YUNG’s Better Mineshafts

YUNG's Better Mineshafts
Depends on YUNG's API Join the YUNG GANG on Discord! Follow me on Twitter! Subscribe to my YouTube! Support me on Patreon!
What is this?
This mod completely revamps vanilla abandoned mineshafts, changing them from boring straight lines into dynamic, varied webs of tunnels.
Find loot tucked away in the corners of abandoned workstations, or out in the open in a chest on a minecart.

Compatibility
YUNG’s Better Mineshafts is intended to be fully compatible with every worldgen mod, including:

Play with friends with the Essential mod!


Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!

YUNG’s Better Jungle Temples

YUNG's Better Jungle Temples
Depends on YUNG's API Join the YUNG GANG on Discord! Follow me on Twitter! Subscribe to my YouTube! Support me on Patreon!
What is this?
A complete overhaul of Minecraft’s jungle temples! YUNG’s Better Jungle Temples completely redesigns jungle temples from the ground up, featuring a completely new design, traps, puzzles, and loot!

Compatibility
YUNG’s Better Jungle Temples includes built-in compatibility with many mods! If you’re using any of the following mods, certain parts of the temple have a chance of spawning using special pieces. Note that this is an optional feature — these mods are not required to use Better Jungle Temples.

YUNG’s Better Jungle Temples is also intended to be fully compatible with every worldgen mod, including:

Play with friends with the Essential mod!


Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!

YUNG’s Better End Island

YUNG's Better End Island
Depends on YUNG's API Join the YUNG GANG on Discord! Follow me on Twitter! Subscribe to my YouTube! Support me on Patreon!
What is this?
An overhaul of the main End Island where the dragon fight takes place!

Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all been redesigned. Additionally, the dragon no longer spawns from the start – instead, it will be summoned once a player gets close to the bell tower in the center.

To resummon the dragon, the 4 crystals no longer go right next to the portal. Instead, you’ll see 4 bedrock blocks on the floor inside the tower, one in each directional wing of the building. The crystals can be placed on these 4 blocks to start summoning the dragon again. That being said, we do actually still support vanilla crystal summoning positions, to avoid confusing players who aren’t familiar with the mod.

The dragon’s AI itself is unchanged.

To use BEI on an existing world, we’ve provided the /end_island reset command. Using this command while in the End will attempt to reset the dragon fight back to its initial state and replace any previous portal/pillars with our redesigned versions. But this command attempts some major things behind the scenes, so please back up your world before trying! Also note that simply deleting your End dimension files is not suffificient, and you will still need to run the command.

If you’re having issues with the portal/tower spawning after using the command, such as the portal spawning under the island, you can use the full command `/end_island reset true` to attempt to place the portal on the surface again. But once again, back up your world before trying it! Seriously!

Compatibility
YUNG’s Better End Island is intended to be compatible with as many mods as possible. The following are compatibility notes for relevant End mods/datapacks:

Play with friends with the Essential mod!


Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!

YUNG’s Better Dungeons

YUNG's Better Dungeons
Depends on YUNG's API Join the YUNG GANG on Discord! Follow me on Twitter! Subscribe to my YouTube! Support me on Patreon!
What is this?
A complete redesign of Minecraft’s dungeons like never before. YUNG’s Better Dungeons redesigns vanilla dungeons while also adding three new dungeons: Catacombs, Fortresses of the Undead, and Spider Caves!

1.19.2 introduces the Nether Update! Now you can find small Nether dungeons scattered throughout the Nether. Note that this is an extra opt-in feature, meaning you will need to manually enable it in the mod’s config.

Compatibility
YUNG’s Better Dungeons is intended to be fully compatible with every worldgen mod, including:

Play with friends with the Essential mod!


Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!

YUNG’s Better Caves

YUNG's Better Caves Join the YUNG GANG on Discord! Follow me on Twitter! Subscribe to my YouTube! Support me on Patreon!
What is this?
YUNG’s Better Caves completely overhauls Minecraft’s cave systems. Caves are small and unassuming at the surface, but the deeper you go, the crazier things get. You’ll find lava caverns, underground lakes and rivers, flooded caverns, and more!

