Pixel Rework
Pixel Rework is a polished shaderpack that keeps Minecraft’s vanilla identity intact while improving visual clarity, lighting balance, and overall atmosphere. It focuses on clean, stable rendering with natural-looking daylight, smoother shadow transitions, clearer skies, and carefully tuned water behavior that avoids extreme distortion. The pack is designed to feel familiar, not over-stylized: colors stay true to vanilla, performance remains practical, and visual upgrades are applied with restraint so the world still feels authentically Minecraft.
Pixel Perfect

# Notice
This project has been archived. I unfortunately don’t have time to keep it up to date, so you may run into issues with newer Minecraft/Iris versions.
# Overview
Pixel Perfect is a Minecraft shader designed from scratch with two main goals:
1. **Aesthetics with Function**: It revamps the vanilla look while maintaining gameplay, focusing on color and functionality. Unlike other shaders that are mainly eye candy, Pixel Perfect aims to be a viable replacement for Minecraft’s default visuals.
2. **Cool Toys**: This shader has lots of unique features and small enhancements, from invisibility distortion to streamer mode lighting to custom colorgrading (upload your own LUTs if you’re tech-savvy enough).
# Features
A selection of some of the features Pixel Perfect has to offer:
– **Levels of Vanilla**
– Choose the amount of vanilla you want in your shader from three presets.
– Vanilla **+**
– Vanilla **++**
– Vanilla **+++**
– **Extreme Customizability**
– Nearly every value and shader effect can be tweaked, from *contrast* to *wind speed* to *invisibility distortion*.
– If you have Python, a custom python script allows you to upload and configure your own colorgrading profiles.
– **Dynamic Wind**
– Rather than blowing randomly, foliage gets affected by individual gusts of wind traveling in different directions
– Weather affects the speed, direction, and intensity of wind gusts
– Different dimensions have their own wind profiles
– Choose between several **Darkness Options**, including *Hardcore Darkness* and *Streamer Mode*.
– **Much, *much* more** (see all of this shader’s features in the [changelog](/shader/pixel-perfect/changelog)).
# Screenshots
## Vanilla+++

## Vanilla++

## Vanilla+

Some screenshots use terrain generated with [Terralith](/mod/terralith).
PineShaders
### ABOUT
**Pine Shaders is a nature-themed shader pack inspired by the beauty of the natural world. Built as an edit of Complementary Shaders, it enhances the game’s visuals with lush lighting, soft shadows, and vibrant colors that bring nature to life. Every scene feels calm and organic — from glowing sunsets to gently waving leaves — making it perfect for players who love peaceful, realistic, and immersive environments..**
[](https://fastclient.net/gamesofdev)
### Features
**Pine Shaders comes with customizable settings similar to Complementary, allowing you to switch the shader style from fantasy to realistic. It also features glowing clouds and many more advanced options for a personalized visual experience.**
### BUGS
**Found a bug? You can report it by creating a ticket under the bug category in our Discord server. Your feedback helps us improve Astral Core and fix issues faster. Every report means a lot to us and truly makes our day better!**
[](https://discord.gg/TpsGTtTnSm)
**OFFER!!**

