## ⨠ Notes
Despite what the versions may say, all MC VHS versions 2 and above will work on _most_ versions of Iris (and probably Optifine, though I haven’t tested). It would be a hassle to constantly update what versions it supports, so I’m just saying it here. Thanks for using my shader!
# ⨠ What is MC VHS?
MC VHS is a Minecraft shader, duh. Jokes aside, this shader aims to apply a somewhat realistic VHS filter to the game itself, as opposed to a filter applied in post. Compared to other shaders which incorporate VHS effects, this shader aims to be a bit more realistic than just “slap on some chromatic aberration and scanlines”, which I will expand upon in “What does MC VHS do?”. Whether you use it for an ARG, nostalgia bait or what have you, so long as my work is used for something creative, I’m happy.
## ⨠ What does MC VHS do?
Here I’ll talk a bit more in-depth about the features and how it works.
First off, as stated previously, MC VHS is a slightly more realistic VHS effect for minecraft. Whereas most other effects will use some combination of chromatic aberration, scanlines and distortions, my shader tries to emulate how videos are compressed, the main features being compression in the YIQ colour space, colour & luminance noise, post-sharpening and interlacing.
## ⨠ What next?
Sorry it took so long for this, I really was in college, but I have also had Version 2 on my hard drive for quite a while now so there isn’t much of an excuse… I won’t promise I’ll update this to the extent I was doing, I may add some features in the future, or mess around with it a bit, but not as much.
Outline Shader
English
Outline Shader
It’s a NPR shader,which based on the original style, which can add outline for game object and make the graphics more cartoonish
You can set outline width and outline color at shader pack settings page
if you turn on the “paper world” option,the world will only have outline
If you like this shader,please buy me a coffee,THANKS!
Outline
Enable “Shadow”
Enable “Shadow” and “Texture Outline”
Enable “Cel Shading” and “Texture Outline”
Paper World
Enable “Texture Outline”
中文
风格化描边光影
这是一个风格化的光影,可以让MC物体都有描边的光影,使得游戏画面更加卡通
您可以在光影包设置中,设置描边宽度和颜色
如果开启“纸世界”选项,世界将会只有描边
如果你喜欢这个光影的话,能不能请我喝杯咖啡?感激不尽!
描边
开启“阴影”后
开启“纹理描边”和“阴影”后
开启“卡通渲染”和“纹理描边”后
纸世界
开启“纹理描边”后
Mathematically Unplayable
# Warning!
> **_!! INCLUDES FLASHING COLORS !!_**
# About
“Mathematically Unplayable” is an experimental shaderpack for Minecraft: Java Edition designed for OptiFine. It dramatically alters the game’s visual presentation by applying a series of mathematical transformations to world geometry, textures, and screen output. This pack is intended for users interested in exploring extreme visual effects, understanding shader capabilities, and experiencing Minecraft in a uniquely distorted and chaotic way. Visual examples showcasing the shader’s transformative style can be found in the “Gallery” section.
# Showcase
2.0.0:
1.0.0:
# Core Features & Visual Effects
This shaderpack is built around two main stages of visual manipulation, controlled by a global “Mess Intensity” slider:
1. **GBuffer Stage – World Deformation (Static):**
* **Terrain Geometry Warping:** Vertex shaders significantly displace terrain vertices using trigonometric functions based on their original positions and the “Mess Intensity” setting. This results in a permanently fractured, warped, and unpredictable landscape.
* **Texture Coordinate Distortion:** Texture coordinates for terrain blocks are manipulated, causing textures to swim, stretch, and misalign on block surfaces.
* **Depth Buffer Alteration:** The fragment shader for terrain intentionally writes chaotic depth values, leading to extreme Z-fighting, objects rendering through each other, and a general breakdown of spatial coherence.
2. **Composite Stage – Post-Processing Effects (Animated):**
* **Screen-Space Coordinate Distortion:** The entire rendered frame is subject to animated distortions, including swirling patterns around the screen center and undulating waves that warp the view.
* **Psychedelic Color Transformation:** Color channels (RGB) are dynamically modulated using time-based (`ftime`) trigonometric functions, resulting in constantly shifting, vibrant, and unpredictable color palettes across the screen.
* **Glitch & Scanline Overlays:** Includes effects like periodic color channel swapping (e.g., RGB to GBR) and animated horizontal scanlines to further enhance the “broken” aesthetic.
