LMenus

## ▸ Overview
Why configure menus in a text editor when you can build them in Minecraft? LMenus is an efficient GUI builder that lets you create, design, and configure your server’s menus entirely in-game. Whether you are building a massive server selector or a simple VIP kit, you can design, scale, and fully configure every single button 100% in-game.
## ▸ Key Features
* **100% In-Game Creation:** Create, edit, and design your menus directly through a visual Minecraft GUI interface.
* **Advanced Button Assignment:** Assign buttons to items in the menu with multiple commands or link directly to other menus.
* **Powerful Flag System:** Use button and menu flags to completely alter appearance and functionality.
* **API Integrations:** Full PlaceholderAPI and Vault API support for live variables and economy transactions.
* **HEX Color Support:** Make your menus pop with full HEX color code formatting everywhere.
## ▸ The Flag System
Customize your menus and individual buttons using our interactive, click-to-apply flag system. Just click the item in the GUI to apply the rule!
### Menu Flags:
* `auto_refresh ` – Continuously re-render the menu each tick for live PAPI updates.
* `filler_item <'none'/MATERIAL>` – Fills empty slots with this item (with blank display name).
* `permission ` – Restricts who can open the menu.
### Button Flags:
* `cooldown ` – Per-player cooldown before the slot can be clicked again.
* `close_on_click ` – Whether to close the inventory on click.
* `permission ` – Restricts who can use this button.
* `cost ` – Vault economy cost charged on click.
* `visible_no_permission ` – Whether to show the item to players who lack the button’s permission.
## ▸ Additional Features
* Every single message is completely configurable in the config.yml.
* Auto TAB completion for every command to drastically simplify the setup process.
* Anti-Dupe protection prevents shift-clicking, offhand swapping, and double-clicking.
## ▸ Admin Commands
* `/lm create [title]` – Create a new menu (lmenus.admin.create)
* `/lm edit ` – Open the visual editor (lmenus.admin.edit)
* `/lm resize ` – Adjust GUI size safely (lmenus.admin.resize)
* `/lm retitle ` – Rename inventory title (lmenus.admin.retitle)
* `/lm remove ` – Delete menu from disk (lmenus.admin.remove)
* `/lm reload` – Reload config & messages (lmenus.admin.reload)
* `/lm button command
LiteBansBridge
## Preview

# 🌐 **LiteBansBridge Version 2.0**
Instant Web Interface for LiteBans Turn your BungeeCord Proxy and Bukkit, Paper, Purpur into a LiteBans Web Host instantly.
## 🌍 **Universal Cross-Platform Support**
– **One Jar Fits All**: A single `.jar` file works flawlessly across multiple server architectures.
– Supported Platforms: * Bukkit
– Spigot
– Paper
– Purpur
– BungeeCord
– Waterfall
– **BungeeGuard Compatible**: By running its own internal HTTP server, the web bridge entirely bypasses BungeeGuard proxy firewalls, ensuring it always works even on highly secured backend servers.
## 🌐 **Dual-Website System**
The plugin now hosts two completely separate web interfaces simultaneously on the same port, tailored for different audiences:
– **Public Website** `(http://your-ip:PORT/)`:
– No login or authentication required.
– Allows normal players to view the ban and kick history of the server.
– Minimalist, safe, and privacy-friendly display.
– **Staff Portal** `(http://your-ip:PORT/staff)`:
– Secured by API Key: Requires the secret authentication key to access.
– Remembers staff logins locally so they don’t have to type the key every time.
– Displays sensitive server information (Player IP Addresses, Last Server Location).
## 🎨 **Modern, Responsive Web Design**
Both websites feature a completely overhauled, visually stunning UI:
– **Sleek Dark Mode**: Built with a modern dark theme using TailwindCSS.
– **Live Search & Filtering**: Instantly search through punishments by Player Name, Reason, or IP Address without reloading the page.
