Your Items Are Safe

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Your Items Are Safe is a mod which can function as an alternative to the existing gravestone mods, by using only vanilla blocks. When a player dies, it will keep their items from despawning. It does this by creating an armor stand with equiped gear and a chest with the items from the inventory. A sign will be placed on the chest with the player’s name. If the inventory does not fit into one chest, another one above it is generated. The armor stand stands above the chest. All features can be turned on/off via the config. If a player dies in the void, the chest will be placed above the death coordinates.
To keep it balanced the chests and armor stand can only be created if the player has enough wood in its inventory. A chest requires either 2 logs, 8 planks or an actual chest. The armor stand requires 1 log or 3 planks. The mod searches for logs first, then planks, then chests. If it can’t find the raw material needed, the chest and armor stand is not generated. If you’d like to always generate them, even without raw materials, this can be set in the config file as well.
The mod also contains the functionality to generate a player head and put it on the armor stand. This makes it easier to identify which player has died where. If the player had a helmet equiped, it is placed inside the chest. Enabled by default. But again, this can be disabled in the config.
Configurable: ( how do I configure? )
mustHaveItemsInInventoryForCreation (default = true): When enabled and a player dies without any items in their inventory, no chest or armor stand is generated.
addPlayerHeadToArmorStand (default = true): If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest.
createArmorStand (default = true): Whether an armor stand should be created on death. If disabled, the player’s gear will be placed inside the chest.
createSignWithPlayerName (default = true): Whether a sign should be placed on the chest with the name of the player who died there.
needChestMaterials (default = true): Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials.
needArmorStandMaterials (default = true): Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials.
needSignMaterials (default = false): Whether materials are needed for the creation of the sign when ‘createSignWithPlayerName’ is enabled.
ignoreStoneMaterialNeed (default = true): Only relevant if ‘needChestAndArmorStandMaterials’ is enabled. An armor stand needs 1 stone slab to be created, but I think it’s alright to ignore that requirement. If enabled, no stone is needed in the inventory on death.
createChestAboveVoid (default = true): If a chest should be placed right above the minimum build height when a player dies in the void.
createVoidPlatform (default = true): If a 3×3 platform should be created below the chest above the void. ‘createChestAboveVoid’ must be enabled.
sendMessageOnCreationFailure (default = true): If a message should be sent if the chest or armor stand can’t be created due to missing materials.
sendMessageOnCreationSuccess (default = true): If a message should be sent on successful creation of the chest(s) and armor stand.
sendDeathCoordinatesInChat (default = true): If the player’s death coordinates should be sent in the chat below the ‘sendMessageOnCreationFailure’/’sendMessageOnCreationSuccess’ message.
creationFailureMessage (default = “Your items are not safe due to having insufficient materials. Missing: %plankamount% planks.”): The message sent on creation failure with ‘sendMessageOnCreationFailure’ enabled. Possible replacement values: %plankamount%, %stoneamount%.
creationSuccessMessage (default = “Your items are safe at your death location.”): The message sent on creation success with ‘sendMessageOnCreationSuccess’ enabled.
Some examples:
An armor stand and chest generated after death:

Two chests generated after death, because the inventory didn’t fit in a single one:

One chest and an armor stand created after death:
Show Spoiler

The previous death results in the following:
Show Spoiler

Here the player has no wood in its inventory. The chest/armor stand is not generated:
Show Spoiler

The player does have some planks in its inventory, but not enough. This is shown in the chat via a message:
Show Spoiler

The inventory is completely full, so 2 chests are needed to store everything. Luckily the player has more than 19 planks:
Show Spoiler

When a player dies in the void, the chest is placed on the initial position above it with a cobblestone platform.

Death coordinates are sent in the chat. Can be disabled in the config.

