XGamemode

![XGamemode Logo](https://cdn.modrinth.com/data/cached_images/1dcaf5510526bbd1af3e3b907fea79d40735b3eb.png)
### “*You’re not switching modes, you’re switching dimensions.*”

~~*2000 Downloads?! Thanks!*~~

# 1 Feature

## 1.1 Offline Player

You can change the gamemode of a player, **even he (or she) was offline**.

## 1.2 Permissions

Allow permission group plugins (_like Luckperms_) to manage **which gamemodes can be switched to** and **which gamemodes cannot be switched to**.

_e.g. Allow to switch to survival mode but not to any other mode._

## 1.3 Alias

**/gamemode** is simplified to **/gm** and **/g**.

_(of course you can still use /gamemode)_

## 1.4 Cross-Server Storage

Support **MySQL** and **SQLite** storage backends. Player gamemodes are saved and synchronized across multiple servers in a network.

## 1.5 Folia Support

**Fully compatible with Folia servers** — using region-based scheduling for optimal performance.

## 1.6 Lightweight

The Plugin size is only **~25 KB** and has **almost no impact** on server performance!

# 2 Caution

## 2.1 Shortcut Keys

If you need to use shortcut keys such as **F3+F4**, please install another plugin **F3NPerm**.

## 2.2 Versions

**1.8.X +**

**All Bukkit based server** (Paper, Spigot, Purpur, Folia, etc.)

# 3 Commands

“`markdown
– /xgamemode
– /xgamemode reload
– /gm
– /gm – /gm -all
– /gm -online
– /gm -offline

/g = /gm = /gamemode
/xg = /xgm = /xgamemode
“`

# 4 Permission Node

“`markdown
– xgamemode.survival
– xgamemode.creative
– xgamemode.adventure
– xgamemode.spectator
– xgamemode.others.survival
– xgamemode.others.creative
– xgamemode.others.adventure
– xgamemode.others.spectator
– xgamemode.reload
– xgamemode.admin
“`

# 5 Custom Config

## 5.1 Basic Settings

“`yaml
lang: en-US
“`

**Language** setting

“`yaml
default_gamemode: survival
“`

If a **new player joined your server**, **which gamemode should he (she) be**?

**survival**, **creative**, **adventure**, **spectator**

“`yaml
show_logo: true
“`

Show logo or not when plugin enabled.

**true**, **false**

“`yaml
debug: false
“`

Enable debug logging for troubleshooting.

**true**, **false**

## 5.2 Storage Configuration

“`yaml
storage:
type: yaml
“`

**Storage backend type**: **yaml**, **sqlite**, **mysql**

### SQLite Example

“`yaml
storage:
type: sqlite
# No additional config needed — data.db will be created automatically
“`

### MySQL Example

“`yaml
storage:
type: mysql
mysql:
host: localhost
port: 3306
database: minecraft
username: root
password: your_password
“`

## 5.3 Custom Messages

“`yaml
messages:
en-US: # Original en-US Language by Wind_Blood
reloaded: “&aXGamemode Reloaded!”
# ……
custom_lang: # Add Your Custom Language!
reloaded: “Thank you for using XGamemode!”
# ……
“`

**Customizable Messages**. You can add **your own new language** here!

## 5.4 An Example config.yml

“`yaml
lang: msgForMyServer
default_gamemode: survival
show_logo: false
debug: false
storage:
type: yaml
messages:
msgForMyServer:
reloaded: “很明显作者是中国人 会说中文很正常 然后我也不知道为什么我要在一堆英文里写一段中文 挺好笑的 哈哈哈 对了 看到我就是缘分 XGamemode 官方 QQ 反馈交流群:点击链接加入群聊【XGamemode 反馈群】:https://qm.qq.com/q/rpTk5LK7w4 欢迎加”
usage: “&cUsage: /gm [player/-all/-online/-offline]”
console_usage: “&cUsage: /gm
invalid_gamemode: “&cInvalid Gamemode!”
invalid_player: “&cInvalid Player!”
gamemode_self: “&aYour Gamemode Changed to {mode}!”
gamemode_all: “&aChanged All Player’s Gamemode to {mode}!”
gamemode_online: “&aAll Online Player’s Gamemode Changed to {mode}!”
gamemode_offline: “&aAll Offline Player’s Gamemode Changed to {mode}!”
no_permission: “&cYOU ARE NOT ALLOWED TO DO THAT!”
gamemode_other: “&a{player}’s Gamemode Changed to {mode}!”
gamemode_other_offline: “&a{player} (Offline)’s Gamemode Changed to {mode}!”
“`