– **Tabbed Interface**: Easily switch between Bans and Kicks with smooth animations.
– **Dynamic Player Avatars**: Automatically fetches 3D Minecraft heads for both the punished player and the punishing staff member.
– **Status Badges**: Clear, color-coded badges to indicate if a ban is `Active`, `Expired`, or `Unbanned`.
## ⚡ **Live-Reloading & Customization**
– **Instant HTML Updates**: The `index.html` and `staff.html` files are extracted to your `plugins/LiteBansBridge/` folder. You can edit these files directly (change logos, colors, text) and simply refresh your browser to see the changes. **No server restart required!**
– **Custom Port**: Change the web server port (default `8888`) to any available port in the `config.yml`.
– **In-Game Commands**: Use `/lbbridge reload` to instantly reload the configuration file, apply new ports, or generate new API keys on the fly.
## 🔌 **Direct LiteBans Database Hook**
– Bypasses the need for complex MySQL web setups (like Apache or Nginx).
– Uses the native `LiteBansAPI` to hook directly into the database already configured by LiteBans.
– Automatically formats Unix timestamps into readable Dates and Expiration times.
– Securely formats SQL queries to prevent injection.
## 📥 **Installation Guide**
LiteBansBridge V2 is designed to be a “Drop-In & Play” solution. Whether you are running a single Paper server or a massive BungeeCord network, the installation is identical!
### **Step 1: Download & Drop**
1. Download the latest `LiteBansBridge-2.0.jar`.
2. Place the `.jar` file into the `plugins/` folder of your server.
– If using a Proxy: Drop it into your BungeeCord/Waterfall `plugins` folder.
– If using a Backend Server: Drop it into your Bukkit/Paper/Purpur `plugins` folder.
3. Restart your server to generate the configuration files.
### **Step 2: Configuration `config.yml`**
After the first restart, navigate to plugins/LiteBansBridge/config.yml. The file will look like this:
“`yml
# ========================================== #
# LiteBansBridge Settings #
# Version: 2.0 #
# ========================================== #
# The port you want the website to run on.
port: 8888
# The secret API key used for the STAFF website.
# If left blank, the plugin will generate one automatically.
api-key: “lb_generated_key_here”
“`
1. Port Setup: By default, the websites are hosted on port `8888`. You can change this to any unused port `(e.g., 8080, 1234)`.
2. API Key Setup: The plugin automatically generates a secure API key for you. You can change this to a custom password if you prefer. Do not share this key with regular players!
3. Save the file and run /lbbridge reload in the console or in-game to apply the changes.
### **Step 3: Port Forwarding (Crucial!)**
For players outside of your home network or hosting machine to see the website, you **MUST** open the port you set in `config.yml`.
– If your port is `8888`, you must TCP port-forward `8888` on your router or your hosting provider’s firewall dashboard.
### **Step 4: Accessing the Websites**
Once the server is running and the port is open, you can access the two web portals by typing your server’s numerical IP Address (or connected domain) into any web browser:
– 🌍 **Public Player Website**: http://:8888/
– 🛡️ **Secure Staff Portal**: http://:8888/staff
> _(Staff members will be asked to enter the `pi-key` from your config the first time they visit the Staff Portal)._
🎨 **Customizing the Websites**
Unlike traditional web bridges that require complicated Apache or Nginx setups, LiteBansBridge serves the HTML directly from your plugin folder!
1. Go to `plugins/LiteBansBridge/` on your server.
2. You will see two files: `index.html` (Public) and `staff.html` (Staff).
3. Open either file in a text editor (like Notepad++ or VSCode).
4. You can edit the text, change the background colors, or replace the logo URLs.
5. Save the file.
6. **Refresh the page in your browser**. The changes will appear instantly! You do **not** need to restart the server or run any reload commands when editing the HTML files.
### **⚙️ Commands & Permissions**
– **Command**: `/lbbridge`
– **Permission**: `lbbridge.admin`
– **Description**: Displays the current operating Port and the secret API Key. Useful for quickly checking the Staff Portal password in-game.