Better Caves is a powerful and customizable Minecraft cave mod, with dozens of options and support for dimension-specific configurability. For information on how to use the extensive configuration, see the wiki!

If you’re looking for older versions of Better Caves (pre-1.20.1), check out the Forge and Fabric pages on CurseForge.

Compatibility
YUNG’s Better Caves is intended to be fully compatible with as many worldgen mods as possible. The following are known compatibility issues:

Concurrent Chunk Management Engine (C2ME) for 1.20.1

Play with friends with the Essential mod!


Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!

YUNG’s API

云游轻量生存整合包【YunGames Lite Survival Optimization】

A vanilla-friendly client modpack for solo players, built on Fabric 1.21.8+.

This pack enhances the core Minecraft experience with performance optimizations, UI improvements, and immersive sound and visual tweaks—without altering gameplay mechanics or breaking vanilla saves.

![General game screen display and information prompts for using shortcuts](https://cdn.modrinth.com/data/cached_images/6df8e14974f29fbeb86f4b633918cdfda1a6aaa9.png)
General game screen display and information prompts for using shortcuts

![Features night vision capability that can be activated at any time.](https://cdn.modrinth.com/data/cached_images/210d0f3ed70bf0a66818aec46b86eb63043a2e03.png)
Features night vision capability that can be activated at any time.

# 🎯 Built-in Features
– Fully compatible with vanilla worlds and singleplayer saves
– Includes Sodium, Lithium, Krypton, FerriteCore for performance
– Enhanced UI with EssentialGUI, REI, Inventory Profiles Next
– Dynamic lighting, footsteps, and sound physics for immersion
– Built-in Chinese localization and resource packs for better accessibility
– Shader-ready with Iris pre-installed

# 🧩 Recommended Resource Packs
– CozyUI+ – clean and modern interfaceCozyUI+
– BDcraft Music & Sound – immersive audio experienceBDcraft Music & Sound

# 🌤 Shader Support
Due to licensing restrictions, no shaders are bundled with this client. However, you’re not limited to the listed resource packs, shaders, or world saves — thanks to the built-in Resourcify mod, you can easily download any additional content you need directly from the in-game resource manager (top-right corner of the interface). No external tools or community uploads required — true self-sufficiency!

This client is perfect for players who want to enhance their experience without compromising the vanilla survival feel. It’s fully compatible with non-modded servers, so you can enjoy plugin-based multiplayer worlds without any issues.

如果有任何建议和疑问可以:
– 语音文字方式交流,点击加入 · 小黑盒语音
– 加入腾讯QQ群交流,点击加入 · 作者QQ群交流

中文介绍

一个适合单人玩家的原版兼容整合包,基于 Fabric 1.21.8+ 构建。
整合包在不改变原版玩法的前提下,提供性能优化、界面增强、沉浸式音效与视觉体验。

# 🎯·客户端内置
– 完全兼容原版世界与单人存档
– 集成 Sodium、Lithium、Krypton、FerriteCore 等性能优化模组
– UI 强化:EssentialGUI、REI、Inventory Profiles Next
– 沉浸式体验:动态光源、脚步声、音效物理
– 内置基础汉化与材质包,提升中文玩家体验
– 支持光影,预装 Iris,随时开启视觉增强

# 🧩·资源包推荐
– CozyUI+ – 简洁现代的界面CozyUI+
– BDcraft Music & Sound – 沉浸式音频体验BDcraft Music & Sound

# 🌤·光影包推荐
由于一些版权问题,未内置任何光影

# 🛠·安装下载
这是写给新手如何安装这个整合包,可以使用 Modrinth App、 hmcl、pcl、pclce等等启动器,通过导入整合包的方式进行安装客户端

# ⚠·注意事项
导入的整合包本包含config设置,但是由于各个用户环境不一致,所以可能并未被调用
客户端自行导入并成功启动后,记得
1.资源包一定要加载 内置我写的汉化 资源包,想要更好的体验可以加上 CozyUI+ 资源包
2.按键设置记得修改自己喜欢的设置,其中比较特殊的按键设置,I键是投影模组 litematica 的功能,可以通过游戏设置界面的 模组 选项来选择各个模组的设置,包括设置投影模组litematica,找到功能设置 I 键的地方,修改或者按ESC键清除即可解决重复功能的问题