——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Your Dog Stats

**Your Dog Stats** is a premium Minecraft mod (1.16.5 Forge) that adds an immersive, real-time HUD overlay for your tamed wolves. No more guessing how your dog is feeling or how much health they have left!
## 🐾 Features
– **Owner Tracking:** Always know who the dog belongs to.
– **Dynamic Health Bar:** A beautifully rendered health bar that changes color from Green (Healthy) to Red (Critical).
– **Hunger Status:** Simulated hunger tracking. Since wolves heal when fed, this keeps you informed of when they need a snack!
– **Mood Indicators:** Interactive emoji-based mood tracking:
– `:) Happy` – Your dog is feeling great!
– `:| Neutral` – Your dog is doing okay.
– `>:( Angry` – Something has upset your companion!
– `Relaxed` – When your dog is sitting comfortably.
– **Activity State:** See at a glance if your dog is set to `Sitting` or `Following`.
– **Age Identification:** Clearly distinguishes between `Puppies` and `Adults`.
– **Premium Aesthetics:**
– **Smooth Animations:** HUD fades in and out gracefully when you look at a dog.
– **Dynamic Borders:** The HUD border color automatically updates to match the dog’s collar color!
– **Sleek UI:** Dark, semi-transparent design that doesn’t obstruct your view.
## 🛠️ Requirements
– Minecraft 1.16.5
– Forge (36.2.20 or newer recommended)
## 📥 Installation
1. Download the latest `.jar` file.
2. Place it into your Minecraft `mods` folder.
3. Launch the game and enjoy your new companion stats!
—
*Created with ❤️ for dog lovers.*
You Need Bait!

Dive into a deeper fishing experience with this mod, featuring fully custom 3D models and unique animations for every new fish you catch. Gear up with a specialized fishing rod that supports powerful modifiers to boost your haul, and expand your toolkit with multiple bait types, a required hook, a handy tacklebox, a minnow trap, and more to discover.







### Discord: https://discord.gg/q8wRhXzN7t
###
### Patreon: patreon.com/YouNeedBait
###
### Curseforge: [https://www.curseforge.com/minecraft/mc-mods/youneedbait](https://www.curseforge.com/minecraft/mc-mods/youneedbait)
#### **Key Features:**
* **Expanded Aquatic Life:** Discover a variety of new fish species, each with unique 3D models, textures, and animations. Encounter Walleye, Largemouth Bass, Muskellunge, Northern Pike, Black Crappie, White Crappie, Catfish, and Pumpkinseed Sunfish in their natural habitats.
* **Custom Fishing Rod:** Craft and wield the “Fancy Fishing Rod,” a custom 3D model with dedicated slots for bait, hooks, and powerful modifiers. This rod is obtainable through a progressive trading system with the Master Fisherman Villager.
* **Modifiers:** Enhance your fishing with modifiers like Glow Berries (experience bonus) or an Iron Hoe (chance to convert junk items to seeds or Onion Bulbs).
* **Diverse Bait System:** No more fishing empty-handed! This mod introduces a variety of bait types, including Worms, Caterpillars, Minnows, Sucker Minnows, Leeches, and Nightcrawlers. At least one type of bait is required in your inventory to fish, with a 10% chance of consumption per catch.
* **Essential Fishing Tools:**
* **Tacklebox:** A handy storage solution for your fishing gear, featuring a new 3D model and inventory screen. The basic version offers 4 slots and can only hold “fishing” items.
* **Minnow Trap:** Place these traps in rivers or swamps to slowly gather minnows or leeches over time.
* **Fish Cleaning Station:** Clean your catches with a Filet Knife for delicious food items and a 10% chance of bonus loot.
* **New Items & Food:** Explore a range of new items like Azuromite Ingots and Blocks, Mutilated Flesh, and a variety of food items such as Less Suspicious Stew, Raw Fish Fillets, Salted Beef, Beef Jerky, and more.
* **Dynamic Fish Weights:** Each custom fish species now has a unique weight range, configurable to be displayed in pounds (lb) or kilograms (kg). Adjust the “fish weight bias” to control the rarity of catching record-sized fish.
* **Configurable Gameplay:** Customize your fishing experience with a new configuration file (`config/youneedbait.toml`) allowing you to adjust settings like bait requirement, bait usage percentage, fish weight units, and weight bias.
* **Enhanced Villager Trading:** The Master Fisherman Villager now offers an expanded and progressive trade system, making the Fancy Fishing Rod and other valuable fishing items more accessible.
* **World Generation:** Discover abandoned houses randomly spawning in some biomes, occasionally featuring a parrot. Salt Blocks also generate naturally during world creation.
* **Achievements & Tooltips:** Track your progress with custom advancements and benefit from informative tooltips for new items.
* **Compatibility:** Verified compatibility with JEI (Just Enough Items).
**Future Updates:** Many future updates are planned to further diversify fishing features and expand the mod’s content.
### Recipes
Fish Hook