– **Command**: `/lbbridge reload`
– **Permission**: `lbbridge.admin`
– **Description**: Reloads the `config.yml`. Instantly restarts the internal web server if the port was changed.
##
“Made with ❤️ by Bellanoo and Ly_No“
Limited Offline Mode
# LimitedOfflineMode – Velocity & BungeeCord Plugin
[](https://www.spigotmc.org/resources/limited-offline-mode.132057/)
### **Save 20% on your next order with my code: moritxius-a-6421**

## 📖 Overview
This plugin allows offline accounts to join online-mode proxy servers using specific whitelisted usernames in offline mode. Supports both **Velocity** and **BungeeCord** proxy platforms. This is designed exclusively for testing and administrative purposes, eliminating the need for separate testing accounts.
## 🚀 Intended Use Cases
– **Administrative Testing**: Test server functionality without requiring a separate Minecraft account
– **Plugin Development**: Debug plugins using your main admin account in offline mode
– **Emergency Access**: Maintain access during Mojang session server outages
– **Network Diagnostics**: Troubleshoot network issues with controlled offline access
## ⚠️ Legal & Ethical Disclaimer
This plugin is intended solely for server administrators and developers to perform testing, debugging, and maintenance tasks.
It must not be used to bypass Mojang’s authentication, allow cracked/pirated clients, or enable any form of unauthorized access.
### Allowed Use
– ✅ Internal server testing
– ✅ Plugin and infrastructure development
– ✅ Emergency access during authentication server outages
### Prohibited Use
– ❌ Enabling access for regular or public players
– ❌ Using on public or commercial networks without restrictions
– ❌ Circumventing Mojang/Microsoft authentication for non-administrative purposes
### Responsibility
By using this plugin, you acknowledge and agree that you:
– comply with all Mojang/Microsoft rules and policies,
– use this tool only in controlled administrative environments,
– implement proper security measures (whitelisting, IP restrictions, logging),
– assume full responsibility for any misuse, violations, or resulting consequences.
This plugin is provided **“as is”**, without warranty. The developers are not liable for damages, security issues, or EULA violations resulting from improper use.
## ⚙️ Installation
1. Download the plugin JAR
2. Place in your proxy’s `plugins` folder
3. Start the server to generate configuration files
4. Edit `allowed-users.txt` in the plugin’s directory
5. Restart the server
## 📝 Configuration
Edit `allowed-users.txt` in your plugin’s directory:
“`txt
# Use for server testing and development ONLY
ServerAdmin
HeadDeveloper
“`
## 🔄 Platform Support
| Feature | Velocity | BungeeCord |
|———|———-|———–|
| Offline Mode Whitelist | ✅ Full Support | ✅ Full Support |
| Configuration Reload | ✅ Yes | ✅ Yes (manual) |
| Player UUID Handling | ✅ Offline UUIDs | ✅ Standard |
| Authentication Bypass | ✅ Yes | ✅ Yes |
Lighting Plugin
# ❌ Project Archived
👋 Hello everyone ! This project is **archived** !
👉 To **continue to use** *LightingPlugin*, use [this source code to countinue](https://github.com/Isax820/Lightning-Plugin)
🥹 I’m sorry !
—
# 💻 Platforms
[](https://papermc.io)
[](https://purpurmc.org)
[](https://dev.bukkit.org/)
[](https://www.spigotmc.org/)
[](https://www.spigotmc.org/wiki/bungeecord/)
# ⚡ Lighting Plugin ⚡
Lighting Plugin is a lightweight and efficient Paper plugin, specially designed for SMP (Survival Multiplayer) servers. It gives server admins the ability to strike players with lightning in a simple and controlled way.
Using the command /eclair , a lightning bolt is summoned directly at the target player’s location, making it perfect for SMP events, punishments, roleplay moments, or fun interactions without adding complex mechanics.