# 6 Developer API (Async)

## Get Instance

“`java
Main plugin = Main.getInstance();
“`

## Get Player Gamemode

“`java
plugin.getPlayerMode(playerUUID).thenAccept(mode -> {
if (mode != null) {
// mode is GameMode.SURVIVAL, CREATIVE, ADVENTURE, or SPECTATOR
// Player is online or has saved data
} else {
// Player not found or no saved gamemode yet
}
});
“`

## Set Player Gamemode

“`java
plugin.setPlayerMode(playerUUID, GameMode.SURVIVAL).thenAccept(success -> {
if (success) {
// Gamemode changed and saved successfully
// Works for both online and offline players
} else {
// Failed to save (database error, etc.)
}
});
“`

## Listen to Gamemode Changes

“`java
@EventHandler
public void onGamemodeChange(GamemodeChangeEvent event) {
Player player = event.getPlayer(); // Online player only
GameMode oldMode = event.getOldMode();
GameMode newMode = event.getNewMode();
}
“`

> **Note:** All APIs are **fully async** and thread-safe. The `GamemodeChangeEvent` is only fired for **online players** when their mode is actually changed. The `getPlayerMode()` method returns `null` if the player has no saved gamemode data.

# 7 Reprint Post

www.minebbs.com/resources/xgamemode.11041

hangar.papermc.io/Wind_Blood/XGamemode

modrinth.com/plugin/xgamemode

# 8 Feedback

Just e-mail me with **[email protected]**. Thanks!

XD’s Utils

## Description

XD’s Utils is a plugin and mod that provides a custom web interface that you can monitor the whole server, create backups to restore points of your server with a simple script to restore to a backup, an API to get and modify data of the server and plugin through sending web requests, and more!

## Features

| Feature | Implementation |
|——————-|—————-|
| Invsee | ✅ |
| AFK Detector | ✅ |
| Bounties | ✅ |
| Custom Shops | ✅ |
| Economy | ✅ |
| Chat Muting | ✅ |
| Chat Censoring | ✅ |
| Disabled Commands | ✅ |
| Disabled Items | ✅ |
| Custom Messages | ✅ |
| Backups | ✅ |
| Web Interface | ✅ |
| Commands | ✅ |

> ✅ : Implemented
>
> 🚧 : Work in Progress
>
> ❌ : Not implemented

## Config

Config Example

“`yml
# /$$ /$$ /$$$$$$$ /$$
# | $$ / $$| $$__ $$| $/
# | $$/ $$/| $$ $$|_//$$$$$$$
# $$$$/ | $$ | $$ /$$_____/
# >$$ $$ | $$ | $$ | $$$$$$
# /$$/ $$| $$ | $$ ____ $$
# | $$ $$| $$$$$$$/ /$$$$$$$/
# |__/ |__/|_______/ |_______/

# /$$ /$$ /$$ /$$ /$$
# | $$ | $$ | $$ |__/| $$
# | $$ | $$ /$$$$$$ /$$| $$ /$$$$$$$
# | $$ | $$|_ $$_/ | $$| $$ /$$_____/
# | $$ | $$ | $$ | $$| $$| $$$$$$
# | $$ | $$ | $$ /$$| $$| $$ ____ $$
# | $$$$$$/ | $$$$/| $$| $$ /$$$$$$$/
# ______/ ___/ |__/|__/|_______/

# ============================ #
# WEB #
# ============================ #

# Enabled (true/false)
enable_web: true

# Hosted Port (1000-99999)
port: 8080

# ============================ #
# BACKUPS #
# ============================ #

# Enabled (true/false)
enable_backups: true

# Folders to back up & Backup interval (Folder Names: Minutes)
folders:
– world: 120
– world_nether: 240
– world_the_end: 240
– plugins/XDs-Utils: 300

# Max folder size (MB) (-1/0 for unlimited)
max_size: 1024

# Max backups (Int) (-1/0 for unlimited)
max_backups: 10

# Compression level (0-9)
compression_level: 7

# ============================ #
# MESSAGES #
# ============================ #

# Message to send when a player joins for the first time (true/false)
enable_first_join_message: true
# %player% – Player’s name
# %message% – Message to send
first_join_message: “%yellow%Welcome %gray%%player% %yellow%to the server!”

