Zombie Tactics 2

# Zombie Tactics2 Mod for Minecraft

## Information
* A fork mod of Zombie Tactics, originally created by n643064

## Available Minecraft versions

### Maintaining
* 1.21.11

### Suspended
* 1.21.4 ~ 1.21.10
* 1.21.1

## Requirements
* Architectury API

### Fabric also needs

* MidnightLib
* ModMenu
* Fabric API

## Summary

This mod evolves zombies, beyond the limit.

* Includes almost all features in the original mod
* Modify the general attributes
* Attack range
* Attack speed
* Follow range
* Not burn under the sun
* The faster running speed
* Follow invisible enemies
* Additional Features
* Break blocks if they’re not able to reach the target
* Selectively float on the water
* Climbing the wall when colliding with each other
* Attempt to better items to take
* Jumping over the blocks
* Spawn under the sun
* Break a chest to get loots
* Dynamic target search mechanism
* Summon N zombies with the command `/sumz`.
* And more…

Everything can be configurable!

## Issues

Feel free to post any bugs or suggestions on GitHub.

Zombies Utils Core

This library provides utilities for modding Hypixel Zombies on newer versions of Minecraft.

It is W.I.P. and will ideally provide all the functionality for Zombies, except for any HUDs / configs.

The primary HUD mod utilizing this library is [Zombies Utils v2.0.0+](https://modrinth.com/mod/zombies-utils).

Zombies Slow You

## Hey, how come no one made this kind of datapack yet?
### _Or is it just that I didn’t search well enough..?_
Basically, once a zombie hits you, your Movement Speed attribute will be multiplied by 0.25 (equivalent to Slowness V) and
– _for versions 1.21 and above:_ Multiplies your Jump Strength attribute by 0.
– _for versions below 1.21:_ Jump Boost 128.

for 1.5 seconds

If you don’t like these values, you can configure it by going to
– _1.21+: zombies_slow/data/zombies_slow/function/zombie_hit.mcfunction_
– _Below 1.21: zombies_slow/data/zombies_slow/functions/zombie_hit.mcfunction_

Zombies Powerups

Call of Duty Zombies powerups in Minecraft!
# MC I Zombies Powerups
![Screenshot (914)](https://github.com/user-attachments/assets/f0b5b535-ce96-44e3-ba5e-22eab4ef3a9d)
Powerups provide benefits to the players that have various effects on them and the mobs. These benefits range from healing the durability of every single item in player’s inventories to killing most hostile mobs.

– Carpenter

Heals every durable item to be full durability in a player’s inventory
– Nuke

Burns and heavily weakens mobs and kills them when 5 seconds has passed
– Max Ammo

Set the count of every item to be the highest the limit for the item allows for in a player’s inventory
– Max Armour

Heals only items in a player’s armour slot to be full durability
– Instakill

Makes mobs 1-hit that last for 60 seconds

Zombies+

![Kinetic Hosting Promo](https://cdn.modrinth.com/data/cached_images/b2ceccee7a5e7c9cc7b5392136f2a66bec22314c.png)

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**Zombies+** is a vanilla-friendly Minecraft mod that spices up your gameplay with a bunch of new mobs that fit right into your standard, vanilla world. **Zombies+** is all about adding more variety to the usual zombie encounters.

These new zombies look and feel like they belong in Minecraft, but they also bring a fresh twist perfect for realistic zombie-survival modpacks. _With some easy tweaks in the **configuration file (.json5)** and by adding other mods and resource packs, you can turn these zombies from regular vanilla mobs into truly terrifying, realistic zombies._

Currently, this mod adds:

– **Runner Zombie**
– **Crawler Zombie**
– **Brute Zombie**
– **Crossbow Zombie**
– **Bow Zombie**
– **Shrieker Zombie**
– **Axe Zombie**
– **Sword Zombie**
– **Vile Zombie**
– **Cave Zombie**
– **Weak Zombie**
– **Slow Zombie**
– **Leaper Zombie**

Whether you want to keep that classic Minecraft vibe or you’re in the mood for a zombie apocalypse, this mod offers you the flexibility to make your experience just to your liking. Explore a world where you’ll be forced to encounter these new, groaning monsters.

[![Requires Cloth Config API](https://cdn.modrinth.com/data/cached_images/646cf7e1efb29ea441b773228d84bb9362073ac0.png)](https://modrinth.com/mod/cloth-config)

(Only for Versions 2.0.3+)

[![Requires Architectury-Api](https://cdn.modrinth.com/data/cached_images/2078552f75d4cc681586e9b0cc50eebe012a1016.png)](https://modrinth.com/mod/architectury-api)

(Only for Versions 2.0.0+)

[![Available for Curseforge](https://cdn.modrinth.com/data/cached_images/00e01bf83cfb09b18914b3a5c80167c496d0a93a.png)](https://www.curseforge.com/minecraft/mc-mods/frenzied-horde)

[![Available for Modrinth](https://cdn.modrinth.com/data/cached_images/f318095e08f4a4e560adb475f8703033cd4e0d4e.png)](https://modrinth.com/mod/frenzied-horde)

Zombies Improved

A modpack featuring lots of improvements to zombies and other undead creatures, mostly made for my friends.

