ZG Mobs
**Mod Information**
ZG Mobs is a reimagined version of the “Blight Mobs” from Scaling Health Mod / RLCraft. It upgrades all hostile mobs by giving them extra stats like more health, armor, damage, movement speed, and more.
These boosted mobs are called **Germonium Mobs**, and they have a **1% chance** to spawn. They come in two types:
– **Infernium**
– **Celestium** (rarer variant)
**Extra Abilities**
Germonium Mobs also possess special abilities:
– They can shoot shulker bullets, which could explode or apply a negative effect.
– They have **Thorns**, returning a percent of damage taken back to the attacker. This has a damage cap so you can’t get instantly killed (example : 25% thorns but only a max of 20 damage can be returned).
**Certain mobs get extra buffs**
– **Creepers:** 25% chance to spawn charged + bigger explosion radius
– **Slimes, Magma Cubes, Phantoms:** Size increased
– **Ghasts:** More powerful fireballs
**XP Mutipliers:**
– **Infernium:** drops **x40 XP**
– **Celestium:** drops **x80 XP**
**Heart Crystals & Loot**
The mod adds **Heart Crystals** that permanently increase max health.
If using **LSO**, the mod can drop LSO’s heart fragments/containers instead (config option).
Heart Crystals also appear in **vanilla loot tables**, and the config allows changing everything: min/max amounts, item type, loot tables, etc.
**Full Config Control**
Almost everything in the mod can be enabled, disabled, or changed in the config so modpack creators are able to balance it with ease.
**Adding custom drops**
Infernium & Celestium mob drops (not heart crystals) can be changed using a **datapack**. They drop mostly rare minerals and good enchanted books.
**Blacklist**
There is a mob blacklist that accepts:
– Mob IDs (`minecraft:zombie`)
– Entity Tags(`#minecraft:skeletons`)
– Regex (example included in config)
Any mob on the blacklist can **never** become a Germonium variant.
**Monster Spawners FAQ:**
By default Germonium mobs **cannot spawn from mob spawners** to prevent farming/cheesing them, but you can enable this in the config.
**Frequent or most common Questions:**
– _Can I use this mod in my Modpack, Video, Server, etc. ?_
Yeah just give proper credits please
– _Will you port this to X version?_
Maybe but nothing is guaranteed @-@
– _Does this mod work with X mod?_
Try and see! I have not tested all the mods out there!
**Credits and Inspiration:**
All the credits goes to [SilentChaos512](https://modrinth.com/user/SilentChaos512) the original creator of the [Scaling Health Mod](https://modrinth.com/mod/scaling-health) which introduced the “Blight” mobs 😀 thank you for letting me use your idea for this Mod!
– Credits to [LiukRast](https://modrinth.com/user/LIUKRAST) the coder and dev of version 1.0.0 of the mod! give him some love
– Shaders used: [Complementary Shaders – Unbound](https://modrinth.com/shader/complementary-unbound) by [EminGT](https://modrinth.com/user/EminGT)
– Credits to [Fuzs ](https://modrinth.com/user/Fuzs), [mcl_ender](https://modrinth.com/user/mcl_ender), [CrychicTeam](https://modrinth.com/organization/crychicteam), and [xiroc_](https://www.curseforge.com/members/xiroc_/projects) for their amazing mods that appear in this page as examples:
– [Mutant Monsters](https://modrinth.com/mod/mutant-monsters)
– [L_Ender’s Cataclysm](https://modrinth.com/mod/l_enders-cataclysm)
– [Champions-Unofficial ](https://modrinth.com/mod/champions-unofficial)
– [Dungeon Crawl](https://www.curseforge.com/minecraft/mc-mods/dungeon-crawl)
Zet’s Grace: Craft Equipment
# Zet’s Grace: Craft Equipment
## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).
## Description
Recipes for uncraftable items, mostly equipment.
## Features
Adds recipes for:
– **Name Tag**
– **Enchanted Golden Apple**
– **Totem of Undying**
– **Elytra**
– **Trident**
– **Heavy Core** _(Since 24w18a ~ 1.21)_
– **Chainmail Armor**
– **Saddle** _(Before 25w20a ~ 1.21.6)_
– **Horse Armor** _(Except Leather one.)_
Zet’s Grace: Beneficial Effects
# Zet’s Grace: Beneficial Effects
_Data Pack 1.13–1.14.4 unavailable due to lack of predicates._
## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).