# Message to send when a player joins (true/false)
enable_custom_join_message: true
# %player% – Player’s name
# %message% – Message to send
join_message: “%green%+ %gray%%player%”

# Message to send when a player leaves (true/false)
enable_custom_leave_message: true
# %player% – Player’s name
# %message% – Message to send
leave_message: “%red%- %gray%%player%”

# Custom player messages (true/false)
enable_custom_message_format: true
# %player% – Player’s name
# %message% – Message to send
custom_message_format: “%gray%%player% %dark_gray%» %gray%%message%”

# ============================ #
# DISABLED ITEMS #
# ============================ #

# Items to disable (Item IDs)
disabled_items:
# – minecraft:item_1
# – minecraft:item_2
# – minecraft:item_3

# Method to disable items
# 1 – Removes Recipe
# 2 – Removes Recipe & Clears Item
disable_method: 1

# ============================ #
# DISABLED COMMANDS #
# ============================ #

disabled_commands:
# – “/command_1”
# – “/command_2”
# – “/command_3”

# ============================ #
# CHAT CENSORING #
# ============================ #

# Words to censor
censored_words:
# – “censored_word1”
# – “censored_word2”
# – “censored_word3”

# Regex patterns to censor
censor_regex_patterns:
# – “censored_regex_pattern1”
# – “censored_regex_pattern2”
# – “censored_regex_pattern3”

# Method to censor words
# 0 – Do nothing (Only logs)
# 1 – Replaces Words with ‘*’
# 2 – Removes Words from message
# 3 – Do not send message
censor_method: 1

# ============================ #
# ECONOMY #
# ============================ #

# Enable the shop (true/false)
enable_shop: true

# Allow anyone to create shops (true/false)
anyone_create_shops: true

# Enable bounties (true/false)
enable_bounties: true

# Bounty you gain when you kill a player (Int/Float/Double)
kill_reward: 100.00

# Amount of money to give to players when join the next day (Int/Float/Double)
daily_balance: 100.00

# Items in the default shop (Item ID: Cost, Amount, Slot)
shop_items:
– minecraft:elytra:
cost: 50000
amount: 1
slot: 0
– minecraft:netherite_ingot:
cost: 25000
amount: 1
slot: 1
– minecraft:diamond:
cost: 2500
amount: 1
slot: 2
– minecraft:emerald:
cost: 2500
amount: 1
slot: 3
– minecraft:gold_ingot:
cost: 50
amount: 1
slot: 4
– minecraft:iron_ingot:
cost: 50
amount: 1
slot: 5
“`

XD’s Library

### XD’s Library

#### XDPXI’s library for numerous tasks.

### Features

> Please view the [Documentation](https://xdlib.xdpxi.dev/) for the correct features for your version

### Building from Source

#### To build the mod from source follow the steps below:

– Clone the [Git repository](https://github.com/XDPXI/XDLib)

– Run `gradlew build` or `build.ps1` in your terminal in the cloned repository

#### The compiled mod will be in `build/libs`

XColor

###### **Update for this plugin incoming!!**

### Features

1. **Customizable Prefixes:**
– Modify the your Name as the owner want with Minimessage Format:
`/cosmetics prefix ` – MiniMessage Support

2. **Reset Options:**
– Reset customizations for name or prefix:
`/cosmetics reset`

### Benefits:
– **Enhanced Personalization:** Express yourself with unique colors, bold styles, and custom statuses.
– **Easy Reset Options:** Quickly return to default settings without hassle.
– **Role-Specific Access (Upcoming):** Admins can control access with a detailed permission system for better server management.

### Commands:
– “/cosmetics prefix
– “/cosmetics reset“

### Permissions
– “colorstatus.command.cosmetics.reset“
– “colorstatus.command.cosmetics.prefix“

## Placeholder API
– Placeholder
– `%xcolor_cosmetics_prefix_name%`
– `%xcolor_cosmetics_prefix_text%`

### Coming SOON
– ~~Placeholder API~~
– Database for Multi-server support
– More Cosmetics
– More Commands/Commands Options

xCoinFlip

🎲 xCoinFlip

The best modern and immersive betting system for your Minecraft server

![Banner](https://cdn.modrinth.com/data/cached_images/6e9ab718e79103c59a7ccf2c7660fd80623e5853.jpeg)

**xCoinFlip** is a highly optimized and fully customizable plugin that adds a “Heads or Tails” (Coinflip) betting system to your server. Designed to offer a fresh and addictive experience, it allows players to wager their money on 1v1 duels with high-quality animations, boosting engagement and improving your network’s economy flow.

> ### ✨ Recent Highlights (v1.0.1)
> * **New:** **Cryptographically Secure Randomness** using `SecureRandom` for 100% fair duels.
> * **New:** **Suspenseful Roulette Animation** with realistic friction/slowing effects.
> * **New:** **Trillion (T) Support** in smart amount parsing for large economies.
> * **New:** **Chat-based Creation Prompt** to quickly set bets without long commands.