✨ Features:
– 📜 Fully compatible with Paper
– 🖌️ Designed for SMP servers
– 🤟 Simple and intuitive command: /eclair
– 🏃➡️ Instantly summons lightning on a chosen player
– 🤩 Adds dramatic visual and sound effects
– 💡 Ideal for admin tools, events, and fun moderation
© Plugin developed by Isax and Moshy0w0TM
MiguLoginNext
# MiguLogin-Next
This is a next-generation version of [LibreLogin](https://github.com/kyngs/LibreLogin), continuing its development with new features, improvements, and bug fixes.
> Continuing the legacy of LibreLogin.
> The author kyngs asked me to upload the project without mentioning LibreLogin in the name for preventing confusion, soo here is the project with the name “MiguLogin-Next”!
# Quick information




## Basic set of features
– AutoLogin for premium players
– TOTP 2FA (Authy, Google Authenticator…) [details](https://github.com/MiguVerse/LibreLoginNext/wiki/2FA)
– Session system
– Name validation (including case sensitivity check)
– Automatic data migration for premium players
– Migration of a player’s data by using one command
– Geyser (Bedrock) support using [Floodgate](https://github.com/MiguVerse/LibreLoginNext/wiki/Floodgate)
## Considerations
– When using on proxy, you need to secure your limbo
## Platforms
– Velocity
– BungeeCord
– Paper
LibreLogin
LibreLogin is an open-source, multiplatform and a highly customizable authentication plugin with outstanding features and API.
**THIS PLUGIN REQUIRES JAVA 21 OR NEWER**
**A complete set of features, guides, and other things is available on the wiki!**
**>> [Installation Guide](https://github.com/kyngs/LibreLogin/wiki/Installation) <<**
## Features
- **Automatic Login for premium players**
Players can choose whether they want to auto-login or not.
You can choose to enable auto login for premium players on the register in the config.
- **TOTP 2FA**
LibreLogin is the only proxy authentication plugin on the market that offers 2FA via TOTP (Google Authenticator, Authy, etc.). This is a great choice if you want to make sure your accounts stay safe.
[See the wiki page.](https://github.com/kyngs/LibreLogin/wiki/2FA)
- **Bedrock Edition Support**
LibreLogin offers support for players connecting from Bedrock Edition via Floodgate. All players connecting via Floodgate will be exempt from authentication and handled similarly to Premium players. They however cannot execute most commands.
**As the only proxy authentication plugin, LibreLogin also supports Floodgate player linking.**
[See the wiki page.](https://github.com/kyngs/LibreLogin/wiki/Floodgate)
- **Name Validation**
- **Sessions**
Your players do not have to log in every time they join if they've used the same IP as the last time. You can configure the duration in which they are allowed to do this in the configuration.
- **Automatic and Manual Data Moving Between Names (Inventories, plugin data, etc.) in one command**
LibreLogin automatically detects when a player with enabled autologin has changed their name and automatically moves their stuff to their new nick. You can also initiate this process on any player via a command.
- **Load Balancing**
LibreLogin firstly connects players to limbo and when they authenticate they are sent to the lobby, chosen by the lowest players. (You can modify this using the API)
All servers are periodically pinged to verify whether they are online.
- **Vast API**
You can customize almost everything using the API, this makes LibreLogin easy to integrate into your network with minimal effort. Check the [docs](https://github.com/kyngs/LibreLogin/wiki/Basic-API-Information) for further details
- **Documented**
Most parts of LibreLogin's behavior are documented. See the wiki.
- **Velocity and Bungee support**
Spigot support is also planned.
- **Conversion from other plugins**
LibreLogin currently supports conversion from a lot of other systems, [check this page](https://github.com/kyngs/LibreLogin/wiki/Database-Migration#migrations-implemented). If you have another type of database, follow the guide linked.