Less Suspicious Stew

Salted Beef

Salted Fish Filet

Minnow Trap

Minnow Bucket

Youkai’s Homecoming
[Discord](https://discord.gg/BCHNhsDMXz)
### Required Dependency:
– Farmer’s Delight
# 📖 Introduction.
Youkai’s Homecoming is an add-on mod for Farmer’s Delight. Mainly add new crops and food.
# 📦 New Additions.
## New crops:
– Red beans: Can be found in birch forests, bamboo jungle, and sunflower plains. Plantable only on clay, mud, or coarse dirt.
– Soybeans: Can be found in the dark forest, jungle, and swamp.
– Coffea: Can be found in all kinds of jungles. Plantable only on podzol, mud, or soul soil.
– Tea: Can be found in flower forest, meadow, and groves.
– Udumbara: can be found in swamp. Grows under moonlight and shrinks under sunlight. Flowers for very short period of time only under full moon.
## New Foods:
100+ food including:
– Japanese cuisine such as mochi, miso soup, tricolor dango and tobiko gunkan.
Placeable dishes and feasts
– Coffee: A new drink that has a Caffeine effect and sober effect preventing phantoms from spawning, but also prevents sleeping and drinking another sober drink.
– Tea: Each type of tea has a different effects, but all of them gives sober effect as well.
– Sake: Alcoholic drinks that makes your screen wabble but gives strong effects
– Tofu burger, bamboo water restaurant, and other foods added to the Touhou Project fan fiction.
## New Mobs:
– Lamprey: spawned in oceans and rivers except for the warm ocean. Cooked ones have night vision effect.
– Rumia: spanwed inside youkai nest. Will start a danmaku battle with you if you try to attack her.
## Other:
Plates of food can be placed, please hold shift and right-click.
#💬 Author’s statement
Future update will include more Touhou related contents, and adding some curios with interesting effects
You Thief: Remastered Edition
**This mod is originally for modpack [AnimateCraft: Lankeren](https://modrinth.com/modpack/animatecraft-lankeren). If you like this content, I’m sure you’ll like that modpack, too. Welcome to check it out!**
—
Also, This mod is a remastered version of [You Thief!](https://modrinth.com/datapack/you-thief!). This time, we made a more precise mechanic, waiting for you to challenge!
Now when you open or break the villagers’ chests or barrels in the village, the villagers nearby will get angry and raise the trade prices extremely.
The mechanic is based on the vanilla gossip system of villagers. So, if the iron golems hear what you did from the villagers, they will attack you too. You will also get a bad luck effect for a day. Now think twice about the consequences before you steal!
Location will be detected, you will only offend villagers and iron golems when opening chests/barrels in the village. Placing/opening/breaking your own chest/barrel will not offend villagers.
But…You plan to place a chest next to Villagers’, and combine them into a big one? Nope.Nice try.The villagers are smart enough to know your trick. But they are kind of stupid, too.If you place your chest near a natrual generated chest, they cannot recognize that, so they may mistake it. Don’t confuse them!
So, how to steal “correctly”? Think about how do you steal Piglins’! You can also try the magical way. Drink invisibility potion, be completly invisible, and you can do whatever you want!
## Feel a bit harsh? We made it rewarding to be a thief! Now the loots in village chests & barrels have been *doubled*!
This mod is not compatible with Lootr.
**Credits**
– Thank Heket for making this into a real mod!
– The cover is made with resource pack [Fresh Animation](https://modrinth.com/resourcepack/fresh-animations) by FreshLX
## 版权声明|License
– **作者保留该作品的所有权利。禁止在其他社交平台(包括群聊、网盘等)重新上传或商用,否则后果自负。** This content is All Rights Reserved, meaning that you cannot redistribute/modify & distribute this content, or use it in commercial ways.
– **欢迎您将其收录到整合包中或用其制作视频,请在简介处附上此发布页面的链接和[我的bilibili主页](https://space.bilibili.com/190900020),也欢迎在简介艾特我,我很想看你们的视频!**
If you make a video about this content or put this content in your modpack, please give credit and link to this page, and I would love to know! Thank you.
You Thief!
This is originally for modpack [AnimateCraft: Lankeren](https://modrinth.com/modpack/animatecraft-lankeren). If you like this content, I’m sure you’ll like that modpack, too. Welcome to check it out!
—
I always wanted villagers to act more like…human. So I made this, eventually. (At the beginning it was called Steal & Strike, some folks may remember.)
Now when you open the chests in the village, and the villagers nearby see or hear you,
they will get angry and raise the trade price extremely.
The iron golems will attack you too.
You will also get a bad luck debuff for a day. What a shame to be a thief! (Don’t even try to get rid of it with milk)
Now think twice about the consequences before you steal!
-Location will be detected, you will only offend villagers and iron golems when opening chests in the village. Placing/opening/breaking your own chest will not offend villagers.
-Compatibility with multiplayer game. You should be announced when your friends play dirty.
-Compatibility with villages from datapack Towns & towers
-Occasionally some merciful witness wouldn’t blame you, but don’t take chances.
Future Features:
·More properties of village detected: hay bales, melons, beds, work stations, etc. (Suggestions and ideas are welcome)
SUPER CREDITS to peA_sh0ter and Ajana!!!
Thanks for you guys’ patience, encouragement, support and help! I might never have been able to create this data pack without you.
Brainstorming and sharing the joy with friends are the best part of pack making.
This mod is not compatible with Lootr.
The cover is made with resource pack [Fresh Animation](https://modrinth.com/resourcepack/fresh-animations) by FreshLX
## 版权声明|License
– **作者保留该作品的所有权利。禁止在其他社交平台(包括群聊、网盘等)重新上传或商用,否则后果自负。** This content is All Rights Reserved, meaning that you cannot redistribute/modify & distribute this content, or use it in commercial ways.
– **欢迎您将其收录到整合包中或用其制作视频,请在简介处附上此发布页面的链接和[我的bilibili主页](https://space.bilibili.com/190900020),也欢迎在简介艾特我,我很想看你们的视频!**
If you make a video about this content or put this content in your modpack, please give credit and link to this page, and I would love to know! Thank you.
You Shall Not Spawn!