> ### 🔥 Key Features

– 🎰 **Immersive Roulette Animation:** Unlike other basic betting plugins, our GUI features a spectacular “friction” spin effect. The player heads start spinning smoothly and gradually slow down, generating an incredible level of tension and suspense just before the winner is revealed.
– 🔒 **Provably Fair:** The probability engine is entirely unpredictable. Written using secure randomness parameters (`SecureRandom`), it guarantees a purely impartial 50/50 ratio, eliminating any chance of scams or player exploits.
– 💬 **Lightning-Fast Wagers:** Tired of typing long commands? Players can simply open the GUI, click the “Create Game” button, and the plugin will seamlessly capture their next chat message. It even supports amount abbreviations! Drop a `1.5k`, `50m`, `3B`, or even **`2T`** and the plugin handles the rest.
– 💾 **Excellent Performance (H2 Built-in):** Comes with its own asynchronous built-in database manager to store pending games without consuming main-thread resources, meaning you don’t even need to hassle with external MySQL setups.
– 🎨 **100% Customizable:** The power is in your hands. Modify the GUI layouts (slots, titles, items), chat messages, action bars, sounds, win chances, and global broadcasts directly through the `.yml` files.
– 🎆 **Visual Rewards:** Spectacular victory effects including snappy sounds, firework launches, and totem particles to properly celebrate large wins.
– 📡 **Discord Webhook Integration:** Automatically broadcast massive wins and epic duels directly to your Discord community channels via configurable webhooks.

> ### ⚙️ Commands & Permissions

**General Commands – `/cf` or `/coinflip`**
* `/cf menu` : Opens the main active games GUI. *(No specific permission required by default)*
* `/cf create ` : Instantly create a new coinflip wager without opening the GUI.
* `/cf help` : View available commands based on player privileges.

**Admin Commands:**
* `/cf reload` : Hot-reload `config.yml`, `gui.yml`, and `animation.yml` without needing to restart your server.
* **Default Admin Permission:** `xcoinflip.admin` (Can be modified in config).

> ### 🎢 Example Menu (Custom)


> ### 🧩 Dependencies

To ensure xCoinFlip runs smoothly, your server requires the following:

* **[Vault](https://modrinth.com/plugin/vault)** – *(Required)*
* **Any Economy Provider** (EssentialsX, CMI, etc.) – *(Required)*
* **[PlaceholderAPI](https://modrinth.com/plugin/placeholderapi)** – *(Optional but recommended)*

> ## 💗 Servers that use our plugin
> * **SolarCraftMc** (Survival Vanilla)
> * **MineFania** (Survival OP)

> ### 💬 Support & Community
> Developed and maintained by the **xPlugins** team.
> If you have any questions, suggestions, or need help configuring the plugin, you are more than welcome to join our official [Discord](https://xplugins.es/).
>
> 😊 **Available in: ES / EN / CUSTOM**

X-Clearlag

[![Spigot](https://img.shields.io/badge/Available%20on-Spigot-orange?style=for-the-badge&logo=spigotmc&logoColor=white)](https://www.spigotmc.org/resources/x-clearlag-custom-cleaning-1-8-1-21-11.132713/) [![Wiki](https://img.shields.io/badge/Wiki-Documentation-blue?style=for-the-badge&logo=readme&logoColor=white)](https://wiki-x-proyects.vercel.app/) [![Discord](https://img.shields.io/badge/Discord-Community-7289da?style=for-the-badge&logo=discord&logoColor=white)](https://discord.com/invite/Yb6GsfGWmd)

# **X-ClearLag**
*Next-generation entity cleanup with Folia support, proximity protection, and multi-language modular tasks*

## 📄 Description
**X-ClearLag** is the ultimate, professional-grade entity management solution for modern servers. Completely rebuilt from the ground up, it offers **native Folia compatibility**, wall-clock precision tasks, and advanced performance optimizations. Protect your players’ experience with the brand-new **Proximity Protection system**, automatically intervene during lag spikes with **TPS-based emergency cleanups**, and monitor your world smoothly using the **Interactive Chunk Inspector**.

All of this without a single annoying console warning. Supports **Spigot, Paper, Purpur, and Folia (1.8.x – 26.1)**.

## ⚡ Main Commands
**`/xcl [subcommand]`** (*Aliases: `/clearlag`, `/xclearlag`*)
– **`help`** – Shows the interactive help menu.
– **`reload`** – Hot-reloads configuration and language files.
– **`clear`** – Manually triggers the main cleanup tasks instantly.
– **`inspect`** – Opens the **Interactive Chunk Inspector** to hunt down entity clusters.
– **`clearchunk `** – Wipes all entities from a targeted chunk.
– **`tpchunk `** – Teleports instantly to a specific chunk coordinate.
– **`update`** – Checks for the latest X-ClearLag updates.