- **RedisBungee**
LibreLogin has support for multiple-proxy setup via RedisBungee. This also applies to the Velocity version of RedisBungee.
- **Open-Source**
The plugin is and always will be completely open-source, so you don't need to be worried about malware or other naughties
LibertyBans
LibertyBans is the sparkling, extraordinary and brilliant weapon of punishment administration.
[Homepage]:https://img.shields.io/badge/-Home_Page-blueviolet.svg?logo=StarTrek&style=for-the-badge&logoColor=white
[Documentation]:https://img.shields.io/badge/-Documentation-blue.svg?logo=Wikipedia&style=for-the-badge&logoColor=black
[Discord]:https://img.shields.io/badge/-Discord-5865F2.svg?logo=discord&style=for-the-badge&logoColor=white
[Source]:https://www.gnu.org/graphics/agplv3-155×51.png

[![Homepage]](https://libertybans.org)
[![Discord]](https://discord.gg/3C4qeG8XhE)
[![Documentation]](https://docs.libertybans.org/#/Getting-Started)
[![Source]](https://github.com/A248/LibertyBans)
**Why?**
The existing punishment plugins all have their flaws. Either they are plagued with bugs and concurrency issues, or they are closed-source and pay-walled, or both.
None of the existing punishment plugins have a test framework which can compare to LibertyBans’ extensive automated testing. This means that many bugs are caught automatically and never make it into stable releases.
LibertyBans features a full-suite of punishment-related tools. It is a general-purpose punishment plugin with a focus on effective design, quality of experience, and unbeatable code quality.
LibertyBans is the best designed plugin to punish players. It can efficiently scale to large networks and operate on single servers with minimal resources.
**Features**
* Add and remove punishments:
* /ban, /ipban, /unban, /unbanip – bans or unbans a player or IP address
* /mute, /ipmute, /unmute, /unmuteip – mutes or unmutes a player or IP address
* /warn, /ipwarn, /unwarn, /unwarnip – warns or unwarns a player or IP address
* /kick, /ipkick – kicks a player or IP address
* Temporary versions of bans, mutes, and warns
* All player data is stored using UUIDs.
* List punishments:
* /banlist – shows all bans
* /mutelist – shows all mutes
* /history – shows all punishments for a player
* /warns – shows all warns for a player
* /blame – shows all the punishments a staff member has enacted
* Multiple means to block alt accounts:
* Automatic enforcement to block alt accounts. *By default, when using IP-bans, alts are automatically banned from joining if the main account is banned.* This behavior is configurable, and you can even increase the strictness of alt-checking.
* Manual /alts command – shows suspected alt accounts for a player.
* Alts notification on join – tells staff members when a player whose suspected alt is banned or muted.
* Exemption. For example, trainees cannot ban admins; admins cannot ban owners.
* Layouts & punishment templates. For example, the first mute for swearing lasts 10 days, the next is for 30 days, and the third mute is permanent. Supports calculating the reason, time, and even punishment type.
* Options and behavior are fully configurable. You can even tweak your connection pool and statement cache settings to fine-tune performance.
* The plugin is carefully designed to be performant and lightweight. It uses an efficient SQL schema which stores the raw bytes of UUIDs and IP addresses, rather than storing them as strings/text.
* Full multi-proxy and multi-instance support. You can place LibertyBans on the proxy if you use a single proxy, or on multiple backend servers.
### Commands, Permissions, Configuration
Everything is explained on the wiki: **[Link](https://docs.libertybans.org/)**
The wiki has a lot of information, including about the configuration.
* The configuration files are extensively commented and the options are explained in detail.
* If you update LibertyBans, your old configuration will be updated automatically if there are new options.
**Commands**
Run:
* /libertybans usage
to show all commands. When typing this into your console, leave off the slash.
When creating temporary punishments, the same command is used for permanent punishments. Simply add the time after the username:
* /ban Player1 30d This is a temporary ban
For an extended guide, see [this wiki page](https://docs.libertybans.org/#/Getting-Started).