# Key Technical Highlights & Customization
* **Slider:** A single, easily accessible slider (0-100) allows users to fine-tune the overall magnitude of all visual distortions and color effects, from subtle to extreme.
* **Button Switches:**
There are 3 buttons, used to turn gbuffers_terrain, gbuffers_skybasic and composite ON/OFF
* **Educational Focus:** All GLSL shader files (`.vsh`, `.fsh`, `settings.glsl`) are extensively commented (with AI assistance) to explain the code logic and the techniques used. This is intended to serve as a learning resource for those interested in shader development and modification.
# Feedback & Support:
Found an issue or have a suggestion? Please report it here: [Issue Tracker](https://github.com/JamesCoalchiPortfolio/MathematicallyUnplayable/issues)
# Installation
* Modrinth launcher:
1. Open the mathematically unplayable shader page.
2. Click install.
3. Choose instance.
4. Start the game.
* Official launcher:
1. Open the mathematically unplayable shader page.
2. Download the “Mathematically Unplayable” shaderpack ZIP file.
3. Place the ZIP file into your Minecraft `shaderpacks` folder:
4. Start the game
**MakeUp** aims to provide the best quality / performance ratio, building a shader that can be adapted to anyone’s resources. Build the shader you want! All the effects are optional!, and you will only consume the resources that you need.
**¡Compatible with Optifine and Iris!**
## Optional features:
* Shadows
* Optional volumetric clouds
* Antialiasing (TAA)
* Depth of field
* Enhanced ambient occlusion
* Water reflection and refraction
* Motion blur
* Optional bloom
* Optional chromatic aberration
* Auto-exposure
* Shader for all native dimensions
* FAST!
* And more…
## Tested on
* Minecraft 1.12.+ – 1.21.x
* Nvidia, Intel, AMD (It’s not guaranteed to work on each and every existing model)
* Windows and Linux
## You can
* You can use the shader without restrictions.
* You can fork the shader from: [https://github.com/javiergcim/MakeUpUltraFast](https://github.com/javiergcim/MakeUpUltraFast)
* You can modify this shader for any purpose.
* If you modify or use the shader PLEASE add a credit.
## Color schemes
It can be boring that everything looks the same all the time. Choose a color scheme according to your tastes and change it whenever you want.
## Recommendations
Leave Optifine’s native shader options at their default values, otherwise you may see shader quality reduced. Customize using only the options of the shader itself.
Shadows and depth of field are resource-intensive effects. You can remove them if you need more performance, and it will still look great.
## Donation
If you think this work deserves a small stipend, please donate! I will be eternally grateful to you:
[Donation via PayPal](https://www.paypal.com/donate/?hosted_button_id=4N9Q5RMZL2CVN)
Make Your Own Shaders
This is a Tutorial Series that will teach you how to make your own Shaders!
Each version here has a YouTube video that walks you through everything. It Teaches you in an interactive way, so that you can play around and have fun being creative, instead of just copy-pasting code and not knowing how it works.
… More
…you can watch the whole playlist on YouTube, and the files for each episode are also free on Patreon. They are here for anyone who has a problem accessing Patreon.
Each video should also be linked in the change log for each version.
📌 **NOTICE:** This project is currently in _very early_ alpha stages. Expect issues, visual artifacts and varying performance. I have a huge roadmap. I’d appreciate any kind of feedback and your support!
## Features
– **Real-Time Voxel Path Tracing**
– Monte Carlo global illumination with multiple light bounces
– Fast voxel traversal via DDA algorithm
– AABB tracing for detailed sub-voxels
– **Sampling & Image Stability**
– Low-discrepancy blue noise sampling
– Flexible SVGF denoiser pipeline
– Next Event Estimation (NEE) for explicit sun sampling
– **Physically-Based Materials**
– Unified physically-based shading pipeline
– Support for **LabPBR** resource packs
– **Post-Processing**
– Filmic tonemapping
– Color grading
– Auto exposure adjustment
– Chromatic aberration
## Community
If you enjoy my shaderpack, you can support me & my studies here: [Buy Me a Coffee](https://buymeacoffee.com/kadir014) ❤️
You can join the [discord server here](https://discord.gg/eS7MzZHmWq), share screenshots or provide feedback and report issues.
## Attributions
– [Kirilpro6284](https://github.com/Kirilpro6284): 0th ray optimization to start in fragment position.
## PBR Support
Lyrae supports **LabPBR 1.3** standard. So make sure to use a resourcepack with **LabPBR** material support, here’s a [list of resourcepacks](https://shaderlabs.org/wiki/LabPBR_Supported_Packs#Resource_Packs) on shaderlabs site.