## ⭐ Key Features
– **Folia & Next-Gen Support** — 100% compatible with Folia’s regional threading model. Built for elite performance.
– **Player Proximity Protection** — Smartly ignores dropped items and entities that are right next to your active players.
– **TPS Monitor & Auto-Cleanup** — Server lagging? X-ClearLag detects TPS drops and automatically triggers an emergency surgical cleanup.
– **Batch Processing & Anti-Spike** — Removes thousands of entities in controlled batches over multiple ticks, preventing the classic “clearlag server freeze”.
– **Interactive Chunk Inspector** — View the Top 12 busiest chunks and manage them through interactive chat clicks.
– **Internal Notifications & PAPI** — Use `[TITLE], [ACTIONBAR], [BROADCAST], [SOUND]` directly in config. Full PlaceholderAPI support.
– **BossBar Countdown** — Elegant visual countdown bar for players during the last 60s (Requires 1.9+).
– **Task-Based Architecture** — Create unlimited independent cleanup tasks. Make one run every 5 mins for drops, and another every 30 mins to run `save-all`.
– **Granular Protection** — Secure mobs by name-tag, leash state, type whitelist, or world blacklists.

## 🌐 Multi-Language Support
– **English** — `en`
– **Español** — `es`
– **Português** — `pt`
– **日本語** — `ja`
– **Русский** — `ru`
– **Custom** — `custom`

## 🔑 Permissions
– **`xclearlag.admin.*`** — Grants all admin permissions (Default: OP).
– **`xclearlag.admin.reload`** — Access to `/xcl reload`.
– **`xclearlag.admin.clear`** — Access to `/xcl clear`.
– **`xclearlag.admin.inspect`** — Access to `/xcl inspect`.
– **`xclearlag.admin.clearchunk`** — Access to `/xcl clearchunk`.
– **`xclearlag.admin.tpchunk`** — Access to `/xcl tpchunk`.
– **`xclearlag.admin.update`** — Access to `/xcl update`.
– **`xclearlag.bypass`** — Bypass countdown messages (Default: false).
– **`xclearlag.notify`** — Receive cleanup notifications (Default: true).

## 🧩 Developer API
X-ClearLag provides a lightweight API for other plugins to interact with the cleanup engine. Support for custom events like `XPreClearEvent` (cancellable) and `XPostClearEvent` allows you to prevent cleanups during critical moments or track performance metrics easily. Full **PlaceholderAPI** support included!

## ⚙️ Configuration Example
> [!TIP]
> This is a basic example. For a full explanation of every setting and module, please visit our [Official Wiki](https://wiki-x-proyects.vercel.app/).

“`yaml
prefix: “&8[&bX-ClearLag&8] &7”
language: “en”

tps-check:
enabled: true
threshold: 16.0
interval: 60
task-to-run: [“clearlag”]

bossbar:
enabled: false
color: “RED”
style: “SOLID”

tasks:
clearlag:
enabled: true
interval: 300
min-players: 3
remove-drops: true
protect-named: true
protect-leashed: true
protect-near-player: false
near-player-radius: 16
countdown: [60, 30, 10, 5, 3, 2, 1]
countdown-commands:
60:
– ‘[TITLE] &b&lX-ClearLag’
– ‘[SUBTITLE] &7Cleanup in &c60s’
– ‘[SOUND] NOTE_PLING’
10:
– ‘[ACTIONBAR] &eEntities removed in &c10s&e!’
entities: [ARROW, SNOWBALL, EXPERIENCE_ORB]
protected-entities: [PLAYER, VILLAGER, ARMOR_STAND]
commands: []

optimizations:
batch-size: 100
chunks-per-tick: 40
“`

Need help? Join our Discord Community or read the Official Wiki!

XaeroTracker

# XaeroTracker

XaeroTracker is a paper plugin which simulates everyoneTracksEveryone option in Xaero’s World Map mod.
With this plugin, players who have Xaero’s World Map or Xaero’s Minimap installed can see all other players on their map.

![map](https://cdn.modrinth.com/data/ECfsUJsZ/images/3d1bea06e501608ddda199f08e4ff80adfbe049a.png)

**XaeroTracker is not affiliated or endorsed by xaero96 and is not officially affiliated with Xaero in any way.**

# Tested Version
This plugin has only been tested on 1.20.1 and 1.21.4 .

# Config
“`Yaml
should-send-level-id: true
level-id: -884219291
sync-cooldown: 250
“`

## should-send-level-id
Whether to send level id to client. Only if level id is sent can the plugin funtion.
But if you are using Leaves server and turned XareoProtocol on, you should disable this.