Mods:
– 80% Abandoned Villages
– Ashen’s Zombie Apocalypse
– Contagion
– DarkMobs
– Giant Spawn
– Husk Spawn
– Sodium
– Indium
– Villager Converting
– Zombie Apocalypse Drops
– Zombie Horse Spawn
– Zombie Villagers From Spawner
– Zombies Are Coming
– Zombificationem
– Yamato Gun
– Stray Spawn
– Skeleton Horse Spawn
– Ruined Equipment
– Mod Menu
– AppleSkin
– Armorful
– Eating Animation
– Entity Culling
– Iris Shaders
– M.R.U
– Lithium
– Model Gap Fix
– ModernFix
– More Mob Variants
– Simple Voice Chat
– Sound Physics Remastered
– Stray Spawn
– Voice Chat Interaction

Resource Packs:
– Fresh Animations
– Undopia Zombie Skins
– Villagers Refreshed
– Villagers Refreshed + Fresh Animations

Shaders:
– Insanity Shader

Zombies Hates Light

Have you ever had your door broken down, thanks to a Zombie who couldn’t keep their hands off it?

Now, they have found a new object of irritation, lights!

Currently they will look for the following light sources and try to get rid of them, if they can:
– minecraft:torch
– minecraft:wall_torch
– minecraft:lantern
– minecraft:shroomlight
– minecraft:redstone_lamp
– minecraft:campfire
– minecraft:beacon

The list is currently hard coded, because I have no idea on how to build a proper config system (yet)

![](https://user-stats.itssimple.se/p/q230LH5oE)

Zombies Guns

![Zombies Guns: Gamingbarn’s Guns Addon](https://cdn.modrinth.com/data/cached_images/b84df143100aa38be5e62987d0b0631fb757459a.png)

[![Gun Core dependency decorative image](https://cdn.modrinth.com/data/cached_images/3d5cca0e504d6d4c12c05642e2f5e6ab43dbf04a.jpeg)](https://modrinth.com/datapack/gun-core)
*Zombies Guns requires [Gun Core](https://modrinth.com/datapack/gun-core)!*

Ever wondered how good the pistol would be in a normal setting? How would a bastion of Piglins hold up against a Zombie Zapper?

Zombies Guns is an addon for Gamingbarn’s Guns that adds the guns from the Hypixel Zombies minigame to vanilla Minecraft!

![Crafting table view showing all of the recipes for all items added.](https://cdn.modrinth.com/data/cached_images/e938900c998276a68c9160f63c9a784637fce6d0.png)|Zombies Guns adds the guns from the Hypixel Zombies minigame to vanilla Minecraft! All of the guns added by this pack are craftable! Find the recipes in the vanilla crafting table!
—|—

Alternatively, you can always give yourself *any* of the items added by this pack by running the command:
“`
/function give:zombies/
“`

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ZombiemagiCraft

Introducing ZombiemagiCraft, a Minecraft modpack designed for those who seek an immersive blend of magic, combat, and exploration, without the complexity of more technical packs. This modpack enhances the vanilla experience with carefully curated “vanilla+” additions, striking the perfect balance between depth and accessibility.

In ZombiemagiCraft, base mobs are significantly upgraded to provide a heightened challenge, making every encounter more thrilling. Expect tougher enemies with unique abilities, forcing players to strategize and work together, especially in multiplayer. The world is rich with magical elements, offering powerful spells, enchanted items, and arcane rituals that will empower your journey. As you explore new biomes, dungeons, and magical realms, you’ll uncover secrets and rare resources vital to mastering the mystical arts.

While the pack focuses on magic and PvE, the additions remain intuitive and easy to grasp, ensuring a fun and engaging experience for both casual and veteran players alike. Whether you’re casting spells, forging legendary weapons, or taking on powerful foes with friends, ZombiemagiCraft promises an enchanting multiplayer adventure filled with discovery and epic battles.

Zombieium

**Zombieium turns Minecraft nights into a focused zombie survival experience.**
![zombieium ](https://cdn.modrinth.com/data/cached_images/0d6abccd3effe661c929a2e308002e5e32d12a97_0.webp)
While enabled, the mod:
– Spawns vanilla Zombies around players at night (configurable distance, interval, amount, and nearby cap)
– (Optionally) keeps the Overworld hostile-mob roster “zombie-only” by removing other hostile mobs as they load
– Adds a Boss Event: after midnight, a red beam marks a player—and when it ends, Zombieium arrives (bossbar, buffs, boosted stats, and dramatic arrival effects)

Features

Night zombie spawner
– Configurable min/max spawn distance
– Configurable zombies per cycle + spawn interval
– Configurable max nearby zombies per player (prevents runaway swarms)

Target filtering
– Optional: skip creative players
– Optional: skip spectators

Boss Event

![boss image](https://cdn.modrinth.com/data/cached_images/bcdb9cbf2b4f6e009c3fdd2126e115151d248787_0.webp)

– Configurable minimum night, chance %, beam duration
– Boss stats tuning: max health, speed, follow range, attack damage multipliers
– Optional boss chat announcements + bossbar

Config UI
– Works with ModMenu (in-game settings screen)
– Also stored as config/zombieium.json

Debug mode
– Extra info in chat/logs about spawns and failures

Commands

/zombieium status
– Shows current settings + boss state

/zombieium reload
– Reloads config from disk

/zombieium spawnnow
– Forces a spawn cycle (useful for testing)

/zombieium boss status
– Shows boss/beam status

/zombieium boss start
– Forces the boss event (Overworld, night, eligible player)

/zombieium boss end
– Ends the active boss encounter

Notes / Compatibility
– Server-side gameplay mod: install on the server for effect.
– Client-side optional: install on the client if you want the ModMenu config screen.

Config highlights (defaults)
– Zombies per cycle: 4
– Interval: 120 ticks (6s)
– Distance: 20–200 blocks
– Nearby cap: 16 zombies per player
– Boss: starts from night 3, 5% chance after midnight, 60 ticks beam