Disable unwanted mobs from spawning using JSON configuration.
Supports Forge, Fabric, and Quilt
⭐ Features ⭐
Add the ID of the entity you want to remove in config/ysns/disabled_entities.json5 to completely remove entities from spawning.
Whether per dimension or globally (by using "!.*"), you can control the spawn rate of an entity in the config/ysns/per_dimension_entities.json5 config.
Need to disable multiple entities from 1 mod? Or is there a pattern in them? Then no need to repeat yourself!
With regular expressions, you can disable multiple entities in a single entry, disable all entities from a mod, and a lot more! Simply start the entry with "!" and then write your regular expression.
The config files have comments explaining and giving examples of what you need to add to make the mod work! If you need extra help, feel free to hop in my Discord in the #elocins-projects channel.
FAQ
- Can I use this in my modpack?
Of course! It was designed for modpack creators to remove undesired entities that may unbalance the game or create issues.
- Can I still make the entities spawn?
In the case of using the disabled_entities config, no. Once a mob is added to the blacklist, there is no way to spawn it by any method. Both natural or through eggs/commands. This mod is meant to completely remove undesired entities.
In the case of the per_dimension config, it works via chance, so at 0.0 they won’t spawn at all. But at 0.5 it’ll have a 50% chance of spawning.
Everything happens on the server’s side. Though it is recommended to leave the mod and config for clients too, for the case they want to play a single-player world. You should always leave this mod in the server pack alongside its config.
- What if I add an entity to the blacklist that was already spawned?
Spawned entities will still exist, so it’s up to you if you want to kill them or not. For this reason, it’s recommended to configure the mod before creating a world.
- What if I misspell an entity’s ID in the config file?
Nothing will happen. Adding invalid IDs won’t cause issues, but obviously, the entity won’t be blacklisted as it technically doesn’t exist. The same thing would happen if the mod isn’t present, but it will be if it’s added later and the ID is valid.
You Received a Crit from the Arrow│你受到了箭矢的暴擊
# Function│功能
Arrows fired by AI mobs with bows or crossbows will now be crit arrows.│現在AI生物透過弓或弩所射出的箭矢都會是暴擊箭矢。
You Like Food?
# **This modpack is no longer receiving any updates and the latest version currently available may have lots of bugs involved.**
**A modpack all about eating food and gaining hearts based off of eating food**
Placed in a vast world surrounded by the wilderness, all you have to do is survive. There is no end goal for this modpack. Just eat and gain hearts. Pretty simple if you ask me
Wth the simple premise of just eating food and gaining hearts and playing the game at your own pace all thanks to the mod Spice of Life: Carrot Edition. Over 3000 different foods to eat with many ways to farm. Half of the mods you will see are food mods adding the simple premise of adding foods to the game and different recipes to craft them.
With mods like:
– Farmer’s Delight
– Croptopia
– Pam’s HarvestCraft
– [Let’s Do] Mods
– Nether’s and End’s Delight
– Create
– And many other Farmer’s Delight and Create addons with the purpose of adding food.
Of course, that is not all the mods that are in here since the experience needs to be interesting with many different adventure type mods. With foods requiring you to go to different dimensions in order to craft. There is a little bit of everything inside of this modpack. With a little technology, with a little bit of building mods to spice up your world. Many different structure mods in order for you to explore the wonders of the world.
With the [Heracles](https://modrinth.com/mod/heracles) mod adding quests to your world, adding a way that lets you get some sort of reward for doing different tasks within the modpack. The quests do not help with progression and are mainly there to help with certain mods and what you can do with them.
This is the about modpack all about liking food, do You Like Food?
_____________________________________________________________________________________________________________
I am always up for suggestions on how to improve my modpack so if you have please join my discord, the link is under the External Resources.
If you wish to play on the official You Like Food server, the server is already embedded into the modpack and you just have to click on the multiplayer tab in Minecraft to see it.
There is also a CurseForge You Like Food, also made by me, which is different from the on Modrinth. So if you wish for a different experience as well as different quests I suggest playing the CurseForge version as well.
[You Like Food CurseForge](https://www.curseforge.com/minecraft/modpacks/you-like-food)
Please report any issues you find in the modpack to my discord as well. Thank you and have fun playing.
[Use my code Kadeee1 for 25% off when buying your first server from BisectHosting]( https://bisecthosting.com/Kadeee1)