## level-id
It will be randomly generated when the plugin is first loaded.
Client uses it to tell different servers under the same domain.
It’s useful when you are using velocity proxy, every sub server should have different value of it.
## sync-cooldown
How long should a player’s location can’t be synced again. (unit millisecond)

# Command
You need xaerotracker permission to execute any of this.
“`
/xt toggleTracked
/xt toggleTracked /xt toggleTrackEveryone
/xt toggleTrackEveryone “`

## /xt toggleTracked
Toggle whether yourself can be tracked.
Require xaerotracker.toggleTracked permission.

## /xt toggleTracked Toggle whether other player can be tracked.
Require xaerotracker.toggleTracked.others permission.

## /xt toggleTrackEveryone
Toggle whether you can track any other player (bypass any other restriction).
Require xaerotracker.toggleTrackEveryone permission.

## /xt toggleTrackEveryone Toggle whether a specific player can track any other player (bypass any other restriction).
Require xaerotracker.toggleTrackEveryone.others permission.

XaeroSupport

![Discord](https://github.com/Streamline-Essentials/StreamlineWiki/blob/main/website/images/JoinTheDiscord.png?raw=true)
Please join my Discord to get
updates and for me to fully assist you with bugs,
questions, or suggestions.

Discord: [**click here**](https://drak.gg/discord)

![Summary](https://github.com/Streamline-Essentials/StreamlineWiki/blob/main/website/images/Summary.png?raw=true)
## XaeroSupport
Adds XaeroMinimap and XaeroWorldMap support to your Minecraft server!

## Definitions
**Xaero Server-Specifics**:
– How filled out your maps are on a specific world. (The loaded/filled in chunks when you open your map for a specific world.)
– Waypoints.

**Backend Server**:
– A Minecraft server behind a Minecraft proxy that is also not a Minecraft proxy.

**Minecraft Proxy**:
– Such as:
– Velocity and forks.
– BungeeCord and forks.

**Server Id**:
– A unique identifier (that is a number) that tells players’ Xaero mods (on the client) that your server is your server.

## FAQ
**Q**: Does this affect performance?

**A** (Simple): No.

**A** (Full): Most plugins won’t affect performance, even if they are bigger plugins. What effects performance is how the plugins do operations with your server. This plugin does no operations, it is all just packets and it only sends packets when a player joins.

**Q**: Is this a `1:1` (`1 to 1`) replacement of the Xaero **mods** (server-side), but as a **plugin**?

**A** (Simple): No, but eventually yes.

**A** (Full): Right now, all this does is add support for `Xaero Server-Specifics` (look in the `Definitions` to define). Eventually, I will add more `1:1` functionality from the Xaero mods.

**Q**: Why would I use this if it is not a `1:1` replacement?

**A** (Full): Well, keep in mind that eventually it will be. But, in the mean time, this is extremely useful for `Minecraft Proxies` because it makes it so each of your `Backend Servers` can have their own `Xaero Server-Specifics` (look in the `Definitions` to define) — this is very helpful due to how Xaero stores these in your game’s files.

**Q**: What would happen if I don’t use this, or something like this and I have players who use Xaero’s mod join my server?

**A** (Full): Xaero used to keep `Xaero Server-Specifics` defined per world/server name. Which is an issue if you have multiple servers you join with the same name (i.e. if you have all your server’s named `Minecraft Server` — which is the default). Xaero recently added functionality to look at the IP that players used to join your server to differentiate the `Xaero Server-Specifics`, but this only works if you have an updated mod and if your server isn’t behind a `Minecraft Proxy`. **If the players’ mod thinks you are on the same server/world *when you are not*, it will overwrite/reset the map data it already has filled out, or even delete or add some way points. This plugin fixes that.**

![Why This?](https://github.com/Streamline-Essentials/StreamlineWiki/blob/main/website/images/WhyThis.png?raw=true)
– No more need for Paper forks!
– Some paper forks (such as `Leaf` and `DivineMC`) add exactly what this plugin does directly into your server software, this plugin adds it as a plugin so you don’t need to rely on `Leaf` or `DivineMC` to be stable.
– Easy set up! (Drag and drop!)
– It automatically generates a `Server Id` for your server.

xTpa

# ⚡ xTpa | The Premium Teleportation Suite

![banner](https://cdn.modrinth.com/data/cached_images/5d7e3124e3a45b95435e90cde7a8efc51ad2abeb_0.webp)

**xTpa** is a professional-grade teleportation plugin for Minecraft servers that prioritizes user experience, visual feedback, and server performance. Say goodbye to boring, text-only teleport requests and welcome a new era of interactive player movement.

## 🚀 Why choose xTpa?

Unlike standard teleport plugins that only provide simple chat messages, **xTpa** focuses on **immersive feedback**. With integrated sounds, titles, and action bars, your players will never miss a request again.

