Zombies Slow You

## Hey, how come no one made this kind of datapack yet?
### _Or is it just that I didn’t search well enough..?_
Basically, once a zombie hits you, your Movement Speed attribute will be multiplied by 0.25 (equivalent to Slowness V) and
– _for versions 1.21 and above:_ Multiplies your Jump Strength attribute by 0.
– _for versions below 1.21:_ Jump Boost 128.

for 1.5 seconds

If you don’t like these values, you can configure it by going to
– _1.21+: zombies_slow/data/zombies_slow/function/zombie_hit.mcfunction_
– _Below 1.21: zombies_slow/data/zombies_slow/functions/zombie_hit.mcfunction_

Zombies Powerups

Call of Duty Zombies powerups in Minecraft!
# MC I Zombies Powerups
![Screenshot (914)](https://github.com/user-attachments/assets/f0b5b535-ce96-44e3-ba5e-22eab4ef3a9d)
Powerups provide benefits to the players that have various effects on them and the mobs. These benefits range from healing the durability of every single item in player’s inventories to killing most hostile mobs.

– Carpenter

Heals every durable item to be full durability in a player’s inventory
– Nuke

Burns and heavily weakens mobs and kills them when 5 seconds has passed
– Max Ammo

Set the count of every item to be the highest the limit for the item allows for in a player’s inventory
– Max Armour

Heals only items in a player’s armour slot to be full durability
– Instakill

Makes mobs 1-hit that last for 60 seconds

Zombies Improve Over Time

# Zombies Improve Over Time
This datapack increases zombies’s stats over time. The changes are made to be gradual, increasing very slightly each minecraft day up to day 100. Difficulty is calculated for each player separately. New players will start with weak zombies while players who have been playing for a while will have stronger zombies.

## NOTICE: This datapack is discontinued, instead use the Hostile Mobs Improve Over Time datapack: https://modrinth.com/datapack/hostile-mobs-improve-over-time

### Stat increase
Stats that change include:
– Health
– Damage
– Reinforcement chance
– Knockback resistance
– Movement speed
– Armor and armor toughness

Day 50 enables all zombies to break doors
Day 70~ – enables all zombies to pick up loot
Day 80 – some zombies change to baby/or have leather armor
Day 95 – Zombies might gain strenght and speed when near player
some other stuff

### Commands
If you wish to test out how hard the zombies are, use functions diff:day25, diff:day50, diff:day75, diff:100 or use command “scoreboard players set Timeroo . To reset your score use diff:reset, or diff:resetall to reset all of players difficulty.
### Timers
Timer for difficulty is per player, and increases every minecraft day (20 minutes). sleeping does NOT forward this timer. Max difficulty is day 100+ and difficulty does not increase after that.
### Installing
like your ordinary datapack, put zip file in your datapacks folder of your world
### Unistalling
use function diff:unistall and then remove your datapack from your datapacks folder
### Other
I am planning on making a version of this datapack for each common mob, then making a datapack consisting of all of them

### There is now Hostile mobs improve over time datapack which includes this + many more hostile mobs, you can download it here – https://modrinth.com/datapack/hostile-mobs-improve-over-time – but if you wish to play with only some of them, links are below.

Here are all the datapacks “X improve over time” I made:

https://modrinth.com/datapack/zombies-improve-overtime – Zombies

https://modrinth.com/datapack/creepers-improve-over-time – Creepers

https://modrinth.com/datapack/spiders-improve-over-time – Spiders

https://modrinth.com/datapack/skeletons-improve-over-time – Skeletons

https://modrinth.com/datapack/witches-improve-over-time – Witches

https://modrinth.com/datapack/drowned-improve-over-time – Drowned

https://modrinth.com/datapack/silverfish-improve-over-time – Silverfish

https://modrinth.com/datapack/pillagers-improve-over-time – Pillagers

https://modrinth.com/datapack/vindicators-improve-over-time – Vindicators

https://modrinth.com/mod/strays-improve-over-time – Strays

https://modrinth.com/datapack/wither-skeletons-improve-over-time – Wither Skeletons

https://modrinth.com/datapack/endermites-improve-over-time – Endermites

https://modrinth.com/datapack/ravagers-improve-over-time – Ravagers

https://modrinth.com/datapack/cave-spiders-improve-over-time – Cave Spiders

https://modrinth.com/datapack/zombified-piglins-improve-over-time – Zombified Piglins

https://modrinth.com/datapack/guardians-improve-over-time/ – Guardians

All of them are compatible with eachother, and I recommend you play with all of them for the best experience.