## Description
Commands for endless status effects.
### Details
– Each command triggers within 1-15 ticks ~ 0.375s.
– Given effects have reasonable duration time.
– Lost effects are restored within 1-15 ticks ~ 0.375s.
– Effects immunity clears effect the same tick it was gained.
– Effects concealment hides effect the same tick it was exposed.
– Stronger/other effects are untouched.
## Features
Adds 3 trigger commands with 4 inputs.
## Commands
“`
trigger activity set 10
trigger activity set 11
trigger activity set 12
trigger activity set 0
“`
“`
trigger mobility set 10
trigger mobility set 11
trigger mobility set 12
trigger mobility set 0
“`
“`
trigger security set 10
trigger security set 11
trigger security set 12
trigger security set 0
“`
## Effects
activity
### activity 10-12
– **Mining Fatigue** _(Immunity)_
– **Weakness** _(Immunity)_
– **Darkness** _(Immunity)_
– **Night Vision** _(8m)_
– **Water Breathing** _(8m)_
### activity 11
– **Haste I** _(8m)_
– **Strenght I** _(8m)_
### activity 12
– **Haste II** _(4m)_
– **Strenght II** _(4m)_
mobility
### mobility 10-12
– **Slowness** _(Immunity)_
– **Levitation** _(Immunity)_
– **Slow Falling** _(Immunity)_
### mobility 11
– **Speed I** _(8m)_
– **Jump Boost I** _(8m)_
### mobility 12
– **Speed II** _(4m)_
– **Jump Boost II** _(4m)_
security
### security 10-12
– **Hunger** _(Immunity)_
– **Poison** _(Immunity)_
– **Wither** _(Immunity)_
– **Saturation** _(8m)_
– **Fire Resistance** _(8m)_
### security 11
– **Resistance I** _(2m)_
– **Regeneration I** _(2m)_
### security 12
– **Resistance II** _(1m)_
– **Regeneration II** _(1m)_
Fast Noise
[Keep Android Open | Contact Regulators to stop Google’s lockdown of Android](https://keepandroidopen.org/)
Fast Noise is a modern optimization mod to improve world generation times. I regularly update the mod to latest minecraft versions, bring improvements to the mod, and provide stable releases.
**Does the mod change world generation?** The mod maintains **vanilla parity**, including with any datapacks. Do keep in mind, [Vanilla non-determinism](https://bugs.mojang.com/browse/MC-55596).
**Can I use custom worldgen mods with this?** Yes, I try my best to maintain mod compatibility, and only modify safe code. Specific optimizations that may affect mod compatibility are disabled by default.
**Forge / Neoforge?** Versions for minecraft 1.19.x – 1.21.8 are compatible with sinytra connector.
[](https://codeberg.org/ZenXArch/FastNoise) [](https://www.curseforge.com/minecraft/mc-mods/zfastnoise) [](https://modrinth.com/mod/zfastnoise) [](https://ko-fi.com/I2I31KW58I)
## How does this mod work?
Fast noise optimizes storing block and biome data into chunks for the duration of worldgen.
Technical Details
Fast noise replaces populateNoise,populateBiomes in NoiseChunkGenerator and surfaceBuilder in SurfaceBuilder.
Fast noise optimizes world generation by making several strong assumptions about how world generation works. By replacing vanilla’s generic and debug code for world storage with faster, more packed calculations, fast noise achieves faster throughput.
Some key methods used to achieve that are, **reducing allocations**, **avoiding palette resizing**, **delaying/packing block counting**, **precalculating data**,
**caching block state information** and more.
## How fast is it?
About 10-18% improvement to overall worldgen in overworld in 1.21.11 on latest versions.
Much higher improvement in nether, end
Here is a [Jmh Benchmark Software](https://codeberg.org/ZenXArch/FastNoise/src/branch/performance/perf/src/main/java/org/codeberg/zenxarch/fastnoise/PerfTest.java).