### ✨ Key Features at a Glance:

* **🎨 Advanced Visuals:** Uses **Titles**, **Subtitles**, and **ActionBars** to grab the player’s attention immediately when a request arrives.
* **🎵 Audio Feedback:** Every action has a soul! Fully configurable sounds for receiving requests, starting the countdown, and successful arrival.
* **🛡️ Combat-Safe Teleport:** Prevents players from escaping combat or dangerous situations by detecting movement during the teleport countdown.
* **🌈 HEX & Legacy Colors:** Supports the full range of modern HEX colors (`&#RRGGBB`) and legacy formatting codes.
* **⚡ Optimized Performance:** Written with high-concurrency in mind to ensure your server’s TPS stays at a solid 20.
* **🔗 PlaceholderAPI Support:** Fully integrated placeholders like `%xtpa_player%` and `%xtpa_time%` for customized messages.

## 🛠️ Detailed Commands & Permissions

| Command | Usage | Description | Permission |
| :— | :— | :— | :— |
| `/tpa` | `/tpa ` | Send a teleportation request to a player. | *None (Default)* |
| `/tpaccept` | `/tpaccept` | Accept the most recent teleport request. | *None (Default)* |
| `/tpdeny` | `/tpdeny` | Decline the current pending request. | *None (Default)* |
| `/xtpa` | `/xtpa reload` | Reload the plugin configuration and messages. | `xtpa.admin` |

### 🔑 Special Permissions
* `xtpa.bypass.cooldown`: Allows the player to send requests without waiting for the cooldown.
* `xtpa.bypass.delay`: Allows instant teleportation without the countdown wait.

## ⚙️ Full Configuration Preview

Here is the complete `config.yml` which allows you to customize every single aspect of the plugin to your liking.

“`yaml
# _____
# __ _/__ _ __ __ _
# / / / // ‘_ / _` |
# > < / / | |_) | (_| | # /_/_\/ | .__/ __,_| # |_/ # Official Support: https://xplugins.es/discord # Documentation: https://xplugins.es/plugins/xtpa # General plugin settings settings: tpa-timeout-seconds: 60 # How long a request stays active before expiring cooldown-seconds: 15 # Time a player must wait between sending requests teleport-delay-seconds: 3 # Seconds to wait before the teleport happens teleport-move-cancel: true # If true, teleport cancels if the player moves center-messages: false # Aesthetic option to center chat messages # Sound System # Use standard Spigot sound names (e.g., ENTITY_ENDERMAN_TELEPORT) sounds: received-tpa: enabled: true sound: "ENTITY_EXPERIENCE_ORB_PICKUP" volume: 1.0 pitch: 1.0 teleport-start: enabled: true sound: "BLOCK_NOTE_BLOCK_HARP" volume: 0.5 pitch: 1.5 teleport-success: enabled: true sound: "ENTITY_ENDERMAN_TELEPORT" volume: 1.0 pitch: 1.0 # Visual Feedback (Titles & ActionBars) visuals: title: enabled: false title: "&#FAEDCB ℹ Request Received!" subtitle: "&f%xtpa_player% wants to teleport to you" fade-in: 10 stay: 60 fade-out: 10 actionbar: enabled: true message: "&fHey! &#FAEDCB&n%xtpa_player%&f has sent you a TPA! Check your chat." # Message System (Supports HEX Colors) messages: prefix: "" no-permission: "&c ✘ Error! &fYou do not have permission to use this." player-not-found: "&c ✘ &fThat player is offline or does not exist." cooldown: "&#FF5252 ✘ Error! &fWait &e%xtpa_time%s &fbefore sending another request." self-tpa: "&#FF5252 ✘ Error! &fYou cannot teleport to yourself." tpa-sent: "&#A0FF91 ✔ Success! &fRequest sent to &e%xtpa_player%&f." tpa-no-pending: "&#FAEDCB ℹ Info! &fYou have no pending requests." tpa-expired: "&#FAEDCB ℹ Info! &fThe teleport request has expired." tpa-denied-target: "&#A0FF91 ✔ Success! &fYou denied the request." tpa-denied-sender: "&#FF5252 ✘ Error! &fPlayer &e%xtpa_player% &fdenied your request." tpa-accepted-target: "&#A0FF91 ✔ Success! &fRequest accepted." tpa-accepted-sender: "&#A0FF91 ✔ Success! &e%xtpa_player% &faccepted your request." teleport-starting-sender: "&#A0FF91 ✔ Success! &fTeleporting you to &e%xtpa_player%&f." teleport-delay-notice-sender: "&#FAEDCB ℹ Info! &fTeleporting in %xtpa_time% seconds. Do not move!" teleport-cancelled-moved: "&#FF5252 ✘ Error! &fMovement detected! Teleport cancelled." teleport-cancelled-quit: "&#FF5252 ✘ Error! &fPlayer disconnected. Teleport cancelled." teleport-success-sender: "&#A0FF91 ✔ Success! &fYou have arrived safely." # Interactive Chat Request received-request: line1: "&#FAEDCB ℹ Info! &fPlayer &#FAEDCB%xtpa_player% &fwants to teleport to you." line2-accept: "&fType &a/tpaccept &fTo accept." line3-deny: "&fType &c/tpdeny &fTo decline." line4: "&#FAEDCB ℹ Info! &fThe request expires in %xtpa_time% seconds." hover-accept: "&#A0FF91 Click here to ACCEPT!" hover-deny: "&c Click here to DENY!" ``` --- ## 📥 Installation 1. **Download** the latest `.jar` file from Modrinth. 2. **Drop** the file into your server's `plugins/` folder. 3. **Restart** or **Reload** your server. 4. **Configure** the `config.yml` to your heart's content! --- ## 🌐 Community & Support Join our growing community of developers and server owners! [![Website](https://img.shields.io/badge/Website-xPlugins.es-blue?style=for-the-badge)](https://xplugins.es/plugins/xtpa) [![Discord](https://img.shields.io/badge/Discord-Join%20Us-7289DA?style=for-the-badge&logo=discord)](https://xplugins.es/discord) --- *Created by the team at xPlugins. Quality matters.*