内涵的一些文件加配置只针对该整合包,不适用于任何其它地方,禁止分发、销售、牟利、暴力拆解破解等破坏性使用。可以用于个人学习,游玩使用!

以上列出的材质,光影,甚至存档等等,并不局限于这些,客户端内置 Resourcify 模组,可以通过客户端相关界面右上角选择下载所需资源,做到真正不求与人,自力更生!

客户端适合希望提升体验但不破坏原汁原味的玩家,也能正常访问非模组的插件服务器生存!

Yumo isk-Stackstackstack

# A simple picking module!
When you are still struggling with the variety of items in your integrated bag, why not give it a try? When your backpack is filled with various flowers and plants, even though each item only has one or two spaces, they cannot be stacked together. Now! When there are no available compartments in the backpack, a bundle will be automatically created and fallen items on the ground will be picked up, allowing you to have a better backpack management experience

The performance test is currently unknown. If you encounter any problems, please let me know!

![The effect of storing items](https://cdn.modrinth.com/data/cached_images/d9eecdc955f94bef92ada5056a683f84b8160a6a_0.webp)
![A bundle that stores a bunch of items](https://cdn.modrinth.com/data/cached_images/e091c282065d75d848a4523558eeba5408817bfa_0.webp)

yumo compactmachines por

# Sorry I don’t speak English so I use a translator

Have you ever wondered why the game Mindustry doesn’t stall at all when there are so many blocks working in production at the same time? This is because each individual block is only counted for production when the player is there, while the player is elsewhere to increase the amount of supplies in that block

Yes, this packet also makes a similar function, you can cram some huge pipeline into the compressed space, evaluate the yield and make it into a yield block, while the compressed space internal block is unloaded after this process to save memory!

# Edible instructions

To use this data packet, it is necessary to install the compressed space module as the front, after installing the data packet, throw the personal space shrinking device on the compressed space machine to mark it, throw the box and the personal space shrinking device together with the interface installed on the compressed wall inside the compressed space to place the yield evaluation box for it. Throwing the funnel together with the personal space shrinking device can add consumable evaluation blocks (note that both blocks can only be generated on a square surface perpendicular to the ground, and only one of each type of yield evaluation consumable evaluation can exist in a compressed space)

Production evaluation must have a production evaluation box, while consumables evaluation box is optional (without this box, items cannot enter the compressed space during evaluation)

If you already have a production line in a compressed space, you can use it with only a few adjustments, using the output evaluation box at the interface of the output space, using the consumables evaluation box at the interface of the input space, regardless of the direction of the interface configuration, and then ensuring that there are no players in the compressed space. The yield calculation can be started by throwing a grinding deep SLATE into the compressed space machine

After the production evaluation starts, the compressed space machine will become a shulker box. Placing the original container close to the shulker box will connect the inside of the compressed space. The contents of the container will be transferred to the consumable evaluation box inside the space, which will then be processed by your production line to the production evaluation box, and finally back to the outer Shulker box, which means that even if it is being evaluated, It does not affect the function of this assembly line at all! After the evaluation, the inner block is automatically unloaded (provided you don’t have a block loader in it) and the block is turned into a yield block, which can be moved at any time, just by digging it down! At the same time, throwing the items of the production box together with the personal space shrinking device can also restore the production box into a compressed space machine, relayout your production line, and because the nesting doll will not need to load all the nesting doll blocks as before, but only need to load the final result of the production box can be greatly improved efficiency

## Matters needing attention

1. The Yield/Consumables calculation box can only record up to 6 types of items (matching nbt), and items that exceed the type limit will be cleared

2. Use the yield cube items (item display boxes) for compositing and your compressed space may say goodbye to you forever

3. In version 1.1.5, the block loading method based on mannequins has been updated, which is very useful for calculating yields that require random engraving (such as crops, saplings). Simply throw deep slate instead of grinding it when starting yield inference. This feature is only available when fabrics/forges are loaded.