Chunky benchmark
12 threads w/ mod
“`
[12:39:32] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:37
“`
W/o mod
“`
[12:43:08] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:47
“`
4 threads w/ mod
“`
[12:56:23] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:10
“`
W/o mod
“`
[13:01:11] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:23
“`
With higher distance
W/o mod
“`
[13:11:01] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:43
“`
W/ mod
“`
[13:16:03] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:21
“`
Jmh Benchmark
“`
Mods used: Fast Noise 1.0.15+26.1 on 26.1 snapshot-6
ChunkPos: -16,-16 -> 16,16
End ChunkPos: 112,112 -> 144,144
Chunks: 1089
Mods used: (c2me)
With mod:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 11.786 ± 0.168 ms/op
BiomesBenchmark.biomegen nether avgt 5 174.833 ± 1.166 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2401.797 ± 31.629 ms/op
NoiseBenchmark.noisegen end avgt 5 3052.242 ± 12.358 ms/op
NoiseBenchmark.noisegen nether avgt 5 1039.086 ± 6.467 ms/op
NoiseBenchmark.noisegen overworld avgt 5 8441.811 ± 41.396 ms/op
With only c2me:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 26.058 ± 0.245 ms/op
BiomesBenchmark.biomegen nether avgt 5 185.957 ± 2.203 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2464.937 ± 29.007 ms/op
NoiseBenchmark.noisegen end avgt 5 3925.059 ± 14.292 ms/op
NoiseBenchmark.noisegen nether avgt 5 1920.705 ± 9.864 ms/op
NoiseBenchmark.noisegen overworld avgt 5 11552.674 ± 54.112 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 27.051 ± 0.118 ms/op
BiomesBenchmark.biomegen nether avgt 5 239.634 ± 1.702 ms/op
BiomesBenchmark.biomegen overworld avgt 5 4589.322 ± 80.331 ms/op
NoiseBenchmark.noisegen end avgt 5 4477.113 ± 36.133 ms/op
NoiseBenchmark.noisegen nether avgt 5 1951.438 ± 5.748 ms/op
NoiseBenchmark.noisegen overworld avgt 5 14249.612 ± 57.388 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 5982.828 ± 17.992 ms/op
SurfaceBenchmark.surface nether avgt 5 2677.115 ± 9.293 ms/op
SurfaceBenchmark.surface end avgt 5 924.604 ± 5.376 ms/op
With Mod:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 4820.672 ± 24.669 ms/op
SurfaceBenchmark.surface nether avgt 5 1914.289 ± 644.099 ms/op
SurfaceBenchmark.surface end avgt 5 0.014 ± 0.003 ms/op
Speedup
Overworld: Biome: 1.026x Noise: 1.368x Surface: 1.241x
Nether: Biome: 1.063x Noise: 1.847x Surface: 1.398x
End: Biome: 2.21x Noise: 1.285x Surface: 66357x
“`
The benchmarks may have some inaccuracies.
## Socials
[](https://discord.gg/RFSmd7debX) [](https://mastodon.social/@ZenXArch) [](https://matrix.to/#/#zenxarchs-modding-server:gitter.im)
## FAQ and Help
Q- What Minecraft versions will the mod be supporting?
A- I’ll try to support the latest minecraft version.
Q- Are backports planned?
A- No backports are planned, current backports were a one time thing.
Q- What other mods/dependencies do I need?
A- No dependencies are required.
Q- Will there be a neoforge version?
A- Yes, a NeoForge variant is planned post 26.1.
Versions for 1.19.x,1.20.x,1.21 – 1.21.8 works with sinytra connector

Q- XYZ mod crashes, or generates incorrectly with Fast Noise?
A- Report the issue on codeberg or my socials.
## Incompatible mods
Moonrise is incompatible, as It changes minecraft internals drastically
Noisium is incompatible, as Fast Noise is intended as a replacement for noisium.
Anti-Xray is incompatible for now, as it needs to put extra data in minecraft block storage, which breaks fastnoise
## Credits
– Stevenplays, for developing noisium mod, I started developing fast noise while trying to port noisium to latest minecraft.