xSetSpawn

# 🌍 xSetSpawn – The Ultimate Global Spawn Management

**xSetSpawn** is a modern, lightweight, and highly customizable solution for managing your Minecraft server’s spawn point. Now more global than ever, v1.0.3 introduces a full multi-language system and advanced stability features to give your players the most immersive experience possible.

![banner](https://cdn.modrinth.com/data/cached_images/f1bb5d8283773e357c9cd6ae5ec34adeb4fe624c.jpeg)

## 🔥 Why choose xSetSpawn?

Unlike standard essentials plugins, **xSetSpawn** gives you granular control over the *feel* of your server’s hub. It’s designed for server owners who care about presentation, performance, and international reach.

### 🚀 Key Features

* **🌍 Global Multi-Language System:** Ship your server in **English**, **Spanish**, or **Portuguese (BR)** out of the box. Switch languages on the fly with a single config setting.
* **✨ Immersive Visuals:** Greet your players with customizable on-screen Titles, Subtitles, and ActionBars. All visual texts are now fully localizable per language!
* **🎨 Modern HEX Support:** Full support for **HEX Colors** (`&#RRGGBB`) in all messages, prefixes, and titles for that premium server aesthetic.
* **🧪 Advanced Stability:** Built-in startup error handling and a robust internal refactor to ensure your plugin always enables correctly.
* **⏱️ Smart Cooldown System:** Prevent command spam with customizable delays. Includes a bypass permission for VIPs or Staff.
* **🚪 Auto-Routing:** Force players to spawn on join or respawn to maintain your server flow.

## 🛠️ How it Works

1. **Position:** Walk to your desired location. Camera angle (pitch/yaw) is saved!
2. **Set:** Type `/setspawn`. The location is instantly recorded in `data/data.yml`.
3. **Localize:** Pick your language in `config.yml` (e.g., `lang: es`).
4. **Reload:** Use `/xspawn reload` to apply changes instantly without a restart.
5. **Play:** Your players are greeted with beautiful visuals and sounds upon arrival!

## 📜 Commands & Permissions

| Command | Description | Permission |
| :— | :— | :— |
| `/spawn` | Teleport to the server’s spawn point. | `xspawn.use` |
| `/setspawn` | Define the spawn location at your position. | `xspawn.admin` |
| `/xspawn reload` | Reload config and language files instantly. | `xspawn.admin` |

*(Note: `xspawn.bypass` allows instant teleportation).*

## ⚙️ Configuration (v1.0.3 Snippet)

The new configuration is cleaner and focused on logic, while all text moved to the `lang/` folder:

“`yaml
# __ __ _____
# / / / ____|
# / | (___ _ __ __ _ __ __ _ __
# / ___ | ‘_ / _` | / / / | ‘_
# /_/_ ____) | | |_) | | (_| | V V / | | | |
# |_____/ | .__/ __,_| _/_/ |_| |_|
# | |
# |_| By xPlugins

settings:
# Plugin language. Options: en, es, br
lang: en

# Require permissions to use /spawn?
require-permission: true

# Cooldown System
cooldown:
enabled: true
seconds: 5
bypass-permission: “xspawn.bypass”

# Auto-Teleport
teleport-on-join: true
teleport-on-respawn: true

visuals:
sound:
enabled: true
name: “ENTITY_PLAYER_LEVELUP”
particles:
enabled: true
name: “TOTEM”
titles:
enabled: true
fade-in: 10
stay: 40
fade-out: 10

# All messages and titles are now in lang/messages_.yml
“`

> xPlugins 2026