### License
**Pine Shaders follows the Amethyst Shader License. It is published under the same license and fully complies with all the original rules and conditions set by Amethyst Groups. Proper credits and usage guidelines are strictly maintained.**
Phoxel PT
## Please read!
This shader is still in beta, expect to encounter issues, because you will. When you do come across issues, let me know about it! I am actively working on improving and fixing up Phoxel, and your help will make it a lot easier
## About Phoxel
Phoxel was started because of a lack of publicly available path tracing shaders for Minecraft, and was originally meant to be purely vanilla in it’s style. But with the 0.6 re-release, Phoxel is starting to take on it’s own visual style, and I now strive for Phoxel to capture some of the beauty of real life, mixed with the unique ambience and blocky beauty of the Minecraft we’ve all come to love.
Phoxel currently covers two shaders: Phoxel PT, and Phoxel Lite, some info will differ between the two. All new releases and features will come out on Phoxel PT before Phoxel Lite, but Phoxel Lite will have a few features before Phoxel PT, purely because some features are much easier to implement without path tracing.
## Phoxel PT
### Phoxel PT is designed for screenshots, if you want to use Phoxel for gameplay, please check out Phoxel Lite (Not yet available)
Phoxel PT is the original, with the goal of eventually capturing Phoxel, with it’s core philosophy, at it’s absolute best. (with some render time of course :P)
## Extra Info
Report issues and see up coming updates for the project on [Github](https://github.com/Despatra/Phoxel). See events, ask questions, and do more in the [Discord](https://discord.com/invite/GSF9D3Q2T5)
### Most Recent Update
Phoxel is back, but there are changes to how things will work:
1. I will no longer be releasing Beta versions, instead all projects will now only include releases and patches
2. All full releases will receive patches to make sure they work with the most recent version of Minecraft
Generally this does mean releases will be much more spread out in comparison to pre Phoxel Beta 0.5 releases, but I feel you all deserve not crappy shaders and projects.
I’m going to try a couple more things, but if what I try doesn’t work, or is something beyond me, Phoxel will not be able to be as performant as needed, and may move to a screenshot directed shader, rather than a real time path tracer, and the quality will probably never be comparable to others.
Photon Shaders
## Community
* Join my [discord server](https://discord.gg/ngEW66HScd) for questions, suggestions and development updates
* You can also [donate](https://ko-fi.com/sixthsurge) if you would like to say thanks
#### Frequently asked questions
1. “When will Photon be released for _new Minecraft version_?”
– Shader packs are generally not very dependent on MC versions; as long as Iris is available, Photon should just work.
## Features
* Fully revamped sky, lighting and water
* Detailed clouds with several layers and many different cloud types
* Immersive weather system providing different skies each day
* Voxel-based colored lighting (enabled with Ultra profile, requires Iris)
* Screen-space reflections
* Volumetric fog
* Soft shadows with variable-size penumbras
* Detailed ambient occlusion (GTAO)
* Camera effects: bloom, depth of field, motion blur
* Much improved image quality with TAA, FXAA and CAS
* Advanced temporal upscaling (disabled by default) for low end devices
* Extensive settings menu allowing you to customize every aspect of the shader
* Full labPBR resource pack support
## Compatibility
### Shader loaders
* [Iris](https://irisshaders.dev/download) (recommended)
* Iris is a modern shader loader with far better performance, mod compatibility and developer features than OptiFine
* Some features (Colored Lighting) will only work on Iris
* [OptiFine](https://optifine.net/home)
### GPU vendors
* Nvidia
* AMD
* Intel
* **NOT** compatible with Apple GPUs (Metal)
### Mods
* [Voxy](https://modrinth.com/mod/voxy)
* [Distant Horizons](https://modrinth.com/mod/distanthorizons)
## Showcase videos
## Acknowledgments
* Settings menu translations:
* [NakiriRuri](https://github.com/NakiriRuri) and [OrzMiku](https://github.com/Orzmiku) (Chinese)
* [Jmayk](https://github.com/Jmayk-dev) (Italian)
* [Timtaran](https://github.com/Timtaran) (Russian)
* [Emin](https://github.com/EminGT) – Shadow bias method from [Complementary Reimagined](https://www.complementary.dev/shaders/) (fully fixes peter panning and light leaking underground!)
* [DrDesten](https://github.com/DrDesten) – Depth tolerance calculation for SSR (helps to prevent false reflections)
* [Jessie](https://github.com/Jessie-LC) – f0 and f82 values for labPBR hardcoded metals
* [Sledgehammer Games](https://www.sledgehammergames.com/) – Bloom downsampling method used in Call of Duty Advanced Warfare (described [here](http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare))
* http://momentsingraphics.de/ – Blue noise texture
* [NASA Scientific Visualization Studio](https://svs.gsfc.nasa.gov/4851) – Galaxy image
Phial
# Phial
Phial is a work-in-progess shader that aims to add several post-processing options to mimic pixel art.
As of the latest version it has:
– Color quantization to limit the screen colors to a arbitrary color palette. (defaults to the [Ressurect 64](https://lospec.com/palette-list/resurrect-64) palette)
– Customizable pixel mapping to lower the screen resolution
– Ordered dithering
– Customizable vignette
## Custom Palettes
To input custom palettes, you can unzip the shader and locate the palette file at:
“`
shadersassetspalette.glsl
“`
This requires a special format of storing colors, namely a vector 3 normalized GLSL array. To quickly convert a list of hex colors to this format, you can use the following site:
https://snorfield.github.io/palette-to-shader/
Once converted, you can simply open the `palette.glsl` file in a text editor such a notepad and replace the contents. Don’t forget to save!
All you need to do to see the changes is reload the shader.