Zombies Guns

![Zombies Guns: Gamingbarn’s Guns Addon](https://cdn.modrinth.com/data/cached_images/b84df143100aa38be5e62987d0b0631fb757459a.png)

[![Gun Core dependency decorative image](https://cdn.modrinth.com/data/cached_images/3d5cca0e504d6d4c12c05642e2f5e6ab43dbf04a.jpeg)](https://modrinth.com/datapack/gun-core)
*Zombies Guns requires [Gun Core](https://modrinth.com/datapack/gun-core)!*

Ever wondered how good the pistol would be in a normal setting? How would a bastion of Piglins hold up against a Zombie Zapper?

Zombies Guns is an addon for Gamingbarn’s Guns that adds the guns from the Hypixel Zombies minigame to vanilla Minecraft!

![Crafting table view showing all of the recipes for all items added.](https://cdn.modrinth.com/data/cached_images/e938900c998276a68c9160f63c9a784637fce6d0.png)|Zombies Guns adds the guns from the Hypixel Zombies minigame to vanilla Minecraft! All of the guns added by this pack are craftable! Find the recipes in the vanilla crafting table!
—|—

Alternatively, you can always give yourself *any* of the items added by this pack by running the command:
“`
/function give:zombies/
“`

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>
***https://discord.gg/dKMxTjchsg***
> Need help with my datapacks? Found a bug? Want to share some feedback? Join my Discord server! There, I can offer personal help towards any problem you may be having!

Zombies Evolved

**The data-pack library [Hit Match](https://github.com/picarrow/hit-match/releases/tag/v2.0.0) is REQUIRED to be installed for Zombies Evolved to function as expected. Please click on the link to download it.**

## 🟧 About

    Zombies Evolved is a data pack that seeks to provide players with a uniquely arduous challenge while also maintaining Minecraft’s beloved feel and freedom. Each zombie variant added is intended to bring along new mechanics and a refreshing ambience of horror.

## 🟧 Features

    The data pack is a work in progress. But every release that finds its way here has been tested and is completely functional, just not feature-complete. As of the current version, there are **three evolved zombies added to the game**. Although you can read about them in the spoiler below, why not consider going in blind?

Evolved Zombies

These custom mobs can be easily experimented with by using their dedicated spawn eggs. To obtain a spawn egg, type `/function zombies_evolved:_item/__spawn_egg/give/_`. Of course, replace “” with the type of evolved zombie that you want to spawn.

**Jacky** – Jackies are characterized by carved pumpkins, impish chuckles, and a distinct whininess. Try not to let them touch you! With a tendency to pilfer the weapons and armor of nearby friends and foes, they can be a rather mischievous variant of zombie. Each new piece of equipment lights them up like a lantern. Despite their innate greediness, postmortem, they do well in returning what they steal. 3 out of 100 zombies spawn as a jacky.

**Shrieker** – The terror of the caves, the embodiment of horror, the shrieker takes the warden anywhere you and your pickaxe go. Be careful about how you whack it, or you might be in for a lot more trouble than you started out with. 1 out of 50 underground zombies spawn as a shrieker.

**Stalac** – Named after what they emulate, stalacs are opportunistic predators that lay strewn across the ceilings of dripstone caves. Be sure to get the drop on them, before they get the drop on you. Roughly 1 out of 5 zombies that spawn in dripstone caves spawn as a stalac. You can spawn a hanging stalac by right clicking the underside of most blocks with its spawn egg.

    Specific elements of the data pack can be configured in the settings, accessible by the command `/function zombies_evolved:_settings/show/_`.

## 🟧 Installation

    The Zombies Evolved data pack should be installed like any other data pack.
That entails dragging the entire pack (the ZIP) into the `datapacks` folder of a world.
Additionally, Zombies Evolved requires the data-pack library [Hit Match](https://github.com/picarrow/hit-match/releases/tags/v2.0.0) to be installed along with it.

## 🟧 Distribution & Modification & Media
    If you’re going to do anything with my data pack that is apart from simply playing with it, please give credit where credit is due. This includes distributing, modifying, recording footage of, or streaming my data pack. I’ve spent countless hours on it (including the upcoming features that aren’t yet visible in the release version!). Please note the project is under the GNU General Public License v3.0.

## 🟧 Credit

Thank You

[nphhpn](https://www.planetminecraft.com/member/nphhpn/) & [Cloud Wolf](https://linktr.ee/CloudWolfMC) for their contributions to entity-hit-matching tech.

[pea_sh0ter](https://www.planetminecraft.com/member/pea_sh0ter/) for coming up with the main premise of the stalac.

Zombies attack Pink Sheep

In A Minecraft Movie, Zombies attack a Pink Sheep. This datapack adds this functionality into the game.

Zombies will not attack any other coloured sheep and changing the sheep’s wool colour will stop zombies from attacking.