## Performance Tips
– I tried to write detailed descriptions for all settings, so you can hover over them in-game for more detailed performance tips.
– `Samples` is one setting with the most impact on the performance, because it increases the path complexity exponentially. Try to keep this at 1 if you want to enjoy real-time.
– You can try changing the `Resolution Scale` setting, lowering this from 100% will make the lighting quality lower.
– For most scenarios 3 bounces is enough. 2 bounces will not have indirect lighting, so GI will look less accurate.
– If you are in a *completely isolated* room where no sunlight is visible, you can try disabling NEE. Note that disabling NEE will break sun light.
– You generally shouldn’t mess with SVGF settings unless you know what you’re doing. If you are okay with noisy image you can disable spatial filtering.
Lymbo Shader
### ABOUT
A simple Minecraft shaderpack that adds grayscale, bloom and noise effects. Explore a Minecraft world transformed by a scary shader of the unnatural. When you go into this gray world, you might feel curious. The landscapes you know from Minecraft look different now, covered in a ghostly covering of shades.
### ADDITIONAL INFORMATION
who sitting on V1.0 please update to the new version of the shader, as it does not work with Iris.
### INSTALLATION
– Download and install Optifine
– Download the shaderpack
– Put the shaderpack inside `.minecraftshaderpacks`
– Launch Minecraft
– Enjoy!
thank you for accepting my idea and using it for different scenarios and scenes
A cinematic, realistic shader pack for Minecraft Java Edition.
Luxora Shaders delivers warm, film-like visuals with golden lighting, natural sky gradients, and clean post-processing. Designed for players who want their worlds to look stunning without the over-processed look.
## Features
* **Cinematic Lighting** — Warm golden sunlight with natural color grading across all times of day
* **4 Color Schemes** — Cinematic, Natural, Golden Hour, and Moonlit
* **Beautiful Water** — Reflections, caustics, wave normals, and optional foam
* **God Rays** — Screen-space lightshafts around the sun
* **Bloom** — Soft glow on lanterns, torches, and bright surfaces
* **Volumetric Clouds** — Fancy clouds with silver lining effect
* **Ambient Occlusion** — Adds realistic depth to blocks and surfaces
* **Waving Vegetation** — Plants and leaves sway in the wind
* **Adjustable Sun/Moon Size** — Scale from 0.5x to 3x
* **Anti-Aliasing** — TAA, SMAA, and optional image sharpening
* **Distant Horizons Support** — Works with the DH mod
* **Custom Tonemap** — Unique “Luxora” tonemap operator for cinematic highlights
* **Depth of Field & Motion Blur** — Optional camera effects
* **3 Performance Profiles** — Fast, Fancy, and Fabulous
## Requirements
* Minecraft Java Edition
* Iris Shaders or OptiFine
## Credits
* Based on code from the Mellow Shader by TheCMK.
* Made by HoneyStudios.
Lux V1
# Lux V1

Lux is a high fidelity Minecraft Java Edition shader pack based on [Capt Tatsu’s BSL Shaders](https://bitslablab.com “Takes you to the BSL Website”).
By default, Lux is meant for mid- to high-end users, however offers a wide range of settings to make the shader truly yours.
While trying to be highly compatible across different hardware & software specification, aesthetically pleasing and gameplay-friendly, Lux also incorporates experimental and rarely-seen features.
It is getting updated frequently and still new to the game, but is accordingly using more modern tech to produce good looking visuals making it a shader pack definitely not to miss out on.
## Bug Reports
If you encounter any issues, please use the [GitHub issue tracker](https://github.com/TechDevOnGitHub/Lux-Shader/issues).
Lux V1: BrickCraft Edition
# Lux V1: BrickCraft Edition 🕊️

Lux is a high fidelity Minecraft Java Edition shader pack based on Capt Tatsu’s BSL Shaders.
With this exclusive Lux version, you get to play Minecraft with the popular BrickCraft resourcepack as the creator intended. I’ve been fortunate to have worked with Alex before he passed away and want to hereby honour his legacy and impact on the Minecraft community.
I am working closely with the BrickCraft team to allow for the best possible experience. Feel free to get in touch for any inquiries. For more information on BrickCraft please check here: https://brickcraft.de/.
## Bug Reports
If you encounter any issues, please use the [GitHub issue tracker](https://github.com/TechDevOnGitHub/Lux-Shader/issues).