**Design**
* Effective and lightweight. No complicated installation and avoids unnecessary features.
* Option to use local file-based database (HyperSQL), or remote database (MariaDB, MySQL, PostgreSQL).
* Enhanced database-oriented performance emphasising calculations in SQL. Low memory usage because punishments are stored almost completely in the database. Data is stored in minimal form as raw bytes instead of strings.
* Best practices for asynchronous calculations are followed. The performance cost of context switching is understood and avoided; the plugin does not blindly fire async tasks.
* Designed for high availability and concurrency. Minimal locking is employed while keeping state consistent; this is mostly realized through the fact that most plugin state is maintained in the database itself.
* Well-structured API providing a framework for other plugins to work with. An external [web interface](https://github.com/Dimitri-Bit/Liberty-Bans-Web) is maintained by Dmitri and it uses the API.
**Requirements**
* Java 17
Supported platforms:
* Bukkit / Spigot / Paper / Purpur (+Folia)
* BungeeCord / Waterfall
* Sponge
* Velocity
Compatibility with Geyser/Floodgate usernames. Platform forks supported where reasonable.
Due to 1.19+ chat signing, installing LibertyBans on a Velocity proxy requires [SignedVelocity](https://modrinth.com/plugin/signedvelocity) for mutes to work. Velocity users will need to install SignedVelocity on their proxy and backend servers, or switch to using LibertyBans on the backend servers.
**Installation**
LibertyBans will work out-of-the-box for most users.
If you’re running a proxy:
* When using a single proxy, it is recommended to install LibertyBans on the proxy itself.
* LibertyBans can also be installed on the backend servers if you are willing to configure multi-instance synchronization.
See also [this wiki page](https://docs.libertybans.org/#/Network-Installation) on proxy installation.
**External Connections**
When the plugin first starts, it downloads its internal dependencies. This is normal, and can take a couple of seconds the first time. Afterward, the plugin should start faster. The method used to download dependencies is just as secure as if the dependencies were shaded – the expected hashes of the dependencies are hard-coded, so if the downloaded dependency’s hash differs, it is not saved to the filesystem.
**Fun Facts**
* LibertyBans was first released on 4 July 2020, Independence Day in the United States of America.
* Updates are typically released on or shortly after major holidays or days of significance:
* 0.8.0 was released 11 September 2021.
* 0.8.1 was released 3 days after Thanksgiving.
* 1.0.0 was released 2 days after New Year’s.
* 1.0.1 was released 2 days after Valentine’s Day.
* 1.0.2 was released 4 July 2022, exactly 2 years after the first release.
* 1.0.4 was released 11 September 2022.
* 1.1.0-M1 was released on Christmas Day, 2022.
* 1.1.0-M2 was released 2 days after St. Patrick’s Day.
* 1.1.0-M3 was released 5 days after July 4.
* 1.1.0-RC1 was released 11 September 2023.
* 1.1.0-RC2 was released 29 February 2024.
* 1.1.0-RC3 was released 30 March 2025.
* 1.1.1 was released on 4 July 2025.
**Development Builds**
https://ci.hahota.net/job/LibertyBans/
**Reporting Bugs**
Please use Github issues: https://github.com/A248/LibertyBans/issues
LevelPoints
**Levelpoints is a fully custom leveling plugin, designed with all servers in mind, running a smp? no problem! there are plenty of ways to allow players to earn EXP to level up, what about a network? that too, using my own custom built system called CrossNetworkStorage(CNS) it will seemlessly share data across the network, check out more below**
[Discord](https://discord.com/invite/Kn9AjacGP7) | [Wiki](https://github.com/Zoon20X/LevelPoints-Recoded/wiki) | [Source-Code](https://github.com/Zoon20X/LevelPoints-Recoded)
_why no 1.8-1.15 support?
to put it simply i wanted to focus on getting a mostly completed version of the plugin out, and stable, lower version support will be added soon_
**►Features**:
– Custom Ways to level up/Earn EXP – commands, killing mobs, breaking blocks, farming, more soon..
