focused on immersion or altered perception
Content creators seeking a quiet, uncanny visual mood
Builders who want to create dreamlike, grayscale environments
🔚 Final Thought
Grey Wobbly World doesn’t tell you what’s wrong with the world.
It lets you feel it.
I would be happy if you made a YouTube video about this pack!
Gray&Black Shader
**English version:**
**Gray&Black Shader**
This shader turns your Minecraft world into stylish grayscale! Compatible with versions 1.7.2 to 1.21.5.
If you have any questions, join our Discord or follow for updates so you don’t miss anything!
Also check out my other mods! 😎✨
Enjoy the cinematic atmosphere!
**How to install:**
1. Install OptiFine or Iris for your Minecraft version.
2. Download the Gray&Black Shader zip file.
3. Put the zip file in your `shaderpacks` folder (found in your Minecraft directory).
4. Launch Minecraft, go to Options → Video Settings → Shaders, and select “Gray&Black Shader”.
5. Enjoy the black & white world!
**Русская версия:**
**Gray&Black Shader**
Этот шейдер превращает ваш мир Minecraft в стильное чёрно-белое кино! Работает с версиями от 1.7.2 до 1.21.5.
Если возникли вопросы — заходите в наш Discord или подпишитесь на обновления, чтобы ничего не пропустить!
Также посмотрите другие мои моды! 😎✨
Наслаждайтесь кинематографичной атмосферой!
**Как установить:**
1. Установите OptiFine или Iris для вашей версии Minecraft.
2. Скачайте архив Gray&Black Shader (zip-файл).
3. Поместите zip-файл в папку `shaderpacks` (в вашей директории Minecraft).
4. Запустите Minecraft, зайдите в Настройки → Графика → Шейдеры, выберите “Gray&Black Shader”.
5. Наслаждайтесь чёрно-белым миром!
Globed
## **Globed**
**A cursed shader for Minecraft**

What is Globed?
Globed is a cursed shader that turns your view into a inverted like globe.

**Preview**
Why was Globed made?
Tried to make a shader but failed then ended up with this cursed project
Glimmer


Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!
# Glimmer

Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.
## Features
– ‘Potato’, ‘Toaster’, ‘Integrated Graphics’ and ‘Dedicated Graphics’ presets, designed to run on anything from your fridge to a NASA supercomputer.
– Colored block lighting!
– Distant Horizons & Voxy support!
– Colorwheel support
– ‘Infinite Ocean’, adding water stretching out of render distance.
– Complete LabPBR 1.3 compliance.
– Shadows, using either the shadow map or approximated from the lightmap.
– Screen space reflections and refractions.
– Procedural 2D clouds.
– Temporal filtering to reduce noise at low sample counts.
– Bloom
## Compatibility
– OpenGL 4.3+ – macOS is *not* supported, nor is the Raspberry Pi. Most modern GPUs (integrated or dedicated) should work fine.
– Iris 1.6+, OptiFine is *not* supported.
## Acknowledgements
– Andrew Hilmer, for his Shadertoy implementation of Sébastien Hillaire’s ‘A Scalable and Production Ready Sky and Atmosphere Rendering Technique’
– Belmu – Reference code for SSR
– Emin – Shadow bias calculation from Complementary
– NinjaMike – Directional lightmapping method
– sixthsurge – A decent amount of code reference from Photon
– Null – Help porting in the atmospheric scattering code
– As always, the members of the ShaderLABS Discord server who have helped me get this far learning how to do all this
– Many other people, there are links scattered throughout the code
## Get in touch
If you have an issue with Glimmer or just want to chat, you can join my Discord server or find me in `#jbritains-shaderpacks` in the shaderLABS Discord server.