You Don’t Have The Right (Recipe)
# You Don’t Have The Right (Recipe)
An overengineered mod to fix the [“working as intended”](https://bugs.mojang.com/browse/MC-143214)
`doLimitedCrafting` gamerule. Among other things.
# Features
* Furnaces and brewing stands obey `doLimitedCrafting` according to the recipe book of
the last player who changed their contents.
* Data driven potion recipes! This was not outside of the scope of the mod at all.
* Completely rewritten tick logic for furnaces and brewing stands! It should increase
performance (untested) and amount of bugs (untested, too).
* Force `doLimitedCrafting` to `true` on all dimensions, regardless of the underlying
value of the gamerule (configurable).
* Prevent Steve from receiving “divine inspiration” recipes every time he picks up a new item
or touches water (configurable).
* And an amazing API for developers that no one but me will ever use!
# Known uncompatibilities
* **[NERB (Not Enough Recipe Book)](https://modrinth.com/mod/notenoughrecipebook)**, as it disables the
recipe book entirely, which is the underlying mechanism of this entire mod.
* Any mod that modifies the tick logic of furnaces or brewing stands.
* Any mod that adds potions, as these will not work since they have no generated recipes.
Ping me to get your mod’s potion recipes generated and included!
# Best used with…
* **[Better Recipe Book](https://modrinth.com/mod/brb/versions)**, with “hide locked recipes”
option enabled
* **[CraftTweaker](https://modrinth.com/mod/crafttweaker)** or **[KubeJS](https://modrinth.com/mod/kubejs)**
to actually leverage the features of this mod
# License
This mod is licensed under the MIT license.
# Modpacks
Feel free to use this mod in any modpack, where it best shines! If you could let me know that you will use
this mod in your modpack, it would make me very happy.