## Optional Resource pack
**Currently Still Under Review, but will be available soon!**
There is an optional resource pack that makes sheep hurt and death sounds sound more like a scream, like in A Minecraft Movie. (It isn’t very good, but I tried my best 😆)

Zombie Infection

# Zombie Infection
 

 
## Basic Gameplay:

Whenever a player dies, they will be infected, but they can eat a golden apple to be cured. Death and curing will be announced in the chat

Zombies won’t burn in the day

Zombies always spawn with a decently high chance of spawning reinforcements

Sleeping won’t pass the night anymore

Humans can’t attack other humans, and the infected can’t attack other infected.

## Modes:
There are 3 modes, which an operator can pick when the datapack is enabled.

If you need to change the mode (not recommended once someone becomes infected) or the menu was not visible on start, just run the command /function zombie_infection:menu to open the menu

 

Fast: 
Meant to be for more of a manhunt style. Infected players can not be cured, keep inventory is on, and instant respawn is on.

 

Normal (Default): 
A normal experience, not meant to be fast, but not too long. Infected players are slower, keep inventory on, and instant respawn is off.

 

Long: 
Meant to be more of a roleplay scenario, make your own rules! Infected players are slower, have mining fatigue, and have less health. Keep inventory off, and instant respawn is also off.

– – –

This datapack is the most fun with other people but can be played solo as an extra challenge.

 

Thank you so much for reading this, or even downloading it! I hope you enjoy it!

 
[![Bisect Hosting Ad](https://www.bisecthosting.com/partners/custom-banners/fd8a9cc1-8ee4-4e1f-b613-cb30a99d2f3b.webp)](https://bisecthosting.com/Sir_BananaCat)

Zombie Invasion

![­](https://cdn.modrinth.com/data/cached_images/48a1954f14e2e1d4816014bddff2f6e705d10158.png)

**Zombie Invasion** is a Data Pack / Mod that adds a bunch a feature to make Minecraft a apocalyptic survival and you, the last one standing, have to survive fighting with a lot of diffetent zombies.

Are you ready to test your survival skills in a world dominated by darkness? This mod turns Minecraft into an endless nightmare, where the threat is not only the hostile world, but the unstoppable plague of zombies!

![­](https://cdn.modrinth.com/data/cached_images/5da0442fcc8f2d77453f4c79a2bfcb0c84b1c0fc.png)
### 🩸 **Main features**:

– 🌍 **Only zombies** – You won’t find any other monsters, just an endless horde of living dead ready to hunt you day and night!
– 🧠 **Unique Zombies** – Forget the usual slow and predictable zombies. Here every infected has different statistics: some are incredibly fast, others more resistant, others even smarter… And everyone wants your brain!
– ⛏️ **Zombie diggers** – Do you think you are safe behind a stone wall? Some zombies are born with a pickaxe and won’t stop until they break through your defenses!
– 🖤 **Hearts Marci** – New special drop: it’s worth to risk and consume them for mysterious effects… or will be your doom?
– ☣️ **Infection system** – Every bite could be the last.
– 🩺 **Infection HUD** – A special interface allows you to monitor the level of your infection.

The clock is ticking: are you ready to fight for your life?

### 🔥 **Why install this mod?**

✅ **Extended Survival Experience** – If Minecraft seems too easy, this mod will revolutionize your gameplay. Every decision counts and every mistake can be fatal!
✅ **Horror atmosphere** – Experience a real apocalyptic scenario with a dark, hostile and full of tension world. Fear will be your travel companion!
✅ **Dynamic gameplay** – No more safe strategies! Zombies are unpredictable, they can dig, attack in groups and become more dangerous.
✅ **True Survivor Challenge** – Only the best will be able to resist the horde. Build safe havens, find cures, set traps and get ready to fight!

### 💀 **The Apocalypse has begun. How long will you last?**

Take the challenge, download the mod and find out if you really have what it takes to survive in a hopeless world… or if you will become just another zombie in the horde!

# Website
If you have any questions, need assistance, or simply want to share your thoughts or feedback, feel free to reach out. We’re always here to help and would love to hear from you – whether you’re looking for answers, suggestions, or just want to let us know how we’re doing.
![­](https://cdn.modrinth.com/data/cached_images/6a21d1c453796757f5e27ce9b94e648664755964_0.webp)![­](https://cdn.modrinth.com/data/cached_images/fb8b289a15c3eee79a8540f279e3486f6e7e22fc.png)

Zombies are Zombie Villagers

# Zombies are Zombie Villagers

The title is quite self-explanatory. All zombies that spawn in your world will be zombie villagers. If you put this data pack in a pre-existing world, all zombies will transform into zombie villagers aswell.

You might find this data pack helpful if you often find yourself frustrated searching for villages near your base and then transporting villagers all the way back when you do find it.

With this data pack, you can essentially cure any zombie and get a villager.

Zombie Towns

A very simple datapack that forces all vanilla villages to generate as zombie villages.

It simply removes all of the “normal” village starts from the town_centers template pools for each village type, so only zombie villages can generate.