– Ishland, for helping with mod, and modern-yarn and neo-loom
Zetter — Painting Mod
### Completed features:
– Simultaneous canvas edit, dynamic picture updates for all players in range;
– Dynamic canvas texture loading/unloading;
– 18 types of frames from all vanilla types of wood, all of them can be decorated with golden nameplate which will show painting name by right-clicking it;
– Golden frames have more decoration, iron bezel-less frames allow players to create huge seamless paintings by placing them one next to another;
– Frames could be easily replaced, you can take your painting off the frame and use another;
– Color code input fields (hex) and HSV sliders for color picking;
– Color blending options, classic RGB, subtractive, and realistic;
– Brush tool with smooth edges;
– Edit up to 2×2 canvases on easel;
– 16×16 paintings can be combined and placed on wall, resulting in up to 4×4 blocks paintings;
– Eyedropper, hand and zoom tool for easy navigation;
– Bucket tool;
– Save your colors in palettes, recharge palettes with paints and use them on multiple canvases;
– Hotkeys included;
– Export paintings to png files with `/zetter export` command
### Available translations:
– American English (en_US 🇺🇸) ;
– Russian (ru_RU 🇷🇺) with the help from DrHesperus;
– Portuguese (pt_PT 🇵🇹, pt_BR 🇧🇷) thanks to StuarteLitro;
– Spanish (es_ES 🇪🇸, es_AR 🇦🇷, es_HN 🇭🇳, es_MX 🇲🇽, es_PE 🇵🇪 and others) thanks to iSrNinja;
– German (de_DE 🇩🇪) thanks to OttovonBismarckderErste;
– Chinese (zn_CN 🇨🇳) thanks to cream280;
– Polish (pl_PL 🇵🇱) thanks to Vakarian89;
– Hebrew (he_IL 🇮🇱) thanks to ItamarDenkberg;
### Core values of this mod:
1. Encourage players to create own pixel artworks and use it in their creations;
2. Do not change vanilla gameplay in any way and try to be as much close to vanilla Minecraft feel as possible;
3. Drawing should be fun and simple;
4. Let power users to be power users as much as it doesn’t overcomplicate UI;
5. Server administrators should be able to easily moderate player artworks and decide what is appropriate on their server;
6. Simultaneous canvas edit is super hard to implement properly, but I will because it’s fun.
### Planned features:
1. Special admin table to check all pictures;
2. Line tool;
3. Setting to use higher resolution of canvases for higher-resolution texture packs, up to 64px on one block.
Zetter Gallery — Share Paintings
THIS MOD REQUIRES ZETTER TO WORK: https://modrinth.com/mod/zetter-painting-mod
Zetter Gallery mod adds a Painting merchant, through which you can upload and download popular paintings on Zetter Gallery website.
This is done by buying one of the Painting Merchant offered paintings or selling one of yours, making it available to other players around the world, on any server.
Terms of service for Zetter Gallery API can be found here: https://zetter.gallery/terms. You keep the rights for the painting uploaded to the Zetter Gallery
Zeta
[](https://violetmoon.org)[](https://patreon.com/vazkii)[](https://twitter.com/vazkiimods)[](https://discord.gg/vm)
# About
Zeta is a comprehensive load-bearing library for Modular gameplay mods. It is built as a retooling of the original Quark module system and serves as a successor to AutoRegLib.
Documentation is not available yet, as it is not fully finished. Other mods will be able to use it soon, keep an eye on this space.
There is no need to download Zeta unless some other mod requires it, as it does not contain any content on its own.

[](https://patreon.com/vazkii)[](https://store.vazkii.net)
[](https://violetmoon.org/creeperhost)
ZeroCore
**FAQ:**
– Can I use ZeroCore as an external dependency of my mod? Yes. Drop on discord if you have any question on how to use it
– Fabric ? Yes, I’m working on it. No ETA yet but it’s coming
– Up-to-date versions are available on [CurseForge](https://www.curseforge.com/minecraft/mc-mods/zerocore)
# ZeroCore
**ZeroCore is a mod intended for other mod authors**
It contains code to handle the basic mechanics of the game and Forge, including:
– handlers to process network messages on the correct thread
– new GUI system
– a base TileEntity implementation that simplifiy data syncronization between server and remote clients, updates and GUI handling
– helper classes and blockstate properties to handle connected textures
– standard configuration handler with built-in support for in-game configs changes
– standard ore generator and re-generation
– much more
It’s also the home of a revised multiblock API that support multiple client mods without performance penalities
## MAVEN
ZC is available on my maven rep: https://maven.zerono.it/
## PLAY ALONG WITH YOUR FRIENDS OR STREAM YOUR GAMEPLAY
I’ve partnered with BisectHosting!