4. In version 1.2.0, this mod has a built-in instruction implemented compression space (“gap block”), which can now be used without installing the compression space mod. Of course, this built-in compression space does not conflict with the compression space mod and can be used together. The compression space mod is not available in game version 1.20.1, so this feature can be used as a substitute.

# Usage of built-in compression space
![gc](https://cdn.modrinth.com/data/cached_images/ba9a2402c954ea9e84041fd86cd7b72026c61cf7.png)

To synthesize the ‘gap block’, you need to first build this multi block structure, and then throw a final shadow pearl into it. The emergence of purple particles indicates successful construction
When there are items in it and the iron flap door is closed, it will start to synthesize and emit flame particle effects, followed by an explosion (without damaging the block). If the items required for the formula are included, they will pop up above the iron flap door and can be synthesized in batches, but unrelated items will be removed.
Recipe List
1. Book → Personal Space Shrinking Device;
2. Copper block → first level gap (3x3x3);
3. Iron block → secondary gap (5x5x5);
4. Gold nugget → third level gap (7x7x7);
5. Obsidian → Level 4 gap (9x9x9);
6. Diamond block → Level 5 gap (11x11x11);
7. Lower bound alloy block → Level 6 gap (13x13x13).

## This packet advantage

1. Better optimization, even if hundreds of production blocks are placed, it will not be too congested (after all, if you can have hundreds of pipelines that are often loaded, the difference is still very big)

2. Strict namespace, all modules within the tag, functions are in the yumo_cmp range to ensure compatibility

3. Contains a configuration file, which is highly configurable, and is located in the configs file, the outermost layer of the packet function file (datayumo_cmpfunctionconfigs.mcfunction).

4. High readability

## Look out

This package was developed in 1.18.2 in the fabric environment and has not been tested for compatibility with forge and other versions (in fact, as long as the item id of the compressed space module does not change, it can be compatible up until the major update of the component).

If you have bugs or suggestions, please contact the author or give feedback in the comments section

# Future plan

Add fluid, energy, stress (Create), mana (Botania), and other mods for yield inference of various resources

Anti-cheating, restrictions on mods such as Ender storage that can transfer items across space to prevent “scram” production (current versions can jam, but what difference is this from cheating?)

Author’s email. If there are any issues, please provide feedback here.
[email protected]

Yummy Steak

# Yummy Steak
Sprinkle steak with stardust for a filling meal.

## Content
– Craft _Filling Steak_ with 8 _Steak_ and 1 _Nether Star_ (center), which applies the saturation effect for an hour when eaten.
![Crafting Recipe: 8 Steak + 1 Nether Start = 8 Filling Steak](https://raw.githubusercontent.com/lukasstorck/yummy-steak/refs/heads/main/docs/media/crafting.png)
– Adds level 30 enchantment _Yummy_ to never run out of steak (can only be applied on the _Filling Steak_).

## Technical Concept
Besides the gameplay functionality the goal was to provide these custom features without using the global tick function to check for changes in the player’s inventory.

– saturation effect is applied via `consumable` data component (added in MC 1.21.2)
– not consuming the item is handled via the `use_remainder` data component (added in MC 1.21.2)
– as use_remainder would need a recursive definition to be infinitly reuseable, a dummy-item is used, which then is swapped out for the actual food item
– instead of constantly checking whether a dummy item exists and is in need of replacement, the enchantment effect component `minecraft:tick` with the entity effect `run_function` (added in MC 1.21) is used to change the dummy item (only executed for one tick, when the item is first held, so more resource efficient).