Phantom RO loadout
This modpack is a personal setup created for the sole purpose of quickly restoring a familiar Minecraft environment across different computers. It is not designed as a showcase, recommendation, or competitive release, but rather as a practical backup of an already configured instance. The pack is based on the Remarkably Optimized performance stack and includes additional client-side modifications chosen for stability, usability, and low resource usage.
All configurations, keybinds, and client preferences are preserved to reduce repeated setup time when switching devices or reinstalling the game. The focus of this modpack is consistency rather than experimentation. No custom gameplay mechanics, progression changes, or content expansions are included. Instead, the goal is to maintain a lightweight and predictable experience that closely matches the original configured environment.
This project is uploaded publicly only for accessibility and convenience, allowing installation in a few steps through compatible launchers. It is not intended to be advertised, compared, or evaluated against other modpacks. Performance and behavior may vary depending on hardware, operating system, and Minecraft version, and no guarantees are made regarding compatibility outside the tested setup.
Credits and licenses remain with the respective mod authors. This modpack does not redistribute mods directly and functions only as a configuration and dependency list. Users are advised not to treat this pack as a general recommendation and to use it only if they understand its limited and personal scope.
PH_lite_shader
Hello! This is my first ever shader (WARNING: It have a tons of bugs). You can use it as fullbright! (Yes, that is a bug i encountered but i like it!). This is not a realistic shader! The PH_lite_shader is very simple and also vibrant! I tried my best to make this but i know the fact it looks like minecraft lighting but more simple.
Pegasus Shaders
If you follow me on [YouTube](https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r), or play with any of my heavy shaders, you know I like to push the limits and do things that no one has done before. But those shaders are heavy!!
The aim of this shader is to mix some of the state of the art and never done before features of my hard to run shaders ‘[Icarus](https://www.patreon.com/timetravelbeard)’ and ‘[CTMPOMFIX](https://www.curseforge.com/minecraft/shaders/ctmpomfix-shader-chocapic13-shaders-edit)’, and the performance of my very fast Vanilla+ shader ‘[Simply Upscaled](https://modrinth.com/shader/simply-upscaled)’.
–
This is Pretty Early in development.
If you would like to support development, play with my more top-tier shaders ‘Icarus’, get early access to dev builds and new features, or just say thank you, please join [my Patreon](https://www.patreon.com/timetravelbeard).
If you would like support, to share screenshots, make requests, or join the community, please join [my discord](https://discord.gg/S6F4r6K5yU).
–
** ‘Vx’ versions (0.3.3 and up) get lower fps due to voxelizing for Colored Lighting. If you use 0.3.2 you will get better fps but not have Colored Lighting**
–
Current notable features:
-distant horizons support
-physics mod support
-photonics mod support (check alpha versions)
-crashing Beach waves (with physics mod and iris on 1.20.1 or higher)
-optional texture upscaling
-pbr
-speed (on lower presets)
-vanilla, cartoon, and realistic/fantasy styles
–
–
I hope you have fun!
Let me know what you think.
–
videos of what’s new:
– alpha versions aren’t tested on all hardware yet, please tell me about bugs or errors on discord.
–
discord: https://discord.gg/S6F4r6K5yU
Patreon: https://www.patreon.com/timetravelbeard
YouTube: https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r
Pastel Shaders


Pastel Shaders is a stylized aesthetic shaderpack that features multiple color presets


From pinkish, to blueish and yellowish pastel color palletes to choose from!
Near vanilla experience with clear, starry skies. Beautiful sunsets and sunrises.
For both new and advanced users, customization is easy and almost unlimited!
- ⚙️ User-friendly settings menu
Too much settings overwhelms you? Pastel has quick settings similar to most
modern games.
- 💻 Runs on most modern PC’s
Optimized even for modern low end GPUs and even integrated graphics!