If you’re interested in hosting a server to play with Extreme Reactors and other mods or mods pack along with your friends, or in a robust server to play in while you stream your gameplay on You Tube or Twitch, click the image below!
[](https://bisecthosting.com/zero)
BisectHosting offers quick, simple to use and high quality server hosting with over a dozen locations available across the world, ensuring low latency for you and your friends. I use one of their server myself to test Extreme Reactors and play Minacraft along with my friends.
They’ve got greath support to help you choose the best server for your mod pack, be that an existing pack or one that you put together yourself. After your purchase, the server is already configured and ready to use.
Remember to use the code “zero” to get 25% off your first month as a new client for any of their gaming servers. Enjoy!
## CONTACTS
Since many of you have asked, I’ve opened a Discord server. Ask questions about my mods, share your Reactors designs and report issues. You can also find me on the Minecraft Forge discord server or the Direwolf20 one. Happy chat.
## MODPACKS AND LET’S PLAYs AND OTHER PERMISSIONS
You can add Zero Core to your mod pack or use them in your let’s play / live streams to your heart content, no need to ask for my permission: you got it.
If you like, post a comment here or on the main forum thread to let’s us know what fun stuff you are doing with the mods so we can all share in the fun.
No one is authorized to repost my mods, or any part of them, on any other website then the ones I post them to (see below). If you wish, you can link to this page from your website to let your users download the mod.
## A NOTE ON SAFETY
We release our mods only on CurseForge, Modrinth or the FTB launcher and their respective websites:
If you found our mods on another website be sure that they do not come from us and we cannot guarantee that you are downloading something safe to use and that will work on your version of Minecraft. To keep things short: do not download those files and always use the CurseForge, Modrinth or the FTB launcher or their respective websites
## TUTORIALS
A tutorial about the Multiblock API is available here:
http://zerono.it/zerocore-multiblock-api-tutorial/
It’s not up-to-date but still relevant.
ZeroContact
Adding ballistic SAPI plates/Body armors to Minecraft providing unique close combat experiences for TACZ
## Features
– Many types of body armor, plate-carrier, accessories.
– Recalculation mechanism for armor of incoming bullet damage.
– Custom datapack support for various needs.
– Interesting ideas.

## Report & Suggestion
If you have any idea, hit the issue link or join my server, I’m very honored to have you becoming one of the nightly-build testers!
For Chinese Users, click here:[加入频道](https://pd.qq.com/s/85369dlsb)←中文用户
[](https://github.com/TuDouNi92/ZeroContact/issues)
[](https://discord.gg/F97mkDA9Fr)
one for one
ptBR: ONE FOR ONE que significa um pra um é um modpack de aventura RPG com muitas masmorras que veio para tentar ser algo leve e divertido para todos e por isso é bem leve e agora eu irei falar bastante sobre ele
zero e um modpack com varios mods temos mods de Tecnologia mekanism e um deles nele você pode criar máquinas reatores falando em reatores nois temos o mod chamado Extreme Reactors que adiciona reatores nuclear mais acho que ja ta bom de tecnologia agora vamos pra exploraçao e aventura e e pra isso que temos o Biomes O’ Plenty que adiciona mais de 50 biomas e varios mobs você gosta de dragões? se sim aqui temos o Ice and Fire que adiciona varias ferramentas bosses e o pricipal varios tipos de dragões e se você ai gosta de magia temos o mahou tsukai um mod que adiciona varias magias e espadas e e isso espero sinceramente que gostem da minha criação. enUS:ONE FOR ONE is an RPG adventure modpack with many dungeons that came to try to be something light and fun for everyone and so it is very light and now I will talk a lot about it zero and a modpack with several mods we have mods of Technology mekanism and one of them in it you can create machines reactors speaking of reactors we have the mod called Extreme Reactors which adds nuclear reactors but I think that’s enough technology now let’s go for exploration and adventure and for that we have Biomes O’ Plenty which adds more than 50 biomes and several mobs do you like dragons? If so, here’s Ice and Fire, which adds various tools, bosses and, most importantly, various types of dragons. If you like magic, here’s Mahou Tsukai, a mod that adds various spells and swords, and I sincerely hope you enjoy my creation.