– Custom Prestige – set a max level and allow players to prestige meaning infinite levels
– Level Requirements – set requirements to do tasks such as breaking blocks, damaging mobs, going into regions (WorldGuard), and more!
– Custom EXP Levels – with a new recoded version, generating levels has never been quicker, using a custom formula have whatever exp requirement to levelup you desire
– Custom Lang – customize the lang file however you please, with plenty of messages to customize
– Placeholders – support for PlaceholderAPI (PAPI)
– Mythic Mobs Support – not just vanilla mobs, any MM mobs can be added quickly
– Custom WorldGuard Flags – custom worldguard flags to allow you to limit areas to only select levels
– NetworkStorage – a custom system designed by me, that is better performing and more stable then SQL, allowing for a SQL like system without all the downsides
– Reload Command – reload the plugin completely with a simple reload command, no more breaks or crashes, or restarts!
– Leaderboard – with the ability to choose how many pages, and how many players per-page, allowing for infinite top list
– BungeeCord & Velocity Support – You can now use CNS on both bungee & velocity with 1 jar
More coming soon..
**►Features coming soon:**
– In-Game editor
– Boosters
– Crafting & Fishing support
– Item/Armor level requirements
– RewardsGUI – for networks
– Pvp Brackets
– 1.8-1.15 support
In-Game Screenshots/gifs


Placeholders
“`yaml
%levelpoints_level% – returns the players level
%levelpoints_exp% – returns the players exp
%levelpoints_prestige% – returns the players prestige
%levelpoints_required_exp% – returns how much exp is required to levelup
%levelpoints_remaining_exp% – returns how much exp is left to levelup
“`
More coming soon
LemonCore
### **Overview**
– **Lemoncore is a core plugin for Minecraft servers, designed to provide essential functionalities similar to EssentialsX, but with enhanced configuration options. It is compatible with Minecraft 1.21.x and is built to work across various server softwares.**
### **Features**
– Currently, Lemoncore provides the following commands:
“`
• /home: Teleport to your set home.
• /team : Manage your team.
• /tpa : Request to teleport to another player.
• /tpahere : Request another player to teleport to you.
• /spawn : Teleport to the server spawn.
• /help : Displays help information for Lemoncore.
• /discord : Displays the server Discord link.
• /lemoncore reload : Reloads the plugin’s configuration from config.yml.
“`
### **Configuration**
The config.yml file allows you to customize various aspects of the plugin. An example configuration is shown below:
> **
“`
YAML:
>
>
> discord-link: “https://discord.gg/yourserver”
>
“`
**
•
discord-link: Set this to your server’s Discord invitation link. This link will be displayed when players use the /discord
LeavePulse Agent
# LeavePulse Agent
LeavePulse Agent connects a Minecraft server to the LeavePulse ecosystem. It sends privacy-aware server telemetry, synchronizes whitelist data, and provides in-game workflows for verification and moderation.
Technical ids, release artifacts, and update channels may still use `verified` for compatibility.
## What it does
– Sends periodic metrics such as online players, max players, MOTD, favicon, and server/version information
– Can send real-time updates on join, leave, and activity events
– Syncs whitelist configuration and entries from LeavePulse
– Supports both kick and restrict enforcement modes for whitelist access
– Includes in-game tools to review, approve, and deny whitelist applications
– Lets players link their Minecraft account with a LeavePulse verification code in-game
– Tracks playtime and exposes placeholders for chat, scoreboards, and other integrations
– Supports update channels for stable, beta, and dev releases
## Notes
– Built for communities and servers using LeavePulse services
– Designed to be lightweight, configurable, and safe to run in production environments
– Some features depend on LeavePulse backend services being configured